Page 2 of 3
RE: any chance for WitP 2 ?
Posted: Tue Oct 03, 2017 4:27 pm
by Lecivius
I doubt we will ever see the perfect storm of knowledge, skill, time, and drive, again. No matter how much was thrown at it [:(] We are lucky, indeed.
RE: any chance for WitP 2 ?
Posted: Tue Oct 03, 2017 4:32 pm
by offenseman
ORIGINAL: Lecivius
I doubt we will ever see the perfect storm of knowledge, skill, time, and drive, again. No matter how much was thrown at it [:(] We are lucky, indeed.
+1 Once in a lifetime
RE: any chance for WitP 2 ?
Posted: Tue Oct 03, 2017 5:02 pm
by Dili
ORIGINAL: Nami Koshino
The flat earther, Rapper B.o.B, who once famously argued with Neil Grasse Tyson about the Earth being flat, started a go fund me page a few days ago to raise money for the launches of several satellites into orbit that will somehow prove the opposite of what satellites (not to mention hundreds of years of science) have been proving for decades.
Either the stoopid is strong with this one or I'm thinking he's doing this as a desperate attempt to revive a flagging career. What's scary is that Go Fund Me works less as a crowdfunding site, and more as a digital tip jar. There’s no real accountability to make sure he uses the money for what he says, or has to prove or give back anything to his donors at all.
He just need to go to a mountain or ship mast top. That is the reason people in past know that earth was not flat, starting with Greeks.
RE: any chance for WitP 2 ?
Posted: Wed Oct 04, 2017 5:27 pm
by Will_L
Just buy a Mega Million or Powerball ticket each time they run and if you win (haha) give it to Matrix with the caveat that it
be used solely to develop WitP AE2.
RE: any chance for WitP 2 ?
Posted: Wed Oct 04, 2017 5:30 pm
by Lecivius
ORIGINAL: WRLertola
Just buy a Mega Million or Powerball ticket each time they run and if you win (haha) give it to Matrix with the caveat that it
be used solely to develop WitP AE2.
It's not just money. This has been discussed before, but it takes dedication, database, attention to detail, love of genre....SO many things [X(]
RE: any chance for WitP 2 ?
Posted: Sat Oct 07, 2017 7:49 pm
by Mac Linehan
Gents-
All things are possible, no matter how improbable. One can always hope; Life is full of surprises...
An always hopeful Mac
RE: any chance for WitP 2 ?
Posted: Sun Oct 08, 2017 1:10 pm
by RichardAckermann
What new features would be wanted to be included in the "next" WITP ?
Or otherwise, what kind of improvements would be desired?
RE: any chance for WitP 2 ?
Posted: Sun Oct 08, 2017 9:30 pm
by Czert
well, i will love better graphic, which will support bigger resolutions,
events system which will show you some important events (like fall of singapore), and will allow you to chose from multiple options like complete shinano as originaly planed yamato class ship instead of conversion and building new carrier instead of conversion (somewhere is formum is buried post which expains - by looking at buidl tims of these ship types, then it will take only around 150 more days to build two ships instead of doing this conversion)
and when speaking about events, i will love some ahistorical options based on luck, like sub which carried plans for japanese version of tiger buyed from germany was sunk on route, but we will have chance it will arive safely, so japanese will be able to build these tanks, and similiary there will be chance that booth subs (or none) which carried plans for copy of me 163 (rocket interceptor) will arive, speeding up time of thier research (or completly canceling this posibility).
, and there are many more options to improve upon, like land combat, air missions (especialy for ground battles with close airbase and ground support, there were manytimes up to 5 missions per day,instead of only 2 we have now).
variable turn lengts, ranging from 1 day up to 14 days, selectable in ongoing game or reverted back to only 1 turn based on criteria.
1937 start allowing us to setup better start for pacific war (and here will come 14 days turn extremly handy)
all pilot training will be done on map on new specilaized airshools, for all nations, so player will have more control about hw much pilots will be pumped every months and which quality
ability to start completly new industry in running game, dosnt matter if it will be new rafinery, research plant or engine plant.
and many other ideas.
yes, i will know it will need completly new game engine, but one can dream.
and for databese - well, one can recycle existing one and ask for volunters on forum. for dedication..well all it need one guy from old team as leader to put same spirit to new team.
oh and forgot one most important - complete integration of witp tracker to game.
RE: any chance for WitP 2 ?
Posted: Mon Oct 09, 2017 2:56 am
by Numdydar
ORIGINAL: Lecivius
I doubt we will ever see the perfect storm of knowledge, skill, time, and drive, again. No matter how much was thrown at it [:(] We are lucky, indeed.
Too true.
I the other thread posted above, I asked for volunteers to see if people with the right skill set would be willing to step up and commit to something that would take 3-4 years minimum.
I got several people willing to help with research, but no one with coding/database/UI design/etc. to offer to assist. This was done to prove a point that a totally volunteer effort was not going to get AE 2.0 off the ground.
People that do have the correct skill sets are out there. And it is very possible that a number of them would be willing to work on a 2.0 project if paid for their time. But the labor costs alone would likely run into the $3-4M USD for a team of 10-15 people for 3-4 years full time.
Like someone said above, a VC angel is needed that does not expect any ROI or profit for the effort. There are likely those people out there too, but are much harder to find [:)]
Needless to say, I am not one [:(]
RE: any chance for WitP 2 ?
Posted: Mon Oct 09, 2017 10:31 am
by RichardAckermann
Some very good Ideas here, czert2.
I am actually working on something like this for the past 2 years.
But don't be too optimistic, there are a lot of obstacles in the way.
Starting with my outdated eqipment and skill. I last worked as programmer in the late 90ies.
I just put a bit of my spare time in it now and then.
And it still has more bugs than Brooklyn does have subway rats.

