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RE: WitW Mapoverhaul mod
Posted: Sun Nov 12, 2017 4:28 pm
by overkill01
Text in the first post has been updated.
Please note that starting a new game may be necessary in order to load the changes to the bat.-file I made.
RE: WitW Mapoverhaul mod
Posted: Sun Nov 12, 2017 8:22 pm
by RealChuckB
ORIGINAL: overkill01
Text in the first post has been updated.
Please note that starting a new game may be necessary in order to load the changes to the bat.-file I made.
Thanks! Will install and will provide feedback. It would be great if you would look into deserts, like these scenarios. I noticed that Sicily has become quite green now, not sure if it would be possible to make it look more arid.
RE: WitW Mapoverhaul mod
Posted: Mon Nov 13, 2017 4:16 pm
by overkill01
ORIGINAL: RealChuckB
Thanks! Will install and will provide feedback. It would be great if you would look into deserts, like these scenarios. I noticed that Sicily has become quite green now, not sure if it would be possible to make it look more arid.
Thank you Chuck.
About Sicily and the deserts.
It is possible but it will require a lot of work if I want to do it right.
I may do it, I really want to, but i'm not making any promises and don't expect it any time soon.
RE: WitW Mapoverhaul mod
Posted: Mon Nov 13, 2017 5:24 pm
by jacktimes2
I started up a new scenario just to see the changes and wanted to let you know I enjoyed them. The fields are a nice touch and the way you've implemented them is not intrusive IMO. Great work.
RE: WitW Mapoverhaul mod
Posted: Mon Nov 13, 2017 10:23 pm
by RealChuckB
ORIGINAL: overkill01
ORIGINAL: RealChuckB
Thanks! Will install and will provide feedback. It would be great if you would look into deserts, like these scenarios. I noticed that Sicily has become quite green now, not sure if it would be possible to make it look more arid.
Thank you Chuck.
About Sicily and the deserts.
It is possible but it will require a lot of work if I want to do it right.
I may do it, I really want to, but i'm not making any promises and don't expect it any time soon.
I understand - and no worries, we really appreciate your work on this and the games already looks much better now. I wish I would have some talent for this but my modding experience is limited to making some minor changes to Jison's counters for WitE and that took me a loooooong time ... [:D]
RE: WitW Mapoverhaul mod
Posted: Sat Nov 18, 2017 4:55 am
by overkill01
Hey Guys,
Another preview of what i'm working on atm. Update 0.5.
Please note that this update will be big and there's still a lot of work.
I have some bad and good news.
The good news is, its gonna be big and i'm trying to edit everything so that I wont need to make changes on the .bat files in the updates after 0.5, hopefully. Then a new game wont be needed after 0.5 updates.
In this update i'm focusing on the desert and sicily. see screenshot below.
The bad news is , .... in order to load all the changes in 0.5 you will need to start a new game again .... sorry .... .
Please let me know what you think, sicily will be kinda like the same colors as in the screen.
Do you like the color ?
Also note, I dont have operation torch so I can't tell if its gonna look good in the DLC

RE: WitW Mapoverhaul mod
Posted: Sat Nov 18, 2017 8:41 am
by verdugo94
Hello overkill,
I won´t call this "bad news", you work is excellent [:)] I like the colors, could be the trees a bit more defined? The transition between desert hexes and grass hexes looks good, it must be hard to mix so different colors.
RE: WitW Mapoverhaul mod
Posted: Sun Nov 19, 2017 1:42 am
by Stardog765
Looking great!
Love your work and really appreciate it!
If I was the change anything at all I would probably say if the trees could be made a little more defined as well. They kinda look smudged as is in that screenshot but that is the only thing I can think if since you are asking.
Great job though and don't take that as a slight in any way. You are doing something for the community that none of us wanted to tackle so bravo!
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Sun Nov 19, 2017 11:25 am
by overkill01
Patch 0.5 is up.
Changelog:
- Desert and Sicily: new colors and new costum art. screenshot in attachement
- snow and dirt revised so that they blend in better
- new shadows/hills on clean hexes.
- few fixes on coastlines
I highly recommend starting a new game ... .
Any changes to the dat file in future updates will be minor.
If someone needs a previous version I can upload it.
nofieldspatch has been removed, If anyone wants it anyway i can make a new one. new game wont be required.
shadows in the clean hexes to dark ? I think i'll make a patch for making them less obvious.
Another idea on my checklist is giving an alternative to the green colors, I expect that it won't require a restart.
stay tuned
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Sun Nov 19, 2017 11:33 am
by overkill01
another screen from desert and sicily in 0.5, click for it on attachment
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Sun Nov 19, 2017 2:22 pm
by Stardog765
Looks great!
Thank you for your hard work.
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Mon Nov 20, 2017 7:07 pm
by RealChuckB
Hi overkill01.
I think version 0.5 looks fantastic - I really like the structure you gave the hexes, they look like rolling hills and sand dunes doe the desert hexes. The escarpment hexes look especially good with the 3D effect you created.
Again, thanks a lot for your work. I have now a fully modded "Dat" folder for WitW with your mod and some other great mods that change the unit flags/logos and the leaders and new UI and can easily copy that over each new installation of WitW and instantly have a great looking game!
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Tue Jun 05, 2018 1:56 pm
by IslandInland
Thanks for the new map. I tried it last night on my laptop and I liked it so much I decided to use it on my main PC.
Great work! [:)]
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Tue Jun 05, 2018 3:02 pm
by overkill01
I'm glad you like it.
It's been a while since i've updated the mod though.
For the moment I'm working on an other project, but in time I expect to revisit this mod.
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Fri Jun 08, 2018 10:54 am
by GrizzlyKt
wicked thank you for your great work
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Thu Jun 14, 2018 3:57 pm
by overkill01
As a reminder, if you install the latest update you should reinstall the mod. Actualy you only need to paste in the wfhexart.dat file again. Or else the game won't load all the art from the mod.
As far as I can tell the update doesn't change anything in this file so it wont backtrack anything from the update.
RE: WitW Mapoverhaul mod (updated 0.5)
Posted: Fri Sep 21, 2018 2:56 pm
by Brambo
Thanks for the map its really good.
RE: WitW Mapoverhaul mod (updated 0.5)
Posted: Fri Nov 30, 2018 10:31 pm
by kosmoface
Oh my god. I never thought I would see this - looks incredible. All these details! Thank you, thank you, thank you.
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Thu Dec 06, 2018 3:18 pm
by tverse
Help. Why does this file download as an Adobe Acrobat file and not as a zip file? It happens both as a direct download and as a Dropbox download.
RE: WitW Mapoverhaul mod (updated 0.4)
Posted: Tue Dec 11, 2018 9:35 am
by adrazz
ORIGINAL: tverse
Help. Why does this file download as an Adobe Acrobat file and not as a zip file? It happens both as a direct download and as a Dropbox download.
It looks like a .dat file to me I have just downloaded it.