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RE: Vietnam Combat Operations update
Posted: Wed Nov 22, 2017 7:03 am
by Boonierat1972
ORIGINAL: KGrob
A suggestion (if possible): Include at least the option for some ahistorical developments so we humans don't quite know what to expect...everyone knows about Tet '68 for example...it doesn't need to be too crazy, just enough of a change to keep things fresh from game to game.
I'm sorry KGrob, but that's not in the cards [:)] my intention has always been to model how the Vietnam war was fought as close to history as possible.
RE: Vietnam Combat Operations update
Posted: Wed Nov 22, 2017 9:29 am
by berto
ORIGINAL: Boonierat1972
... my intention has always been to model how the Vietnam war was fought as close to history as possible.
Which makes VCO uniquely interesting.
RE: Vietnam Combat Operations update
Posted: Wed Nov 22, 2017 10:06 am
by jjdenver
ORIGINAL: Boonierat1972
The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:
Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)
Is this your list of volumes for TOAW4? Or is this a list of 5 volumes that'll be combined into one 1965-1968 volume for TOAW4?
RE: Vietnam Combat Operations update
Posted: Wed Nov 22, 2017 10:53 am
by Boonierat1972
ORIGINAL: jjdenver
Is this your list of volumes for TOAW4? Or is this a list of 5 volumes that'll be combined into one 1965-1968 volume for TOAW4?
Yes, 5 volumes for TOAW 4 when there was 7 for TOAW III for the same time frame. A single volume covering 8 Mar 65 to 1 Apr 68 would be 321 turns long (half-weeks) and unplayable imo.
RE: Vietnam Combat Operations update
Posted: Wed Nov 22, 2017 12:37 pm
by winkr7
ORIGINAL: Boonierat1972
The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:
Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)
This sounds great. I think shorter smaller scenarios is a good idea. I look forward to playing them.
yours
winkr7
RE: Vietnam Combat Operations update
Posted: Wed Nov 22, 2017 2:42 pm
by KGrob
No biggie, that was just part of my "wish list"...it's a fabulous contribution to the game and to History.
We all appreciate what you are doing.
RE: Vietnam Combat Operations update
Posted: Wed Nov 22, 2017 2:47 pm
by Boonierat1972
Here's the modded bitmaps for LZ, Basecamp and FSB :

RE: Vietnam Combat Operations update
Posted: Mon Jan 15, 2018 12:43 am
by flamidey
This series is one of the best TOAW solo experiences! Can't wait to play this with the new engine.
Congratulations and thanks for such hard work!
RE: Vietnam Combat Operations update
Posted: Mon Jan 15, 2018 6:08 pm
by r6kunz
Stéphane,
Merci Bien for continuing to work on your outstanding series!
RAK
CPT INF '68-'69
RE: Vietnam Combat Operations update
Posted: Sun Apr 08, 2018 2:06 pm
by Aetius_Varras
How is the map coming along Boonie? Would it be possible for us to see a preliminary version??
RE: Vietnam Combat Operations update
Posted: Tue Apr 24, 2018 8:28 am
by Hyding
You did your original volumes in chronological order so you were never able to get to the Easter offensive or "Year of the Rat" 1972 and the Final offensive in 1975.
I hope you are able to include them this time even if all years are not included.
PS I guess the Cambodian and Laotian incursions would also interest many of you fans but I put my favorites first.
Thanks for all you have already done
RE: Vietnam Combat Operations update
Posted: Wed Feb 06, 2019 7:28 pm
by BigDuke66
Any progress towards a release of the first volume?
RE: Vietnam Combat Operations update
Posted: Sun Feb 10, 2019 1:05 am
by r6kunz
Hello all,
I've received several messages recently asking why my VCO series (
https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.
That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
Stephane,
Many thanks again for this fine series. As you can see, there is still considerable interest in your masterpiece. May I have your kind permission to make a limited distribution to the recent contributors to TOAW 4.
I have converted the TOAW3 .eqp files to TOAW4. The eqp. files seem to load OK, and even with the rudimentary PO control of ARVN/MACV, the first few scenarios run to completion without a hitch. I see no problem with the terrain. It is hard for me to evaluate the Events but there are several contributors with a higher security clearance than mine.
If you have any specific changes you would like, we would be happy to give it a go.
Naturally, all credit will be given to you.
Merci
RAK

