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RE: Railway repair
Posted: Mon Nov 27, 2017 12:08 am
by TPOO
In Directive 21 we use a special RR repair squad that was created that can only move on rail. The purpose of this was to simulate that the Axis did not repair all the rail willy-nilly and mainly focused on 3 to 4 rail repair directions during 1941. Directive 21 has rail repair set for a certain number of hexes that will be repaired automatically per turn ( a very low number). You must use these units to repair the rail line in the direction you think is most valuable to your plan of attack. Do not spread them out and concentrate on 3 to 4 lines only. These units will influence those automatic rail repair hexes to repair the rail they are adjacent to but no guarantee. If you spread the RR squads out to much the percentage chance goes down. I believe that the game engine will try to repair the first damage rail first and so on. It may seem futile at first sometimes but you can repair rail to historical destinations if you are strategic in your planning. By Summer of 42 you will be able to have sufficient rail to all of the front. This way of RR repair adds an additional layer of randomness to the scenario and will be somewhat different every time you play it.
The regular RR unit in TOAW IV can move through any hex and land on an un-repaired RR hex and possibly repairing it on the next turn by manually repairing the RR hex. In FITE2 scenario this is the type of RR repair unit that is used. It is another way of doing RR repair but less random.
RE: Railway repair
Posted: Mon Nov 27, 2017 2:06 am
by sPzAbt653
thanks for the reply - but i think we just differ on whats clear - you have been playing the game for 10 years - i haven't
I've been playing TOAW for over ten years, this scenario for ten years. Maybe this is the cause of some confusion. TOAW is a game system, but each scenario is different and while they all adhere to the functions of the game system's engine, individual scenarios will differ from each other based on the individual scenario design.
for example what you have now said "Because there is no hex range" is the opposite of what you have said above i.e. "It should be sufficient to keep these units several hexes behind the front and out of harms way" which implies, to me, that there is a hex range
Stop implying or inferring or supposing anything. You are only confusing yourself. I said there is no hex range for rail repairs, and there is none. I advised players that to keep their Rail Repair units [Bautrupp] several hexes behind the front is sufficient [because some players feel compelled to place the Bautrupps right up at the front, exposing them to combat, which is not a good thing]. Two different things.
also there is nothing Advanced/Expert about understanding the range of an effect of a unit
Obviously there is. I state exactly what the game engine does in this scenario, it tends to repair rail lines nearby. Nearby. Close to. In the vicinity of. Proximate to.
RE: Railway repair
Posted: Mon Nov 27, 2017 2:09 am
by sPzAbt653
So the movement of railroad repair units differs from one scenario to another.
Not at all, but it could. You need to read the Scenario Documentation for each scenario.
RE: Railway repair
Posted: Mon Nov 27, 2017 5:59 am
by sanderz
ORIGINAL: sPzAbt653
A bautrupp unit need not be directly adjacent to broken rail lines in order to make repairs, just nearby or in the vicinity. It should be sufficient to keep these units several hexes behind the front and out of harms way. The game engine repairs rail hexes each turn automatically, and it will tend to focus on broken rail lines near any bautrupp units.
There is a clear implication here that there is a "range of effect" and you do not mention that there is actually no range limitation. Presumably you could park all the bautrupp in Berlin and they could still repair railroads.
Looking back at some of the other things you have said:
ORIGINAL: sPzAbt653
If you spread them out all over the place, most likely few will get repaired.
So the chance of repair goes down the further apart you place the units? So there is a range after all?
ORIGINAL: sPzAbt653
The less areas that you have them in, statistically the more repairs you get.
This also implies the chance to repair changes based on location of units. Is that the case?
New players are not mind readers.
Writing clear guidelines is an Advanced/Expert type skill. If you can't write simple and clear instructions then ask for help.
All i was trying to do was get some clarification of some rules that were a bit vague, try and see things from the point of view of the person asking the question rather than just give a lazy elite players reply. Also, it would help if the replies you do give weren't so condescending.
RE: Railway repair
Posted: Mon Nov 27, 2017 7:35 am
by larryfulkerson
I have a memory of being confused about the D21 way of doing rail repairs myself.
I've learned to move them within two hexes of the target rail and let it sit there
for a turn. I DO tend to spread them out more than I should and not a whole lot of
repairing is going on at the moment but I'll group them better and give you guys
a full report on the difference.
RE: Railway repair
Posted: Mon Nov 27, 2017 10:51 am
by sPzAbt653
There is a clear implication here that there is a "range of effect" and you do not mention that there is actually no range limitation.
Nope, there is no range of effect and no implication of one.
Presumably you could park all the bautrupp in Berlin and they could still repair railroads.
Finally something has reached thru to you.
So the chance of repair goes down the further apart you place the units?
Again, making stuff up.
This also implies the chance to repair changes based on location of units. Is that the case?
Obviously, the more chances that you have goes up in one area if you have more Bautrupps located in that area.
rather than just give a lazy elite players reply. Also, it would help if the replies you do give weren't so condescending.
I don't think anyone would agree with you that my answers here have been lazy or elitist. I certainly don't, I've bent over backwards in an attempt to help you in understanding something that is different yet elegantly simple, and greatly improves the play-ability of a large scenario. Its obvious that you are more concerned with silly attempts to pick apart my words and find false errors, indicating an underlying frustration that motivates you. Most likely you have understood Bautrupps from the beginning, and for some reason are bent on wasting everyone's time with nonsense. No need to reply any further in order to get a response from me, I will not read your posts.
RE: Railway repair
Posted: Mon Nov 27, 2017 2:01 pm
by FaneFlugt
If you guys where in a pub having This discussion I would have found it funny. On the internet it is just akward.
RE: Railway repair
Posted: Mon Nov 27, 2017 4:50 pm
by Oberst_Klink
CQ: I think I, as one of the most reasonable (and perhaps respected person?!) ppl on earth, can settle the argument... and I mean it. I explained every aspect at the new Tutorial '42 thread. So, as Uncle Larry always told me - friends.
Klink, Oberst
RE: Railway repair
Posted: Mon Nov 27, 2017 4:57 pm
by sanderz
ORIGINAL: Oberst_Klink
CQ: I think I, as one of the most reasonable (and perhaps respected person?!) ppl on earth
you forgot to mention "modest" [:D]
ORIGINAL: Oberst_Klink, can settle the argument... and I mean it. I explained every aspect at the new Tutorial '42 thread. So, as Uncle Larry always told me - friends.
Klink, Oberst
i have already downloaded it and will have a look through it tomorrow
many thanks
RE: Railway repair
Posted: Mon Nov 27, 2017 5:04 pm
by Oberst_Klink
ORIGINAL: FaneFlugt.DK
If you guys where in a pub having This discussion I would have found it funny. On the internet it is just akward.
Been to Devon (Sanderz place; Danmark as well, but back then as a teen, so no beer with Danske barn!)
Klink, Oberst