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RE: Insanely overpowered Soviet Air Support
Posted: Mon Feb 26, 2018 8:53 pm
by ICalli
Can I get some pointers on how to get that quantity of air power for the SOV side in turn 12?
RE: Insanely overpowered Soviet Air Support
Posted: Tue Feb 27, 2018 11:47 am
by Telemecus
Those who play a lot as Soviet can give better advice. Here are some general ideas - but you would probably be better off ask more specific questions on particular examples.
- rotate low morale groups in and out of reserve every turn
- do not put your airbases where they can be bombed by the Germans (too much); and place them optimally for your missions
- manage your upgrade and replacement settings to get your best airgroups to have the most and best aircraft
- get lots of easy "wins" to give your air groups experience and morale - the Finnish air force is an easy one to pick on?
- understand and manage air doctrine properly
- do not spend all your airgroup miles driving aircraft over ground in bases - use them for flying!
- look at fatigue
- manually select which airgroups go to which missions when you can
RE: Insanely overpowered Soviet Air Support
Posted: Tue Feb 27, 2018 4:29 pm
by AFV
Does fatigue work the same with air units as ground units (50% fatigue reduces effectiveness 50%)?
RE: Insanely overpowered Soviet Air Support
Posted: Tue Feb 27, 2018 4:50 pm
by Telemecus
Not sure of the formula actually but if anything it seems to get more than proportionately worse. From experience it seems a fresh unit on its first mission can do multiples of what it can do after some fatigue enters. Which is why choosing the first mission your units do each turn is important.
RE: Insanely overpowered Soviet Air Support
Posted: Tue Feb 27, 2018 9:07 pm
by AFV
Thanks Telemecus, will keep that in mind.
RE: Insanely overpowered Soviet Air Support
Posted: Sat Mar 03, 2018 1:25 am
by Crackaces
ORIGINAL: Telemecus
Not sure of the formula actually but if anything it seems to get more than proportionately worse. From experience it seems a fresh unit on its first mission can do multiples of what it can do after some fatigue enters. Which is why choosing the first mission your units do each turn is important.
I think that really influenced the results in the Osinovents bombing trial. A few turns I bombed multiple airbases first then bombed Osinovets and my results were very poor at best. After realizing this with bringing in fresh Stukas and I saw 10% damage per run ..