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RE: Tutorials: Introduction - Combat - Time

Posted: Sun Nov 19, 2017 4:34 pm
by sPzAbt653
I COULD do vids or audio files with my Brit accent... or with my Arnie impersonation :
lol, I could do them in my killer Elmer Fudd voice.

Thanks Moltke !

RE: Tutorials: Introduction - Combat - Time

Posted: Sun Nov 19, 2017 5:14 pm
by Moltke71
Whatever voice you use, don't use mine.[:D]

RE: Tutorials: Introduction - Combat - Time

Posted: Mon Nov 20, 2017 7:45 am
by Daniele
Hi all,

Apologize for the missing cursor on the videos. Apparently, the machine we used to record all the videos wasn't set up properly (well, I did not set it up properly) and we discovered the issue only when everything was already online and available to the public. I know it could sound a poor excuse and I understand your frustration.

We are considering all the options, including to re-do the videos from the beginning.

Again, apologize for this issue.

Regards,


RE: Tutorials: Introduction - Combat - Time

Posted: Mon Nov 20, 2017 10:33 am
by bazjak
Please do
Thanks

RE: Tutorials: Introduction - Combat - Time

Posted: Mon Nov 20, 2017 11:49 am
by Der Zeitgeist
If you do any new videos, I would love to have one on the details of the concepts of supply, readiness and proficiency and the associated standard and advanced rules.

As far as I see from the manual preview, TOAW IV still seems to have a large number of settings for "old" and "new" rules, and back in TOAW III, for me as a new player, it was extremely difficult to understand these concepts and different rule sets and which ones were supposed to be switched on or off for different scenarios.

RE: Tutorials: Introduction - Combat - Time

Posted: Mon Nov 20, 2017 12:26 pm
by sPzAbt653
Really don't use Standard Rules, unless you are very new to wargaming and need something simpler. No scenarios that I know of were designed using Standard Rules [ever], and while playing with them is fine, things are sure to not go as the designer intended.

As to the Rule Sets, check Scenario Briefings which sometimes include recommendations, and check the What's New documents in the Manuals Folder for possible descriptions of newer features/settings.

I have made videos for TOAW, and if it is going to be a discussion, or lecture, or description that doesn't require screen shots or graphics, then a video isn't really needed or useful as minds wander when voices are droning and there is no action.

And, if you are tired of looking for something, just ask here !

RE: Tutorials: Introduction - Combat - Time

Posted: Mon Nov 20, 2017 2:54 pm
by Sniper31
ORIGINAL: Daniele

Hi all,

Apologize for the missing cursor on the videos. Apparently, the machine we used to record all the videos wasn't set up properly (well, I did not set it up properly) and we discovered the issue only when everything was already online and available to the public. I know it could sound a poor excuse and I understand your frustration.

We are considering all the options, including to re-do the videos from the beginning.

Again, apologize for this issue.

Regards,


Appreciate your response and candor regarding the missing mouse pointer in the tutorial videos. I watched all three videos in their entirety and would appreciate being able see the mouse pointer.

RE: Tutorials: Introduction - Combat - Time

Posted: Mon Nov 20, 2017 5:32 pm
by Der Zeitgeist
ORIGINAL: sPzAbt653
I have made videos for TOAW, and if it is going to be a discussion, or lecture, or description that doesn't require screen shots or graphics, then a video isn't really needed or useful as minds wander when voices are droning and there is no action.

And, if you are tired of looking for something, just ask here !

Thanks, I appreciate it!

I'm still a bit on the fence about getting this title, I'll probably watch some more let's plays and look for a few reviews before making a decision.

RE: Tutorials: Introduction - Combat - Time

Posted: Mon Nov 20, 2017 7:14 pm
by Moltke71
One thing to bear in mind is that TOAW IV isn't a game in the usual sense. It doesn't concentrate on a particular battle, war or period. Think of it as a scaffolding with game scenarios attached. It's a fine product but requires study to get the full experience.

