Tutorial '44 - Ouch! Furball! and What about the airforce?

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Oberst_Klink
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

...and getting their prey.

Klink, Oberst

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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

Какой ночной и проклятый комиссар Анатолий Курагин!

Клинковский, полковник

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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

Here you see what I meant about the gunners and tankisti!

Combat : Smite: Axis 106.Inf.Division, StuG.Abt.106, (anti-armor), attrition%= 4.
Combat : Soviet Union weapons firing on Axis Sturmhaubitze 42.
ATCombat : 76.2mm AT Gun (ZiS-3) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : 76.2mm AT Gun (ZiS-3) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union 76.2mm AT Gun (ZiS-3). (shot missed)
ATCombat : 76.2mm AT Gun (ZiS-3) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : 76.2mm AT Gun (ZiS-3) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union 76.2mm AT Gun (ZiS-3). (shot missed)
ATCombat : 76.2mm AT Gun (ZiS-3) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : 76.2mm AT Gun (ZiS-3) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union 76.2mm AT Gun (ZiS-3). (shot missed)
ATCombat : 76.2mm AT Gun (ZiS-3) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : 76.2mm AT Gun (ZiS-3) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union 76.2mm AT Gun (ZiS-3). (shot missed)
ATCombat : T-34/76 (late) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : T-34/76 (late) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union T-34/76 (late). (shot missed)
Combat : Weighted direct combat losses: 0%
Combat : Check morale: Axis 106.Inf.Division, StuG.Abt.106, ouch=0,ouch threshold=50.
Combat : Morale check passed (low casualties).
Combat : End smite...


Klinkovski, Polkovnik



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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

A line in the 'muck'?

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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

Well... as you might be aware by now, the weather conditions are worsening. Time to give our boys a rest. I am hereby inviting you for some comments and general questions. I do intend to continue the series, perhaps focusing on other aspects, e.g. how to create/edit .OOB or something about the design philosophy of the .EQP file.

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xavutrecht
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by xavutrecht »

Impressive tutorial as usual. [&o]

How did you know that 85mm AA guns are effective against high altitude aircrafts and not low ones (from the database?)?
Can you select the strike altitude (like in WitW)?
Xavier
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

ORIGINAL: xavutrecht

Impressive tutorial as usual. [&o]

How did you know that 85mm AA guns are effective against high altitude aircrafts and not low ones (from the database?)?
Can you select the strike altitude (like in WitW)?
Bedankt, Xavier!

As for your question(s)... a picture says more than 1,000 words, nein?
And NO, unlike in WitW (were they certainly did a hell of a job to tweak the air-combat system), you can't select the attack altitude I am afraid.

Klink, Oberst

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xavutrecht
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by xavutrecht »

Ach! One of my blondie moments!!!
Dankje well.
Xavier
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

Right. It's feedback time for all of you who (wasted?!) your time to have a look at my humble contribution(s). What next? We still got a year to waste..., as in Tutorial '45. Tutorial '50 probably will be the next step to introduce choppers, 1st/2nd generation of jet-fighters and the nasty business of colonial wars...

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bde4soldier223
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by bde4soldier223 »

i had a few furball type in my combat results. im still trying to understand everything :)
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

ORIGINAL: bde4soldier223

i had a few furball type in my combat results. im still trying to understand everything :)
Roberto,

the expression furball comes from (extract of an article I found):

...but exactly what is a furball? No, it has nothing to do with cats.... although there was a "cat flight" involved.

As near as we can tell after surfing the internet, the term came unto use in the Vietnam era. It means something like...
....close aerial combat involving several aircraft or...
....a confused aerial engagement with many combatants or....
....several aircraft in tight air combat manoeuvring or dogfighting.

You get the idea.


See, when asking the Oberst, he always (or most of the time?!) can provide an answer. It does pay off to follow my tutorials after all, eh?

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bde4soldier223
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by bde4soldier223 »

that is true. thanks
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

Right... Now, peeps... I do need your input! Seriously! What next?

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Rosseau
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Rosseau »

I would ask for naval - once you have the more important topics done - as that is a new system for all.

Thank you, Colonel.

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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

I am not known as a naval advocate... never bothered with the system, to be frank. A deep inside in how the naval system works can be obtained from Bob Cross' documents. For Tutorial '45 perhaps a river crossing of a Soviet division against a German VG or rag-tag KG with rookies and veterans alike?

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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by alpenmonster »

One question with regard to air superiority: Why does the AS level change? I am trying to play Cuba 62 as the US(trying to aplly what I have learned so far from Oberst Klink :-)) and during my turn I had something like 72 vs 0 for..but during Cubas turn Cuba enjoyed a huge AS superiority...what is the reason for this massive "turnaround"?
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

ORIGINAL: alpenmonster

One question with regard to air superiority: Why does the AS level change? I am trying to play Cuba 62 as the US(trying to aplly what I have learned so far from Oberst Klink :-)) and during my turn I had something like 72 vs 0 for..but during Cubas turn Cuba enjoyed a huge AS superiority...what is the reason for this massive "turnaround"?
The actual AS, Interdiction, etc. is what you see from the last, not current turn. Let's say you got an interdiction level of 0 at your present turn and you switch all your units to interdiction, right? The change will only gets into effect the next turn. Same for AS.

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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

Tutorial '41: tm.asp?m=4382552
Tutorial '42: tm.asp?m=4387818
Tutorial '42 - Editor: tm.asp?m=4401098
Tutorial '43: tm.asp?m=4390285
Tutorial '43 - Combat: tm.asp?m=4394374
Tutorial '44: tm.asp?m=4397183

OK peeps, that's the whole Tutorial 'xx series at present. Please do forgive me the countless typos in various 'speech bubbles'; I'll try to go through the whole slides (quite a few!!!) and correct them. The whole project is not finished yet, alas I do require direct feedback, positive or negative. Feel free to post your feedback in threads or PM/Email me. Thanks!

Klink, Oberst (GE)
Klinkovski, Polkovnik (SU)
Klinkoni, Col. (IT)
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jreebel
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by jreebel »

I really appreciate the work you have put into this Oberst! But as new to this game I am somewhat confused following along. The details would mean a lot to me - how you actually plot the attacks, how many rounds you are doing in a turn, etc. But great places to experiment and learn!
I'm trying to think, but nothing happens!
Curly Howard
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RE: Tutorial '44 - Ouch! Furball! and What about the airforce?

Post by Oberst_Klink »

ORIGINAL: jreebel

I really appreciate the work you have put into this Oberst! But as new to this game I am somewhat confused following along. The details would mean a lot to me - how you actually plot the attacks, how many rounds you are doing in a turn, etc. But great places to experiment and learn!
John

appreciate your feedback! Pity the system didn't notify me earlier. If I recall, at one of the tutorials I did go deeper into the combat system, but have to check. If that's not the case, I will demonstrate it in the
upcoming Tutorial '50s series that will transport you to a colonial struggle of the French in one of their
former (hypothetical) colonies in West Africa...

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