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RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 4:55 pm
by thewood1
No

RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 5:03 pm
by Filitch
I tried to diagnose you or insult you in conversation?

RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 5:10 pm
by B52H
Thanks very much for the update!

RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 5:33 pm
by mikmykWS
Just to be fair I just took a quick and look and no less than 8 or 10 requests that contained Filitch's username have been completed over the past year.

Rag just completed a couple more I see.

Thanks

Mike

RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 5:40 pm
by Dimitris
Guys can we please move this item to a suitable thread on the Tech Support or Modding forums. Thanks!

RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 7:10 pm
by tjhkkr
Thank you!
By the looks of this, this is not a 'release candidate', but the actual v1.13?

RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 7:50 pm
by lamboman43
Lots of minor fixes add up. Also interested in seeing how the chaff corridors work in-game. Looks like a great update!

RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 8:03 pm
by Zaslon
Amazing update guys!!

RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 8:43 pm
by HellcatOne
Interesting!!! But i can't see the updated version od Cavour Italian carrier with another Gun turret (front) and Dart system.

RE: Command v1.13 Update

Posted: Mon Oct 09, 2017 10:40 pm
by rjm51973
Very nice, thanks guys!

RE: Command v1.13 Update

Posted: Tue Oct 10, 2017 4:18 am
by Filitch
ORIGINAL: mikmyk

Just to be fair I just took a quick and look and no less than 8 or 10 requests that contained Filitch's username have been completed over the past year.

Rag just completed a couple more I see.

Thanks

Mike

This is not truth. Fulfilling the request of Dimitris, I postpone our discussion in tm.asp?m=4357915&mpage=1&key=&#4357915
I really looking forward to the answer mikmyk

RE: Command v1.13 Update

Posted: Tue Oct 10, 2017 5:24 am
by Grazyn
The updated version of Pole Position still fails to trigger the "scenario start" event. To reproduce, start the scenario, let a few seconds pass, save it, reload in the editor and switch sides. You'll notice that units on the other side didn't get assigned to their missions.

RE: Command v1.13 Update

Posted: Tue Oct 10, 2017 6:03 am
by lowchi
Looks awesome! Thanks guys!

RE: Command v1.13 Update

Posted: Tue Oct 10, 2017 10:58 am
by Drivingguy
Great work, can't wait for Shifting Sands.

RE: Command v1.13 Update

Posted: Tue Oct 10, 2017 3:59 pm
by mikkey
Amazing work, thanks!

RE: Command v1.13 Update

Posted: Wed Oct 11, 2017 6:40 pm
by Primarchx
This is so cool! This is a quote from an earlier post I made about doing old Middle East and Vietnam scenarios...
I've been slowly gathering OOB info on 1973 October War for a while. The problem I see with doing Linebacker is replicating the high altitude chaff deployments in a meaningful way in Command.

And now it works. Wow...!

RE: Command v1.13 Update

Posted: Thu Oct 12, 2017 11:03 am
by Splinter00S
Update looks great! I couldn't help but notice though that there were no entries for the Advanced Super Hornet being added, and as far as I know it's not in the database already. Are entries for that in the works, or should I head on over to the DB3000 request thread and add a request for that?

RE: Command v1.13 Update

Posted: Thu Oct 12, 2017 3:02 pm
by DWReese
2/22/2014 3:59:13 AM: Weapon: AIM-120C-7 AMRAAM P3I.3 #120 is attacking MiG-29 Fulcrum A with a base PH of 95%. PH adjusted for actual target speed (740 kts): 100%. MiG-29 Fulcrum A has nominal agility: 4.5, adjusted for altitude: 3.7. Agility adjusted for proficiency (Regular): 2.96. Aircraft has a weight fraction of 0.28 - Agility adjusted to 2.46. High-deflection impact (no effect on agility). Final agility modifier: -25%. Final PH: 75%. Result: 36 - HIT

I have a question about the A2A engagements. Listed above is a typical engagement that I have seen. Notice the original PH is 95%. The target is traveling pretty fast, at 740 kts, yet the NEW PH % is now 100%. It went up, despite going faster.

In all previous versions of this game, traveling at higher than normal cruise speeds usually lowered the PH%, not raised it.

Is this an intentional revision to account for some new formula, or is this an oversight?

RE: Command v1.13 Update

Posted: Thu Oct 12, 2017 3:07 pm
by RoryAndersonCDT
ORIGINAL: DWReese

2/22/2014 3:59:13 AM: Weapon: AIM-120C-7 AMRAAM P3I.3 #120 is attacking MiG-29 Fulcrum A with a base PH of 95%. PH adjusted for actual target speed (740 kts): 100%. MiG-29 Fulcrum A has nominal agility: 4.5, adjusted for altitude: 3.7. Agility adjusted for proficiency (Regular): 2.96. Aircraft has a weight fraction of 0.28 - Agility adjusted to 2.46. High-deflection impact (no effect on agility). Final agility modifier: -25%. Final PH: 75%. Result: 36 - HIT

I have a question about the A2A engagements. Listed above is a typical engagement that I have seen. Notice the original PH is 95%. The target is traveling pretty fast, at 740 kts, yet the NEW PH % is now 100%. It went up, despite going faster.

In all previous versions of this game, traveling at higher than normal cruise speeds usually lowered the PH%, not raised it.

Is this an intentional revision to account for some new formula, or is this an oversight?

Thanks, logged.

RE: Command v1.13 Update

Posted: Thu Oct 12, 2017 6:36 pm
by schweggy
As usual, awesome work guys.