RE: Tutorials: Introduction - Combat - Time

Posted: Mon Nov 20, 2017 10:42 pm
by sPzAbt653
I'll probably watch some more let's plays and look for a few reviews
I am not trying to discourage you at all, just an attempt at perspective. I understand you are looking for intel on which to base a decision for purchase. I have only watched a few 'Let's Plays' and they have been poorly done by people with obviously little experience and knowledge in the game. I think they just like to post videos. Reviews are usually by jealous and/or disgruntled folks who twist things out of reality.
Good Luck!

RE: Tutorials: Introduction - Combat - Time

Posted: Mon Nov 20, 2017 11:15 pm
by Moltke71
ORIGINAL: sPzAbt653
I'll probably watch some more let's plays and look for a few reviews
I am not trying to discourage you at all, just an attempt at perspective. I understand you are looking for intel on which to base a decision for purchase. I have only watched a few 'Let's Plays' and they have been poorly done by people with obviously little experience and knowledge in the game. I think they just like to post videos. Reviews are usually by jealous and/or disgruntled folks who twist things out of reality.
Good Luck!

I can't agree totally. Steve Still did some YouTube videos on TAOW 3 that would be useful for newbies with TOAW IV.

RE: Tutorials: Introduction - Combat - Time

Posted: Tue Nov 21, 2017 5:20 am
by Der Zeitgeist
Well, I broke down pretty quickly from the recent live stream, and TOAW is now mine. Even if there's a few technical issues (see my threads in the tech support forum), the price was totally reasonable for a new title that will probably last for many years to come.[:)]

RE: Tutorials: Introduction - Combat - Time

Posted: Tue Nov 21, 2017 6:32 am
by sPzAbt653
I can't agree totally. Steve Still did some YouTube videos on TAOW 3 that would be useful for newbies with TOAW IV.
Haha, that is me ! To clarify what I said, I referred to 'Let's Plays' and 'Reviews' being not of much help, I was not referring to Tutorials. Therefore, I was not referring to the Tutorials by Steve [me], because I can say that those are excellent and even TOAW pros have learned from them [;)]

RE: Tutorials: Introduction - Combat - Time

Posted: Tue Nov 21, 2017 6:33 am
by sPzAbt653
TOAW is now mine
Excellent, congratulations !

RE: Tutorials: Introduction - Combat - Time

Posted: Tue Nov 21, 2017 1:30 pm
by Moltke71
Yes, I found them extremely helpful as a refresher. I can also recommend Bob Cross' UI tutorial, available as a PDF.

RE: Tutorials: Introduction - Combat - Time

Posted: Wed Nov 22, 2017 6:52 am
by bazjak
Oberst_Klink
Thankyou for finding the time and effort to do these slides
But i have a problem
I cant seem to find where these slides are
I put them where you said but im at a lose to find them
This old head is not what it used to be
Any further help regarding the above would be very greatfull
Thanks

RE: Tutorials: Introduction - Combat - Time

Posted: Wed Nov 22, 2017 7:04 am
by Oberst_Klink
I dumped them in Dropbox...

https://www.dropbox.com/s/q81u16jfj6d2z ... l.zip?dl=0

Remember, they are from the 3.4 days, but explain most of the basics of units capabilities, etc. I am working on an updated version - refer to the mods/scenario section.

Klink, Oberst


RE: Tutorials: Introduction - Combat - Time

Posted: Wed Nov 22, 2017 8:32 am
by bazjak
Oberst_Klink
Thankyou
I now have them
Will look through them now

RE: Tutorials: Introduction - Combat - Time

Posted: Wed Nov 22, 2017 12:41 pm
by Daniele
Hi all,

The videos have been replaced! Now the mouse should be visible again. Please, keep use the same link to reach the playlist although the specific links to each video are now different.
Regards

RE: Tutorials: Introduction - Combat - Time

Posted: Wed Nov 22, 2017 1:57 pm
by Phoenix100
Thanks for re-doing with the mouse pointer.