RE: any chance for WitP 2 ?
Posted: Mon Oct 09, 2017 1:54 pm
by InfiniteMonkey
ORIGINAL: Numdydar
ORIGINAL: Lecivius
I doubt we will ever see the perfect storm of knowledge, skill, time, and drive, again. No matter how much was thrown at it [:(] We are lucky, indeed.
Too true.
I the other thread posted above, I asked for volunteers to see if people with the right skill set would be willing to step up and commit to something that would take 3-4 years minimum.
I got several people willing to help with research, but no one with coding/database/UI design/etc. to offer to assist. This was done to prove a point that a totally volunteer effort was not going to get AE 2.0 off the ground.
People that do have the correct skill sets are out there. And it is very possible that a number of them would be willing to work on a 2.0 project if paid for their time. But the labor costs alone would likely run into the $3-4M USD for a team of 10-15 people for 3-4 years full time.
Like someone said above, a VC angel is needed that does not expect any ROI or profit for the effort. There are likely those people out there too, but are much harder to find [:)]
Needless to say, I am not one [:(]
I did not post in your thread for one reason: I'm already heading down the path of designing a new WW2 Pacific War Game. However, it is a very long path and at the moment it is being done as a hobby, not as a job. I do not expect to post details for years. When the time comes, the people I meet on this site and others will be asked for assistance with Art, research, etc. but the vast majority of the design and programming will be me.
RE: any chance for WitP 2 ?
Posted: Mon Oct 09, 2017 6:18 pm
by Numdydar
I wish you the best of luck my friend. If you ever need help just let me know. I'm really good with UI and database design if that helps any [:)]
It has taken Shannon over 8 years to get World in Flames to the state it is in now. So I have a good idea of what you are referring to when you say years. Plus he had an existing code base to work from. If you are starting coding from scratch, then it may take you even longer. Sad to say.
RE: any chance for WitP 2 ?
Posted: Mon Oct 09, 2017 7:09 pm
by InfiniteMonkey
ORIGINAL: Numdydar
I wish you the best of luck my friend. If you ever need help just let me know. I'm really good with UI and database design if that helps any [:)]
It has taken Shannon over 8 years to get World in Flames to the state it is in now. So I have a good idea of what you are referring to when you say years. Plus he had an existing code base to work from. If you are starting coding from scratch, then it may take you even longer. Sad to say.
You are already on the list.

Yes, I intend to code it from scratch and I'm expecting just the design work to take years.
RE: any chance for WitP 2 ?
Posted: Tue Oct 10, 2017 3:30 am
by Rising-Sun
Yeah this gonna be awhile if someone or a team willing to do something this big. Probably best to make something small projects and merge with it and see what it is like. Like making a movie, you gotta do cartoon, scripts and the characters that fix in. For a game, draw details on how you want it, then make a board game out of it. If everything goes well, then hopefully you can convert that into PC version.
I am hoping my projects will go in that directions, but that just a big IF.
RE: any chance for WitP 2 ?
Posted: Tue Oct 10, 2017 3:55 am
by Zecke

....with Europe¡
RE: any chance for WitP 2 ?
Posted: Thu Oct 12, 2017 6:01 pm
by rustysi
It's not just money. This has been discussed before, but it takes dedication, database, attention to detail, love of genre....
I have most of the above. Just one problem, I can't code past 'See spot run.'
RE: any chance for WitP 2 ?
Posted: Fri Oct 13, 2017 10:16 am
by RichardAckermann
Even if you can code, it still is much like building a skyscraper with bare hands. It took me 2 years to get to a point where I can play-test and debug AI and combat.
RE: any chance for WitP 2 ?
Posted: Fri Oct 13, 2017 2:34 pm
by Rising-Sun
ORIGINAL: RichardAckermann
Even if you can code, it still is much like building a skyscraper with bare hands. It took me 2 years to get to a point where I can play-test and debug AI and combat.
Yes it does, guess most people out there have no clues what it is like. A lot of work indeed.
RE: any chance for WitP 2 ?
Posted: Sun Oct 15, 2017 2:23 pm
by Zecke
ORIGINAL: Platoonist
Quite a pile of cash and a dedicated team would be needed to make it happen so place your bets and dont hold your breath.[X(]
1. Start GoFundMe Page
2. Advertise some idiotic cause in need of funding like paying off your speeding tickets or proving that the earth is flat.
3. Watch money pour in from crowdfunding morons.
4. Divert said funds to WITP 2.
[&o]
[&o]
RE: any chance for WitP 2 ?
Posted: Mon Oct 16, 2017 6:35 pm
by LeeChard
I wonder how many people are out there like us. I'm talking about the ones that think this is the most interesting
game there is, and has ever been.
I would gladly throw a hundred bucks at possible development of the game but are there enough of us to make a
realistic attempt.
I bought World in Flames believing there would be an eventual AI for the game. I'm still hoping there will be.