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Posted: Sat Mar 08, 2003 6:24 am
by brent_2
Buzz Buzz Buzz....

Posted: Sat Mar 08, 2003 6:49 am
by Joel Billings
Originally posted by Grotius
I'm not sure I fully understand the fix that gives non-combat units 1/10 of an assault point on defense. Is it 1/10 a point per the entire unit, or per squad in that unit? E.g., will your typical CD or AA unit be worth 1/10 of a point only, or 1 or 2 points, or 10 points?
1/10 per element, so a base force with 60 support squads and 60 avaitaion support squads and 30 engineer squads will have 15 assualt points (60+60+30)/10 on defense.
edited scenarios & 2.3
Posted: Sat Mar 08, 2003 7:37 am
by jcjordan
I have an edited scenario 17 long campaign & was wondering if the oob changes would show up if i started a new campaign with 2.3 or would I have to redo my changes now that 2.3 is patched?
Posted: Sat Mar 08, 2003 9:58 am
by Joel Billings
Some changes that are unique to a scenario will not come across without your changing your edited file. Others that are from files used by all scenarios, so they would be picked up in your scenario. The aircraft file, ship class file, and device file are used by new and old scenarios, but things having to do with individual air groups, ships, ground units, etc. will need to be editied in your scenario file. Hope this helps.
Posted: Sat Mar 08, 2003 4:07 pm
by dascateer
Bravo Zulu!!! This will get ya'll at Matrix a case of beer.
Posted: Sat Mar 08, 2003 7:57 pm
by Point Luck
I have an edited scenario 17 long campaign & was wondering if the oob changes would show up if i started a new campaign with 2.3 or would I have to redo my changes now that 2.3 is patched?
I Have a very large edited scenario that I didn’t want to have to rebuild. So here’s how I was able to successfully upgrade my custom scenario and get ALL the new patch changes.
I first went windows explorer and opened Matrix SCEN folder, I then selected all appropriate scene 17 files (total 7) then moved them to a safe folder for later install. I then took the custom scenario renamed it to match the scene 17 files. Boot the game and BANG you’re done.
!!!One caution some of the changes are slot specific.
Recommend that you check you custom scen to make sure that the appropriate unit is in the upgrade slot. No biggie, there are only a couple of slot specific upgrades it’s an easy fix depending how you built you scenario.
Worked great. This may seen like allot hassle but it beats rebuilding a complete scenario. Our last one took my opponent and myself three hours each to build.
And for those who want to maintain status quo of the game all you do is go to the editor open the new ver. of scene 17 and then save as a different name, go back to windows explorer and copy the old saved scene 17 into the scene folder.
This message has been brought to by the friends of: “We Love our UV because it ROTS our brains, not so much for the historical value”
Posted: Mon Mar 10, 2003 12:37 pm
by Piiska
Your efforts are highly appreciated. Based on the support you guys have provided for UV, I am not a least bit afraid to buy WITP.
Thank you very much again Matrix!
Posted: Wed Mar 12, 2003 1:12 am
by Dnil
just wondering if the A-24's name has ever been changed to the correct one (banshee).
Creating TF's
Posted: Wed Mar 12, 2003 8:04 am
by mbatch729
Don't know if this one's had its accolades yet, but thanks for changing the TF creation. The elmination of having to go select the TF you just created to add ships was a minor annoyance. Removing that step reduces the mouse clicks. THANKS!!!
Re: Creating TF's
Posted: Wed Mar 12, 2003 9:08 am
by pasternakski
Originally posted by mbatch729
Don't know if this one's had its accolades yet, but thanks for changing the TF creation. The elmination of having to go select the TF you just created to add ships was a minor annoyance. Removing that step reduces the mouse clicks. THANKS!!!
Yep, now if we could just get rid of that list jump when selecting ships, the world would be a better place in which to live ... sheep could safely graze ... the lion could lie down with the lamb ... and we could all set out to find what "diddy wah diddy" means ...
Untrue Update
Posted: Sat Apr 19, 2003 4:22 am
by Greybear46
I just purchased UC and tried to update using True [cough] Update. Error downloading file #99 Line 2." Huh?
Matrix, please rename the program to "Untrue Update" ok? Not a good way to start a relationship with a program. True not.
Chuck
Posted: Sat Apr 19, 2003 5:22 am
by Drex
go to the Matrix site and download it there. That's what I did.
Posted: Sat Apr 19, 2003 5:47 am
by Greybear46
Yes, that's what I'm doing. I know the game itself will be great. I'm just off to a rocky start trying to work around their untrue update so I can begin. Plus, anyone would be grouchy connecting to Matrix on a 56k modem (downloading at a blistering 2.5kb per second).
Chuck
Posted: Sat Apr 19, 2003 8:12 pm
by Drex
I decided to do it overnight. Can't stand waiting.
Posted: Sat Apr 19, 2003 8:33 pm
by Greybear46
I hear you. Waiting is a pain, especially when I haven't even had the opportunity to play the game. Overnight is something I do... but that's more difficult over a single night with four moderately large files.
Even so, I'm glad they host their own updates instead of making me go to something like Fileplanet.
Would be nice if they could fix "True" Update though. I like that "one click shopping."
Chuck
Drex, get me a turn!!!
Posted: Sat Apr 19, 2003 9:57 pm
by fcooke
Drex - get off these boards and do something useful like send me a turn!!!!