RE: High Water Mark - 10/12/73 - AAR (no Crossroads)
Posted: Sat Nov 11, 2017 4:10 pm
TURN 4
I have the worst luck with artillery. Unexpectedly, that Israeli infantry did not enter either of the two block hexes west of Tel Shams, it seems. The Syrian artillery barrage falls on empty hexes, accomplishing nothing. But then ...
The T-12 AT Guns at hex 24,19 (green circle, following) may be reduced down to 2 SPs, they may be disrupted, but they still have some fight left in them. They direct fire at the disrupted Israeli tank in hex 23,19, with a Disrupted result. They fire again, and ...

... WHAM! Strike one tank!
That AT-3 Sagger Team up at Saasa Ridge (green circle, following), the "use it or lose it" unit -- they fire a third time at the rear of the tanks (magenta circle) facing that bunker hex (the one with the AT gun), and ...

... BAM! Strike another!
By now, the Syrians have shot up a dozen Israeli tanks. Not bad, not bad. And we're not finished with them.























