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RE: McArthur - leave him there and build TER or pull him out?
Posted: Mon Oct 30, 2017 2:11 pm
by alexvand
ORIGINAL: paulderynck
I might dig him out, but not if I ground struck him. Then he can be his own PoW camp for many turns...
If isolated re-org is used then I agree with you, but given that isolated re-org isn't even implemented in MWiF, then Mac re-orgs at the end of every turn.
If you leave him there you need to keep some units to block him from moving and I find that the Japanese are constantly short of corp. I wouldn't mind keeping Mac there if it ties down a couple of Japanese corp. Every corp sitting in the Philippines isn't capturing something else.
He can also block the transport of the resource.
If he stays there then the allies can land troops directly on him without invading.
His presence is annoying enough that most Japanese attack him. I don't mind spending 5 BPs for the Japanese to use up one more impulse. I think that's a worthwhile trade.
RE: McArthur - leave him there and build TER or pull him out?
Posted: Mon Oct 30, 2017 4:37 pm
by Centuur
ORIGINAL: alexvand
ORIGINAL: paulderynck
I might dig him out, but not if I ground struck him. Then he can be his own PoW camp for many turns...
If isolated re-org is used then I agree with you, but given that isolated re-org isn't even implemented in MWiF, then Mac re-orgs at the end of every turn.
If you leave him there you need to keep some units to block him from moving and I find that the Japanese are constantly short of corp. I wouldn't mind keeping Mac there if it ties down a couple of Japanese corp. Every corp sitting in the Philippines isn't capturing something else.
He can also block the transport of the resource.
If he stays there then the allies can land troops directly on him without invading.
His presence is annoying enough that most Japanese attack him. I don't mind spending 5 BPs for the Japanese to use up one more impulse. I think that's a worthwhile trade.
He needs oil to reorganise...
RE: McArthur - leave him there and build TER or pull him out?
Posted: Mon Oct 30, 2017 4:40 pm
by Dabrion
Only if you play the ancient oil rule.
RE: McArthur - leave him there and build TER or pull him out?
Posted: Mon Oct 30, 2017 4:41 pm
by Centuur
ORIGINAL: davidc
I enjoyed your humour Warspite [:)][:)]
Maybe not everyone appreciates horribly bad 70's disco
Why not? This looke to be in line with the subject:
https://www.youtube.com/watch?v=ZBR2G-iI3-I
RE: McArthur - leave him there and build TER or pull him out?
Posted: Mon Oct 30, 2017 5:26 pm
by brian brian
I Will Survive is one of the greatest pop singles of the 1970s. WiF players should hum along with it as their enemies are about to make critical dice rolls - the French in S/O 40, the Russians in J/A 42, the Italians in J/A 43, the Germans in M/A 45, the Japanese in J/A 45.
You think I'd crumble? You think I'd lay down and die?
Oh, no, not I, I will survive
RE: McArthur - leave him there and build TER or pull him out?
Posted: Mon Oct 30, 2017 6:14 pm
by warspite1
When I play as the Germans I prefer a Stormtrooper in Drag:
Stonkingly good early 80's electronica with a qualiteeeee base line.
https://www.youtube.com/watch?v=DLNNq3mxrEw
RE: McArthur - leave him there and build TER or pull him out?
Posted: Tue Oct 31, 2017 6:46 pm
by jjdenver
ORIGINAL: Dabrion
Only if you play the ancient oil rule.
To me it's the best of the oil rules.
Do any of the other oil rules "feel" as good as the oil rule implemented in MWIF (which pretty simply integrates oil for building and operations)? The new one in RAW8 seems like a pita to implement. We tried it in one game recently and figuring out oil every impulse (do I move 1 unit, 2 units? pay the full price, etc? do I use an opoint for another type of move and pay oil? and this for every country every impulse - not fun - jeezy peezy) was just too much hassle so we went back to the old rule.
And re: McArthur. I like him in Pago Pago I think, although I'm not sure it's as good as in Manila. But one problem with him in Manila is that you are without his services for almost a year (have to rebuild and ship him back out). Instead of Pago, does anyone send him to Europe? It doesn't seem like HQ's are great for fighting the war in the pacific in general and in particular not in 1942 when the allies are mostly just trying to put units in the way of Japan and preserve their fleet for 43.
RE: McArthur - leave him there and build TER or pull him out?
Posted: Tue Oct 31, 2017 7:33 pm
by alexvand
I don't find MAC all that useful in the Pacific. When he gets rebuilt I almost always send him to Europe.
