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RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Wed Jul 12, 2017 4:58 pm
by Aurorus
ORIGINAL: Lokasenna
10 fatigue is quite low and normal.
I do not know the exact level, but at some point, the aircraft must be taken out of service to repair the fatigue. When a squadron has a high number of aircraft above 20 fatigue, that is usually when I make sure to stand it down for a several days at least. Very low levels of fatigue seem to recover without "standing down" the whole group: such as is often the case with fighters flying CAP over rear bases daily.
RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Wed Jul 12, 2017 8:22 pm
by rustysi
For what its worth I have seen CV group fatigue levels like that also, without combat ops. I attribute it to this fantastic game. Carrier ops inflict more punishment on airframes. I too have noticed that groups seem to reduce fatigue quicker when transferred to a ground base. Just some in game observations.
RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Wed Jul 12, 2017 9:58 pm
by plund
Has anyone seen fatigue levels this high?
They are from a Hellcat squadron on 100% CAP 5000ft 0 Range and have been for months/years. Also, none of the aircraft are damaged or under maintenance.
I thought that the maximum would be 100 for fatigue. Can anyone explain these numbers?

RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Wed Jul 12, 2017 11:43 pm
by rustysi
In a word, no. I have seen them over 100 though. Two hundred, never. Obviously, by your numbers, it can happen.
RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Thu Jul 13, 2017 5:04 am
by BBfanboy
ORIGINAL: plund
Has anyone seen fatigue levels this high?
They are from a Hellcat squadron on 100% CAP 5000ft 0 Range and have been for months/years. Also, none of the aircraft are damaged or under maintenance.
I thought that the maximum would be 100 for fatigue. Can anyone explain these numbers?
Looks like the repair for the first six aircraft will involve shredding them and melting them down before the rebuild! [X(]
RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Thu Jul 13, 2017 6:02 am
by adarbrauner
ORIGINAL: rustysi
For what its worth I have seen CV group fatigue levels like that also, without combat ops. I attribute it to this fantastic game. Carrier ops inflict more punishment on airframes. I too have noticed that groups seem to reduce fatigue quicker when transferred to a ground base. Just some in game observations.
I have the impression, too, that carriers are less efficient than good well served airfields in providing ground aircraft service. This especially true for small-light carriers (at least from Japan's side)!
And yes, it would make a lot of sense!
Proposed antidote/remedy: SHINANO !
Does anyone know whether the Shinano is really providing in game a sensibly better maintenance service?
That would be an additional good reason for me to allow her completion.
RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Thu Jul 13, 2017 7:53 am
by Yaab
ORIGINAL: BBfanboy
ORIGINAL: plund
Has anyone seen fatigue levels this high?
They are from a Hellcat squadron on 100% CAP 5000ft 0 Range and have been for months/years. Also, none of the aircraft are damaged or under maintenance.
I thought that the maximum would be 100 for fatigue. Can anyone explain these numbers?
Looks like the repair for the first six aircraft will involve shredding them and melting them down before the rebuild! [X(]
Is that a glitch? What is the fatigue's upper limit then? 999? 9999?
RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Thu Jul 13, 2017 12:41 pm
by Lokasenna
ORIGINAL: Yaab
ORIGINAL: BBfanboy
ORIGINAL: plund
Has anyone seen fatigue levels this high?
They are from a Hellcat squadron on 100% CAP 5000ft 0 Range and have been for months/years. Also, none of the aircraft are damaged or under maintenance.
I thought that the maximum would be 100 for fatigue. Can anyone explain these numbers?
Looks like the repair for the first six aircraft will involve shredding them and melting them down before the rebuild! [X(]
Is that a glitch? What is the fatigue's upper limit then? 999? 9999?
Well, the technical upper limit is probably whatever the technical limit of the variable type is in the code (i.e., integer, double, float, etc.). For integers, in C at least, the limit is about 32000. I used to know it off the top of my head but I haven't coded in a while.
The practical upper limit, however, would probably be at whatever point the plane reaches the maximum chances for crashing due to fatigue and then when that chance, when compounded day after day, approaches 100% for a loss of the aircraft.
IIRC, I've seen fatigue levels north of 160 before on ALL planes in a squadron - TBFs conducting ASW for about 3 years, I think. They apparently weren't actually resting 40% of their planes every day.
RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Fri Jul 14, 2017 3:36 am
by Barb
I usually order squadrons to stand down when the carriers are entering port for repairs/refit. It usually takes about 1/3-1/2 of the planes down for maintenance and lowering any airframe fatigue to single digit numbers.
The carrier has to be disbanded in port for this to take effect IIRC.
Lately I had encountered strange behavior by having a B-25 Group (4xSq) which was not taking its planes for maintenance even with some damage - and simply kept them on line. Standing the group down didn't help either (AS was sufficient, AF big, etc..). Finally I just shuffled the squadrons to some other field and back. Voila, the maintenance was started on the airframes.
RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Fri Jul 14, 2017 4:56 am
by adarbrauner
As written before, I'd like to see and check how Shinano handles maintenance; I'd like to see whether the developers had coded her to be such an efficient repair work shop;
the best would be if she could be used for the replenishment of embarked units, a floating lev 7 airfiels likewise.
RE: CV aircraft fatigue/CAP height/night naval radar effect
Posted: Fri Jul 14, 2017 11:00 am
by Lokasenna
ORIGINAL: adarbrauner
As written before, I'd like to see and check how Shinano handles maintenance; I'd like to see whether the developers had coded her to be such an efficient repair work shop;
the best would be if she could be used for the replenishment of embarked units, a floating lev 7 airfiels likewise.
Units on carriers take replacements from the bases they are at, so the bases must fulfill the requirements to take replacements.