Page 2 of 2

RE: My personal mod ....and yes i'm back :)

Posted: Wed Dec 27, 2017 11:21 pm
by Silvanski
I put all these new modded files in the Graphics Override folder to get an impression of how it looks and what I could use.
In zoomed out mode there seems to be an issue caused by the s_tiles_misc file interfering with the water tiles

edited to add... This does not occur when I use one of your older TOAW 3.4 s_tiles_misc

Image

RE: My personal mod ....and yes i'm back :)

Posted: Thu Dec 28, 2017 7:25 am
by quertice
ORIGINAL: Telumar

Yes, i am back....

I couldn't resist to fiddle around with the new graphics and thought i'd share my personal mod. It doesn't deviate much from the original graphics, just some minor modifications.

Preview in the following posts..



Get it here:

https://www.dropbox.com/s/p43xhtdalq9ti ... v.zip?dl=0

downloaded and using it, I really like it, thank you

RE: My personal mod ....and yes i'm back :)

Posted: Thu Dec 28, 2017 7:55 am
by Shadrach
Wow - I really love this. It makes everything so much easier to see, especially love how rivers now are a lot easier to tell apart from roads. And the destroyed bridge icon is a neat touch - I found it really hard to spot with the default red overlay because of my slight red/green color-blindness. Did you 'borrow' this from CmdOps which uses the same icon? [;)]

So thanks a lot for your work [&o]

If I may make a small suggestion: I try to use JSGME to install mods, and since mods can also potentially go in the 'sound' folder, I need to create sub-folders manually in the 'MODS' folder. If you could pack the zip archive containing the 'Graphics Override' folder where the files need to go, it would save a bit of time for us.

Those wanting to override specific scenario graphics would *still* need to do it manually, but I suspect those are in the minority [;)]

RE: My personal mod ....and yes i'm back :)

Posted: Thu Dec 28, 2017 12:45 pm
by Telumar
ORIGINAL: Silvanski

I put all these new modded files in the Graphics Override folder to get an impression of how it looks and what I could use.
In zoomed out mode there seems to be an issue caused by the s_tiles_misc file interfering with the water tiles

edited to add... This does not occur when I use one of your older TOAW 3.4 s_tiles_misc

Image

You are right. The error has been in the vanilla version of the file (!). I have replaced it in the .zip file with a corrected version.

Works fine now:

Image

RE: My personal mod ....and yes i'm back :)

Posted: Thu Dec 28, 2017 12:47 pm
by Telumar
Here is the corrected version as a stand-alone file. Those using the vanilla graphics can use it, too. The only difference from the vanilla version (besides the corrected display error) is the exclusion zone graphic.

RE: My personal mod ....and yes i'm back :)

Posted: Thu Dec 28, 2017 12:50 pm
by Telumar
ORIGINAL: Shadrach

And the destroyed bridge icon is a neat touch [...] Did you 'borrow' this from CmdOps which uses the same icon? [;)]

You've got me there.. [:D]

Glad you like it! [:)]

RE: My personal mod ....and yes i'm back :)

Posted: Thu Dec 28, 2017 1:48 pm
by Oberst_Klink
ORIGINAL: Telumar
ORIGINAL: Shadrach

And the destroyed bridge icon is a neat touch [...] Did you 'borrow' this from CmdOps which uses the same icon? [;)]

You've got me there.. [:D]

Glad you like it! [:)]
Telumar

perhaps I missed some additional terrain tiles... but I recall the previous mods of yours did show a better contrast of hills during the winter season. One can just faintly spot them, in the vanilla/your mod... but again, perhaps I missed some tiles, uh?

Klink, Oberst

Image

RE: My personal mod ....and yes i'm back :)

Posted: Thu Dec 28, 2017 3:58 pm
by Shadrach
I would agree the hills are a bit hard to spot, but not that they're all that easy to see in the vanilla too, as seen here (vanilla):

Image

Another minor fix, while the bridge icons are cool and easy to see, I would've preferred the original roads to be visible beneath them. It also helps to spot the hexes when there's units blocking. I did a small pack for my own use, attached here, I just overlaid the icon on the original images.

Image

RE: My personal mod ....and yes i'm back :)

Posted: Thu Dec 28, 2017 4:12 pm
by Oberst_Klink
Nice one, Stian!

OT a bit... still struggling in what 'explaining' next at Tutorial '45; and I am not very creative in making maps. My idea is to 'explain' how to soften fortifications with heavy artillery barrages and crossing a river, kinda like a Küstrin '45 scenario, 1km/hex, 6hrs/turn, Coy/Btl size units... Got a 1km/hex map by any chance?

Klink, Oberst

RE: My personal mod ....and yes i'm back :)

Posted: Thu Dec 28, 2017 6:23 pm
by Telumar
ORIGINAL: Oberst_Klink

ORIGINAL: Telumar
ORIGINAL: Shadrach

And the destroyed bridge icon is a neat touch [...] Did you 'borrow' this from CmdOps which uses the same icon? [;)]

You've got me there.. [:D]

Glad you like it! [:)]
Telumar

perhaps I missed some additional terrain tiles... but I recall the previous mods of yours did show a better contrast of hills during the winter season. One can just faintly spot them, in the vanilla/your mod... but again, perhaps I missed some tiles, uh?

Klink, Oberst

Image

Hm. I see. I may upload something in the following days.

You also may want to try try the according files from the Telu Graphic Mod II from the toawbeachhead: https://thetoawbeachhead.wordpress.com/ ... ic-mod-ii/ - maybe they will do the job..

RE: My personal mod ....and yes i'm back :)

Posted: Mon Jan 08, 2018 10:24 pm
by wzfcns
Really cool map

RE: My personal mod ....and yes i'm back :)

Posted: Wed Jan 17, 2018 7:04 am
by sPzAbt653
Any plans for GUI Mods ? [:)]

RE: My personal mod ....and yes i'm back :)

Posted: Wed Jan 17, 2018 11:59 pm
by Rosseau
Glad you are back and all is okay. Your 2012 (version I have) "cursor" mod has always made a huge difference for me in playing the game. I will wait a bit on the new graphics mod, as I know you have a tendency to tweak to perfection. Thanks again.

RE: My personal mod ....and yes i'm back :)

Posted: Thu Jan 18, 2018 2:18 pm
by Telumar
ORIGINAL: sPzAbt653

Any plans for GUI Mods ? [:)]

Actually i've been thinking about doing a blue UI a la III. The current state of the project is .. well as i said i've been thinking about it. Depends on my personal time management so to speak. Maybe somewhen in the not too far future.

RE: My personal mod ....and yes i'm back :)

Posted: Thu Jan 18, 2018 2:19 pm
by Telumar
ORIGINAL: Rosseau

Glad you are back and all is okay. Your 2012 (version I have) "cursor" mod has always made a huge difference for me in playing the game. I will wait a bit on the new graphics mod, as I know you have a tendency to tweak to perfection. Thanks again.

You're welcome, glad you liked it.[:)]