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RE: DirectDraw failure
Posted: Mon Jan 22, 2018 4:52 pm
by Oberst_Klink
Found this...
As DirectPlay and Direct3D/DirectDraw features could be useful to run less recent games and other classics, here are some steps on how to activate them on Windows 10:
https://support.ubi.com/en-GB/Faqs/0000 ... Windows-10
https://steamcommunity.com/app/38400/di ... 613303699/
That's most likely related. Not sure how many other Win 10 users reported it.
Klink, Oberst
RE: DirectDraw failure
Posted: Tue Jan 23, 2018 1:31 am
by cpdeyoung
The "-z0" option did allow the program to get by the load error, as we might have expected it would.
I find the unit panel does not repaint consistently. I have to give it a "push" scroll to see the hex I selected.
Chuck
RE: DirectDraw failure
Posted: Tue Jan 23, 2018 5:30 am
by Crossroads
ORIGINAL: cpdeyoung
The "-z0" option did allow the program to get by the load error, as we might have expected it would.
I find the unit panel does not repaint consistently. I have to give it a "push" scroll to see the hex I selected.
Chuck
Hello cpdeyoung
I am very sorry to hear about your issues. This all sounds a bit strange, as you certainly have the HW to run the game.
Would you mind opening a Tech Support ticket with Matrix Games, they are far better equipped to handle issues like these, as I suppose this could be something about your graphics driver set-up perhaps. Or at least they'd be able to check if there's anything there that might have an effect here.
RE: DirectDraw failure
Posted: Tue Jan 23, 2018 7:28 am
by berto
ORIGINAL: cpdeyoung
The "-z0" option did allow the program to get by the load error, as we might have expected it would.
Glad that works for you at least.
I find the unit panel does not repaint consistently. I have to give it a "push" scroll to see the hex I selected.
You can also try either of:
[*]Display > Redraw Display, hot key Alt+D
[*]Temporarily changing the zoom mode, whether by a quick mouse wheel up/down, or by any of the hot keys 1-9.
Sorry for the graphics quirks. There is something odd about your graphics setup it seems. Yes, maybe pursue the matter with Matrix/Slitherine tech support, as they are better equipped to deal with these sorts of lower level OS and hardware issues.
Good luck.
RE: DirectDraw failure
Posted: Tue Jan 23, 2018 6:55 pm
by gamer78
I suspect my relatively slow scrolling -İt is much faster now when I turn off some Windows 10 services, but not smooth- are related to hardware acceleration slider not available for Win 10. I've looked at the links but couldn't find answer. It is always on and working but no slider to test the best result. Or maybe it can be related to large graphic files for regions.
RE: DirectDraw failure
Posted: Tue Jan 23, 2018 7:19 pm
by berto
For slow map scrolling, try experimenting with either/both of
[*]Options > Auto Scroll
[*]Options > Smooth Scroll
especially the latter. I typically play with both toggled OFF.
It also helps to use the Jump Map -- hot key j -- often.
RE: DirectDraw failure
Posted: Thu Jan 25, 2018 1:19 am
by gamer78
Berto I've solved it finally.
For slow Win 10 performance and not very responsive mouse, (double click didn't select units previously) this solution worked for me. Game runs very smooth now both animation and map scrolling. [&o]
https://steamcommunity.com/app/215930/d ... 704592766/
1. Go to
http://www.nongnu.org/wined3d/
2. Look for:
Full directory (with older versions, patches...):
http://download.savannah.nongnu.org/releases/wined3d
3. Than look for v1.1.38 / 24-Jun-2013 20:02
4. Download the wined3d.exe
5. Extract It with 7zip.
6. Copy ddraw.dll, libwine.dll and wined3d.dll from extracted $SYSDIR folder into the root folder of your JA2 installation
RE: DirectDraw failure
Posted: Thu Jan 25, 2018 6:41 am
by Oberst_Klink
Jolly good show! Should be included in a sticky 'Windows 10 issues'.
Klink, Oberst
RE: DirectDraw failure
Posted: Thu Jan 25, 2018 6:43 am
by berto
Thanks for persisting, discovering a fix, and posting your findings. This will be useful info for others I'm sure.