RE: Vietnam Combat Operations update
Posted: Sun Feb 10, 2019 5:17 pm
by r6kunz
Here is the reply I received from my email to Stéphane when I queried him a while back on what problems he had with Vietnam Combat Operations in TOAW IV.
Stéphane MOUTIN LUYAT <
stephane.moutin-luyat@wanadoo.fr>
Mon, Nov 20, 2017, 12:42 PM
to me
Map graphics mostly, new hill and mountain tiles have completely altered the way I drew the original map.
Envoyé depuis l'application Mail Orange[/i]
I do not think this is a problem that could not be overcome. Can the Classic TOAW III terrain tiles be placed in the Graphics Override folders for the VCO scenarios so that only those scenarios will have the classic map but not the other scenarios in the game?
RE: Vietnam Combat Operations update
Posted: Sun Feb 10, 2019 5:52 pm
by sPzAbt653
Hey Rob, good news - you can use the classic graphics the same way we could in versions earlier than IV. It was something they thankfully 'fixed' just before release.
Also, if you like the pre-IV BMP's like many of us, someone painstakingly converted them all to png's for use with IV. They can be found here, along with instructions for use [although as I said the way to use them hasn't changed from earlier version]:
tm.asp?m=4378126
So I guess there is no reason to hold these scenarios back. Actually, I think the designer doesn't even have to do anything, the user's can add in whatever graphics they desire. [Wish the developers would do the same thing for the icon sheets].
RE: Vietnam Combat Operations update
Posted: Sun Feb 10, 2019 7:22 pm
by r6kunz
ORIGINAL: sPzAbt653
Hey Rob, good news - you can use the classic graphics the same way we could in versions earlier than IV. It was something they thankfully 'fixed' just before release.
Also, if you like the pre-IV BMP's like many of us, someone painstakingly converted them all to png's for use with IV. They can be found here, along with instructions for use [although as I said the way to use them hasn't changed from earlier version]:
tm.asp?m=4378126
So I guess there is no reason to hold these scenarios back. Actually, I think the designer doesn't even have to do anything, the user's can add in whatever graphics they desire. [Wish the developers would do the same thing for the icon sheets].
Hey, Steve, that did the trick!
Here is an image of the AO that my avatar was in...using Classic Terrain.

RE: Vietnam Combat Operations update
Posted: Sun Feb 10, 2019 7:27 pm
by r6kunz
and here is an image of the same area in Vietnam Combat Ops in TOAW 4 terrain...
Any opinions on which is more suitable for Vietnam? Maybe we can get Stephane's opinion.

RE: Vietnam Combat Operations update
Posted: Sun Feb 10, 2019 7:47 pm
by BigDuke66
The first looks like the transition between the different terrains is better. On the lower these "sandy" parts look strange.
In the end the old terrain should be provide with a description for users how to use it, this way they can decide if to go with the old or the new terrain graphics.
RE: Vietnam Combat Operations update
Posted: Sun Feb 10, 2019 7:47 pm
by Cabido
I like the TOAW IV version best, but I also like the yellowish (almost orange) tones near the villages, mixing with the rest, on the old version. They deliver this jungle like feeling (less well defined, more chaotic). Is this arid terrain? In the TOAW IV version picture, it looks almost like sand. I would just change the color tone for it.
I don't like the edgy curves for the roads, rails and rivers on the old version.
RE: Vietnam Combat Operations update
Posted: Sun Feb 10, 2019 11:14 pm
by r6kunz
ORIGINAL: Cabido
I like the TOAW IV version best, but I also like the yellowish (almost orange) tones near the villages, mixing with the rest, on the old version. They deliver this jungle like feeling (less well defined, more chaotic). Is this arid terrain? In the TOAW IV version picture, it looks almost like sand. I would just change the color tone for it.
I don't like the edgy curves for the roads, rails, and rivers on the old version.
Some parts of the jungles were sandy. An Loc was
terre rouge- red laterite planted with rubber plantations. I am not sure how to model that...