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RE: D-Day to the Ruhr 1944-45
Posted: Tue Feb 06, 2018 4:03 pm
by George Patton
Yesterday the Chianti spoke for me [:D]
I really don't know where I put the files, but now it's working. Thanks!
RE: D-Day to the Ruhr 1944-45
Posted: Sat Jul 14, 2018 10:44 am
by sPzAbt653
Updated Post #1 link to the latest v1.1
Link to a full length AAR:
tm.asp?m=4497115&mpage=1&key=�
RE: D-Day to the Ruhr 1944-45
Posted: Wed Jul 25, 2018 1:04 am
by sPzAbt653
Updated Post #1 link to the latest v1.2
Mainly more changes to the briefing doc, and redid the Victory Conditions again although I know they still won't work as desired. The issue is the victory level needs to depend on when the Allies capture the Ruhr, the earlier the capture the greater the victory level. This is done by adding VP's to the Allies, more for the earlier capture, less for the later capture. However, the on-map VP's interfere with this, and they need to be there for Elmer's sake. What needs to be done is several play-thru's with various levels of on-map VP's captured by the Allies to see if there can be median VP awards that will gain the desired result. Until that is achieved, players must refer to the Victory Levels in the Briefing Doc for final determination [Victory News has also been added, if they fire correctly!].

RE: D-Day to the Ruhr 1944-45
Posted: Mon Aug 13, 2018 9:29 pm
by Bulldog61
So When Does Patton and 3rd Army Appear? It Looks like it is an event but the event 1120 Is a German event.
RE: D-Day to the Ruhr 1944-45
Posted: Tue Aug 14, 2018 12:07 am
by sPzAbt653
Ev1120 is 'the breakout'. It triggers a lot of events for both sides.
RE: D-Day to the Ruhr 1944-45
Posted: Tue Aug 14, 2018 12:28 am
by Bulldog61
Thanks What triggers it?
RE: D-Day to the Ruhr 1944-45
Posted: Tue Aug 14, 2018 11:07 am
by sPzAbt653
A series of events relating to the Allied advance in relation to the invasion zone.
RE: D-Day to the Ruhr 1944-45
Posted: Sun Aug 19, 2018 12:06 pm
by Bulldog61
I'm really enjoying this scenario. It looks like the trigger of the breakout event is allies taking St. Malo. Shouldn't it be Countances?
RE: D-Day to the Ruhr 1944-45
Posted: Sun Aug 19, 2018 6:30 pm
by sPzAbt653
St. Malo does not trigger the Breakout Events.
RE: D-Day to the Ruhr 1944-45
Posted: Mon Aug 20, 2018 7:35 pm
by Bulldog61
So much for that theory. In my game the turn after St Malo fell the break out event triggered.
RE: D-Day to the Ruhr 1944-45
Posted: Mon Aug 20, 2018 7:39 pm
by sPzAbt653
It would have been triggered by a number of other locations. The point is, that it should 'feel like' the breakout did occur when the event is triggered. So the question is, did you feel like a breakout had occurred in your game when the event was triggered ?
RE: D-Day to the Ruhr 1944-45
Posted: Thu Sep 27, 2018 12:03 pm
by Bulldog61
I am having problems with the total shutdown of one Allied army group or the other. Shouldn't it be a 75-25 supply split that seems more historic.
RE: D-Day to the Ruhr 1944-45
Posted: Thu Sep 27, 2018 12:46 pm
by sPzAbt653
It may be difficult to contend with at first, but I think you'll get used to it. As Ike, you have to make the tough decisions as to who to give supply priority and who to halt. This was a major factor in the campaign, and when you get the hang of it I think it becomes a good bit of fun.
[The one thing I have come across that seems unhistorical is a particular situation where the German PO decides to attack an Army Group that is in Garrison Mode. This is a rare occurrence and can provide several very trying turns of scraping up reserves to hold Jerry until Supply Priority can be switched again].
RE: D-Day to the Ruhr 1944-45
Posted: Tue Oct 02, 2018 10:20 am
by Sotomonte
Hi. I have a doubt: does this scenario come from TOAW III? I ask it because I see that the Waffen-SS units suffer of the "runes issue" (the runes of the SS appear as squares) that I see usually in scenarios from TOAW III.
RE: D-Day to the Ruhr 1944-45
Posted: Tue Oct 02, 2018 6:18 pm
by sPzAbt653
It was developed entirely with TOAW IV. It was later development versions of IV that messed up the runes, and at that point this scenario was completed and the rune issue was not addressed before it was released. Sorry if it creates any displeasure for you, as it does for me.
RE: D-Day to the Ruhr 1944-45
Posted: Tue Oct 02, 2018 7:19 pm
by Sotomonte
Please, do not worry, the "problem" with the runes is just a small issue that does not stop me from enjoying the scenario [:)]
It was just a little doubt, since I've seen similar things in old scenarios.
I also thought that, maybe, it was due to a certain bug that exists in the Spanish version of the game since the last update.
Thanks for the clarification.
RE: D-Day to the Ruhr 1944-45
Posted: Thu Oct 04, 2018 12:52 am
by r6kunz
Steve, may I suggest changing the [][] boxes to alphabetic SS. Not perfect but would look more polished in this outstanding scenario.
Cheers
RAK
RE: D-Day to the Ruhr 1944-45
Posted: Thu Oct 04, 2018 2:19 am
by Meyer1
ORIGINAL: HPT KUNZ
(still time for the patch?)
[X(][:'(]
RE: D-Day to the Ruhr 1944-45
Posted: Fri Oct 05, 2018 3:23 am
by sPzAbt653
may I suggest changing the [][] boxes to alphabetic SS
Thanks, but fixing TOAW IV issues can monopolize my time if I allow it. More concerning is the fact that things change and change again and we get no notice, so why spend time going thru OOB's and Events to correct SS units to again say SS when it may change again ?
Re: D-Day to the Ruhr 1944-45
Posted: Wed Jan 18, 2023 3:15 pm
by macgregor
How does this work that a game with added AI can no longer be played by email without it? I'd really like to play this with someone. Please consider this post a humble request that there be an email version of the scenario.