Page 2 of 4

RE: Command v1.14 update - Public Beta

Posted: Fri Feb 02, 2018 7:24 pm
by ColonelMolerat
Yipes! Those are some nice changes - nice work and thanks so much for this game and all you do for it!

RE: Command v1.14 update - Public Beta

Posted: Fri Feb 02, 2018 11:11 pm
by amizaur
Small database glitch to note - Su-30SM Flanker G is missing AA-12 command datalink. Can't shoot AA-12 missiles.

1.14 Public Beta, build 998.1

RE: Command v1.14 update - Public Beta

Posted: Sat Feb 03, 2018 3:25 am
by ComDev
Database version?

RE: Command v1.14 update - Public Beta

Posted: Sat Feb 03, 2018 10:18 am
by TyphoonFr
Concerning "Torpedo wire breakage",
How can I break the wire, in order to exceed 10kt? Should i wait to be attacked?
Is it normal, my tubes are recharging while I still guide my torpedoes.

RE: Command v1.14 update - Public Beta

Posted: Sat Feb 03, 2018 2:16 pm
by gregb41352
Thanks for continuing to improve this great game.

RE: Command v1.14 update - Public Beta

Posted: Sat Feb 03, 2018 5:04 pm
by Luckschaden
Still pretty new to this game, but reading that changelog made me excited about the next update. There's a lot of cool stuff in there.

Regarding the "Flaming datum", is a possible contact only created if the torpedo was completely undetected as it says in the changelog, or also if the torpedo is detected prior to impact (or rather hit/miss roll) but the sub wasn't?

RE: Command v1.14 update - Public Beta

Posted: Sat Feb 03, 2018 7:07 pm
by Dimitris
ORIGINAL: TyphoonFr

Concerning "Torpedo wire breakage",
How can I break the wire, in order to exceed 10kt? Should i wait to be attacked?
Is it normal, my tubes are recharging while I still guide my torpedoes.

Yes.

RE: Command v1.14 update - Public Beta

Posted: Sat Feb 03, 2018 7:08 pm
by Dimitris
ORIGINAL: Luckschaden
Still pretty new to this game, but reading that changelog made me excited about the next update. There's a lot of cool stuff in there.

Regarding the "Flaming datum", is a possible contact only created if the torpedo was completely undetected as it says in the changelog, or also if the torpedo is detected prior to impact (or rather hit/miss roll) but the sub wasn't?

There was already a "possible sub" contact generated when a torpedo or missile was detected. The "flaming datum" is for cases where the first warning is literally a ship suffering an underwater explosion.

RE: Command v1.14 update - Public Beta

Posted: Sun Feb 04, 2018 3:18 am
by morphin
Hi
I opened different scenarios with this beta and "Browse Scenario Plattforms" does not show all plattforms. Is seems that only the first plattform from each type is displayed....

Thank's
Andy

RE: Command v1.14 update - Public Beta

Posted: Sun Feb 04, 2018 3:21 am
by Dimitris
ORIGINAL: morphin
Hi
I opened different scenarios with this beta and "Browse Scenario Plattforms" does not show all plattforms. Is seems that only the first plattform from each type is displayed....

Thank's
Andy

Please post this on the Tech Support forum and provide more details. A step-by-step would help a lot.

Thanks!

RE: Command v1.14 update - Public Beta

Posted: Sun Feb 04, 2018 3:29 am
by morphin
Hmm

i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy

RE: Command v1.14 update - Public Beta

Posted: Sun Feb 04, 2018 3:30 am
by Dimitris
ORIGINAL: morphin
Hmm

i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy

Please post this on the Tech Support forum and provide more details. A step-by-step would help a lot.

Thanks!

RE: Command v1.14 update - Public Beta

Posted: Sun Feb 04, 2018 11:08 am
by stilesw
Hmm

i can make rectangle Reference points, but circle does not work (First select "Define Area" and then right click on map moves the map a litte bit but nothing else occurs)
Thank's
Andy

Works same as a rectangle.

1. Use Cntl + right click to bring up menu (Unit, Reference Pt, Rectangle, Circle).
2. Select "Define Area - Circle"
3. When the "pointing hand" cursor appears place it where you want the center of the circle.
4. Hold the left button down and drag the "hand". It should create a circle around the area selected by the "hand" pointer. At least it does for me.

-Wayne Stiles

RE: Command v1.14 update - Public Beta

Posted: Sun Feb 04, 2018 12:03 pm
by Gunner98
Works same as a rectangle.

Yeah it works well. Looks really good but has a lot of RPs, understandablly. Haven't tried it out yet to see how patrols react, probably quite well.

B

RE: Command v1.14 update - Public Beta

Posted: Sun Feb 04, 2018 9:31 pm
by tjhkkr
Thank you, very much!

RE: Command v1.14 update - Public Beta

Posted: Mon Feb 05, 2018 5:39 am
by Grazyn
Will the beta be available on steam as well?

RE: Command v1.14 update - Public Beta

Posted: Mon Feb 05, 2018 5:43 am
by Dimitris
No.

RE: Command v1.14 update - Public Beta

Posted: Mon Feb 05, 2018 9:37 am
by Eggstor
ORIGINAL: Grazyn

Will the beta be available on steam as well?
You can, however, unzip the beta into your Steam game folder.

RE: Command v1.14 update - Public Beta

Posted: Mon Feb 05, 2018 10:22 am
by Luckschaden
ORIGINAL: Eggstor

ORIGINAL: Grazyn

Will the beta be available on steam as well?
You can, however, unzip the beta into your Steam game folder.
Will that mess things up once the steam version is updated?

RE: Command v1.14 update - Public Beta

Posted: Mon Feb 05, 2018 2:41 pm
by Sardaukar
ORIGINAL: Luckschaden

ORIGINAL: Eggstor

ORIGINAL: Grazyn

Will the beta be available on steam as well?
You can, however, unzip the beta into your Steam game folder.
Will that mess things up once the steam version is updated?

No, there won't be problems.