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RE: A6M5, what next ?
Posted: Wed Oct 04, 2017 8:24 pm
by BBfanboy
ORIGINAL: decourcy2
I don't think excess helps, but I know that less AS than needed slows maintenance.
At one point when the game first came out I recall something about excess air support helping up to 50% of the needed air support. More than that did not help because they wanted to simulate the limited space and equipment to have multiple people working in the same part of the aircraft. That is why a level 8 airfield doubles the effect of air support - the equipment and stands allow more mechanics to get to work on the same area or remove major parts of the aircraft for repairs.
RE: A6M5, what next ?
Posted: Wed Oct 04, 2017 9:04 pm
by decourcy2
I am unsure if Don kept that; it is not in the manual now. Only the Don knows.
RE: A6M5, what next ?
Posted: Wed Oct 04, 2017 10:09 pm
by Lokasenna
ORIGINAL: BBfanboy
ORIGINAL: decourcy2
I don't think excess helps, but I know that less AS than needed slows maintenance.
At one point when the game first came out I recall something about excess air support helping up to 50% of the needed air support. More than that did not help because they wanted to simulate the limited space and equipment to have multiple people working in the same part of the aircraft. That is why a level 8 airfield doubles the effect of air support - the equipment and stands allow more mechanics to get to work on the same area or remove major parts of the aircraft for repairs.
Not to mention airfield size...
I suspect that excess air support may still help. I am basing that on nothing other than gut feeling, as I almost always have plenty of air support (more than I need in most cases) and I don't experience these extreme wait times for high SR aircraft. Noticeably longer than SR1 and SR2, yes, but not measured in weeks.
RE: A6M5, what next ?
Posted: Wed Oct 04, 2017 11:16 pm
by Lowpe
When you initially upgrade a unit, the wait time is 2 weeks plus. But if you ship them by rail to another base, they repair in 3-7 days.
RE: A6M5, what next ?
Posted: Thu Oct 05, 2017 12:30 am
by Lokasenna
ORIGINAL: Lowpe
When you initially upgrade a unit, the wait time is 2 weeks plus. But if you ship them by rail to another base, they repair in 3-7 days.
We'll see... I'll check it. The time for the initial upgrade to bring the planes online is longer, yes. But replacements and repairs/maintenance do not take anywhere near as long.
Unpacking by rail is a bit different. Definitely affected by SR, but even SR1 takes more than a day to unpack.
RE: A6M5, what next ?
Posted: Thu Oct 05, 2017 10:21 am
by PaxMondo
Anecdotal evidence for me:
- larger AF helps
- excess AV support helps
- excess support helps
- excess supply helps
- air raids - hurts (a lot)
- AF damage - hurts (a lot)
- proximity to combat - hurts
So in the late game, when the HI is under attack and no longer a safe haven, I find that upgrades take much longer than in the mid game where you can upgrade in Tokyo and the units seem to just jump up ready to go. Just what I have seen ... consider it as you will ...
It may also be perception ... other than Mavis/Emily, you don't have many SR4 or higher AC until '45 ...
RE: A6M5, what next ?
Posted: Thu Oct 05, 2017 11:36 am
by Xargun
ORIGINAL: PaxMondo
- AF damage - hurts (a lot)
So in the late game, when the HI is under attack and no longer a safe haven, I find that upgrades take much longer than in the mid game where you can upgrade in Tokyo and the units seem to just jump up ready to go. Just what I have seen ... consider it as you will ...
It may also be perception ... other than Mavis/Emily, you don't have many SR4 or higher AC until '45 ...
I have noticed mostly Airfield Service Damage affects repair time; not runway damage.
RE: A6M5, what next ?
Posted: Thu Oct 05, 2017 12:20 pm
by GetAssista
ORIGINAL: Xargun
ORIGINAL: PaxMondo
- AF damage - hurts (a lot)
So in the late game, when the HI is under attack and no longer a safe haven, I find that upgrades take much longer than in the mid game where you can upgrade in Tokyo and the units seem to just jump up ready to go. Just what I have seen ... consider it as you will ...
It may also be perception ... other than Mavis/Emily, you don't have many SR4 or higher AC until '45 ...
I have noticed mostly Airfield Service Damage affects repair time; not runway damage.
If your airgroup is on active duty, planes would be damaged by the poor condition of the runway. So full repair will be delayed. If the airgroup is on standoff (Training at 0) then runway damage does not matter. Service damage matters in all the cases.
RE: A6M5, what next ?
Posted: Thu Oct 05, 2017 1:49 pm
by Lokasenna
ORIGINAL: PaxMondo
Anecdotal evidence for me:
- larger AF helps
- excess AV support helps
- excess support helps
- excess supply helps
- air raids - hurts (a lot)
- AF damage - hurts (a lot)
- proximity to combat - hurts
So in the late game, when the HI is under attack and no longer a safe haven, I find that upgrades take much longer than in the mid game where you can upgrade in Tokyo and the units seem to just jump up ready to go. Just what I have seen ... consider it as you will ...
It may also be perception ... other than Mavis/Emily, you don't have many SR4 or higher AC until '45 ...
Mavis/Emily also have extremely high durability numbers, which I think might also affect it.
Proximity to combat means nothing. Why would it?
RE: A6M5, what next ?
Posted: Thu Oct 05, 2017 3:19 pm
by Lowpe
Proximity to combat is a rule myth.