I find I only really use two HQs in the pacific. Nimitz in Pearl to re-org new units that arrive from the USA. (Or Truk when that falls.) and Clark so that I have one HQ for supply and reinforcement purposes.
Plus Mountbatten and Blamey when they show up.
RE: McArthur - leave him there and build TER or pull him out?
Posted: Tue Oct 31, 2017 7:34 pm
by Centuur
In MWIF the game calculates the oil usage quite nicely, which makes it an easy rule to use. On the board, the oil rule takes quite some time to calculate for a player, especially if a major power hasn't got enough oil to reorganise all units (or doesn't want to use a fraction, so keeps a couple of units disorganised).
RE: McArthur - leave him there and build TER or pull him out?
Posted: Tue Oct 31, 2017 8:10 pm
by paulderynck
ORIGINAL: jjdenver
ORIGINAL: Dabrion
Only if you play the ancient oil rule.
To me it's the best of the oil rules.
Do any of the other oil rules "feel" as good as the oil rule implemented in MWIF (which pretty simply integrates oil for building and operations)? The new one in RAW8 seems like a pita to implement. We tried it in one game recently and figuring out oil every impulse (do I move 1 unit, 2 units? pay the full price, etc? do I use an opoint for another type of move and pay oil? and this for every country every impulse - not fun - jeezy peezy) was just too much hassle so we went back to the old rule.
And re: McArthur. I like him in Pago Pago I think, although I'm not sure it's as good as in Manila. But one problem with him in Manila is that you are without his services for almost a year (have to rebuild and ship him back out). Instead of Pago, does anyone send him to Europe? It doesn't seem like HQ's are great for fighting the war in the pacific in general and in particular not in 1942 when the allies are mostly just trying to put units in the way of Japan and preserve their fleet for 43.
The whole objective of the new rule in RAW8 was to eliminate counting up all the oil at the end of a turn, so this is a surprising criticism. If it's that big a hassle for your group, don't use the one tenth sub-option. (Now called in WiF vernacular: "playing manly oil".)
The best of all worlds for an oil usage rule is MWiF since the program does all the work, although even there I will micro-manage Japan for sure, and sometimes other countries, if I can get away with leaving some units disorganized to save me expending one more oil.
RE: McArthur - leave him there and build TER or pull him out?
Posted: Wed Nov 01, 2017 5:29 pm
by alexvand
ORIGINAL: Centuur
ORIGINAL: alexvand
ORIGINAL: paulderynck
I might dig him out, but not if I ground struck him. Then he can be his own PoW camp for many turns...
If isolated re-org is used then I agree with you, but given that isolated re-org isn't even implemented in MWiF, then Mac re-orgs at the end of every turn.
If you leave him there you need to keep some units to block him from moving and I find that the Japanese are constantly short of corp. I wouldn't mind keeping Mac there if it ties down a couple of Japanese corp. Every corp sitting in the Philippines isn't capturing something else.
He can also block the transport of the resource.
If he stays there then the allies can land troops directly on him without invading.
His presence is annoying enough that most Japanese attack him. I don't mind spending 5 BPs for the Japanese to use up one more impulse. I think that's a worthwhile trade.
He needs oil to reorganise...
True, but only if you play with oil. I mostly play without oil, although I may be coming around to changing my thoughts on that. MWiF makes it so much easier to do that over the table.
RE: McArthur - leave him there and build TER or pull him out?
Posted: Wed Nov 01, 2017 7:33 pm
by Dabrion
Oil vs non oil is a very different game. Overlooking the reorg/unit-use issues (access topic), we are talking about ~100-150 BP* on or off the table for the Euro-Axis (Allies are mostly factory starved). I assume not playing oil you also can't save oil, which will hurt Russia (China on a smaller scale) the most; economically. In essence, you will be able to "finance" more toy expansions and see more toy counters on the table. If you like that aspect, you should be clear that this is a trade-off as it stands.
*) building 2x factory in in SO39 with the US will gain you ~60bp (assuming average entry and dows) over the course of a game.. just to put that into perspective.
RE: McArthur - leave him there and build TER or pull him out?
Posted: Fri Nov 24, 2017 3:42 pm
by Jagdtiger14
The best of all worlds for an oil usage rule is MWiF since the program does all the work, although even there I will micro-manage Japan for sure, and sometimes other countries, if I can get away with leaving some units disorganized to save me expending one more oil.
I agree...and I micro-manage all the time to save Axis oil!
About Mac...I leave him in Manila, build the TERR and keep it with Mac, send over some old crappy subs, and a supply chit if I can manage it. As someone wrote above, the US can afford it.