Page 2 of 2
RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 2:34 pm
by Oberst_Klink
ORIGINAL: Cabido
ORIGINAL: Oberst_Klink
Well, the easiest way to check it out is to run some tests with one of my tutorials... because they have AM/PM turns and there you can make tests aplenty.
Klink, Oberst
There is no bug. At least not with night turns. You're right, your tutorial is excelent to do this kind of tests, since it is clean and, the one I used, had no enemy move during the first turns, giving us time to play around with units.
Using your tutorial, I've got the following figures form a 38 supply level railways hex:
From PM to AM - 11% increase in supply
AM to PM - 17%
I repeated it multiple times and it was consistent. 17 x 0.67 = 11.39. That is, the night turn is reducing the effective resupply BY 33%.
The strange thing is that I used exactly the same calculations I used with Arracourt, but here they were on spot.
Hex supply level -> 38%
Formation Distribution Proficiency -> 70%
38 x 0.67 = 25.46 (To reduce 33% due to "High Supply Off")
25.46 x 0.7 = 17.822 (To take distribution effiency into account) - see that we've got exactly the AM turn resupply level observed above, after dropping the decimals.
17.822 x 0.67 = 11.94 (To reduce 33% due to night turn) - we've got the observed 11% for PM turns.
The calculation works for the tutorial Korea scenario too, but not for Arracourt. There must be some factor reducing Arracourt units resupply, but I don't know what. Yet, it seems clear that there is no problem with the supply system, but some scenario specific factor is the cause.
You/me can have a look at Arracourt...maybe new supply rule turned off, who knows what our Frenchie did LOL
Klink, Oberst
RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 2:47 pm
by Oberst_Klink
OK, I adjusted the .SCE... AD=28, MRPB=3, Supply Stockpile for the Germans was just 15, which even in 1944 close to the German Reich is a tad too on the low site; I adjusted it to the default and recommended value of 25. (see the .PDF I posted in the help document package in Tutorial '45).
Attached the .SCE (.ZIP) for you and Frenchie to check it out.
Klink, Oberst
RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 2:59 pm
by Oberst_Klink
Another thing I noted... do delete the
Arracourt 44.col in the scenario folder; this poxy .COL seems to change the colours and god knows what it can cause. German units look like Brits, not the good German Grey coloured units LOL. See the screenshot how it should look properly!
Klink, Oberst

RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 3:57 pm
by nukkxx5058
who knows what our Frenchie did LOL
[:D] [:D] [:D]

RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 4:35 pm
by Oberst_Klink
Well... play the .SCE I posted and delete the stupid .COL file...
And New Bridge Rules on...
Klink, Oberst
RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 4:49 pm
by mccartyg
It is very difficult to even read through the manual pdf due to my old computer and how compressed it is. I was able to determine that there is no daily dividend for resupply. Night turns apply a 33% reduction though. One thing you may not be considering is your opponents interdiction level which I think is a decimated multiplier on your supply level. Would make sense to have a daily divider because units don't often attack more than once a day and if they do they should suffer massive supply loss.
RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 4:52 pm
by nukkxx5058
Yep, the new bridge rules make sense. I missed it

Will activate it.
Thx
RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 5:35 pm
by Cabido
ORIGINAL: mccartyg
It is very difficult to even read through the manual pdf due to my old computer and how compressed it is. I was able to determine that there is no daily dividend for resupply. Night turns apply a 33% reduction though. One thing you may not be considering is your opponents interdiction level which I think is a decimated multiplier on your supply level. Would make sense to have a daily divider because units don't often attack more than once a day and if they do they should suffer massive supply loss.
In fact, my calculations are working very accurately in all cases, just in this specific case it doesn't.
Interdiction is already calculated before displaying the hex supply level, as you can see in the situation briefing.
To calculate how much supply a unit will receive, do as following:
Take the hex supply level, multiply by 0.67 (to reduce it by 33% if High Supply is Off), multiply it then by the Formation Distribution Efficiency and, if in PM turn, multiply it again by 0.67 (to reduce it by 33%). If adjacent to an HQ, multiply it by 1.5 (50% bonus).
Summarizing: you have 1/3 less due to "High Supply Off", 1/3 less due to night and then distribution efficiency should be applied. HQ gives you a further half of this value.
I really just don't know why such things as "High Supply Off" reduction and night reduction aren't reflected on the displayed hex supply level number. All supply modifications seem to made through multiplication, so that the order won't change anything and these two factors are circumstance independent. Night will reduce supply uniformly everywhere and "High Supply Off" reduction is applied homogeneously and universally also.
Well, perhaps, for some reason, these multipliers must be applied later, after other modifications, in specific cases. But by not displaying the "High Supply Off" reduction, players must keep in mind that the real supply level of the hex is only approximately 2/3 of what is displayed.
RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 5:37 pm
by Oberst_Klink
ORIGINAL: mccartyg
It is very difficult to even read through the manual pdf due to my old computer and how compressed it is. I was able to determine that there is no daily dividend for resupply. Night turns apply a 33% reduction though. One thing you may not be considering is your opponents interdiction level which I think is a decimated multiplier on your supply level. Would make sense to have a daily divider because units don't often attack more than once a day and if they do they should suffer massive supply loss.
A good point, Geoff. But the supply values one actually sees, are already being accounted for the possible interdiction. Anyway; I am sure it works now as designed; I also did adjust the supply range. The 'default' for 5km/hex scenarios is supposed to be 4, so, for a 2.5km/hex scenario 8 makes sense. Most older scenarios are kinda 'under-supplied'.
Klink, Oberst
RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 5:39 pm
by mccartyg
Yeah that is inconsistent and confusing. Perhaps designers should use 'high supply' and just reduce their supply rates. So, that the values are reflected genuinely.
RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 5:46 pm
by nukkxx5058
I tried Herr Oberst' files and it's now totally different.
Units recovered from 1% to 40%. They are now yellow and orange.
PS: and yes, germans are grey

[:D]

RE: Why won't supply in full ?
Posted: Sat Jan 13, 2018 6:42 pm
by Oberst_Klink
Mind you... I did adjust the Force Supply Level to 25 as per TOAW default value (see .PDF I posted within the help document package).
Klink, Oberst