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RE: Ground interdiction advice, please

Posted: Mon Feb 19, 2018 4:05 am
by EddyBear81
Put a limit on the "Req" number of aircraft, otherwise it will all the time focus on unit bombing.

I personally use different ADs for Unit bombing and for Interdiction missions.

RE: Ground interdiction advice, please

Posted: Tue Feb 20, 2018 7:27 pm
by BK6583
Ummmm - Please expand on this - not sure what you mean.
ORIGINAL: EddyBear81

Put a limit on the "Req" number of aircraft, otherwise it will all the time focus on unit bombing.

I personally use different ADs for Unit bombing and for Interdiction missions.

RE: Ground interdiction advice, please

Posted: Tue Feb 20, 2018 7:37 pm
by cfulbright
I don't know if setting a Req'd # for an AD that has both Unit and Interdiction targets will affect anything. I agree that it's best to have separate AD's for Unit and Interdiction. My experience is that the game will do mostly Interdiction when you probably want it do target units.

Cary

RE: Ground interdiction advice, please

Posted: Wed Feb 21, 2018 4:00 am
by EddyBear81
ORIGINAL: BK6583

Ummmm - Please expand on this - not sure what you mean.
ORIGINAL: EddyBear81

Put a limit on the "Req" number of aircraft, otherwise it will all the time focus on unit bombing.

I personally use different ADs for Unit bombing and for Interdiction missions.

In the detailed parameters of the AD, you can set the minimum ("Min") and maximum ("Req") number of aircraft to participate to a given mission.
The first number you enter is the number of planes for the mission (eg bombers) and the second one (which will appear between brackets) is the number of escorts.

I have noticed that the "Unit" ground attack missions tend to put huge raids of several hundred aircraft (if possible). It's not very useful.
To counter this, I usually put a limit in "Req" aircraft, so that the maximum number of aircraft taking part to the mission is not more than a wing (54 planes).

RE: Ground interdiction advice, please

Posted: Wed Feb 21, 2018 4:03 am
by cfulbright
Eddy,

I'm not questioning use of the Req, I use it all the time.

Cary

RE: Ground interdiction advice, please

Posted: Wed Feb 21, 2018 5:23 am
by EddyBear81
Cary, I was just replying to BK's question ;-)

As for the Unit vs Interdiction, I agree with you, the game will choose mostly Interdiction, for whatever reason.

RE: Ground interdiction advice, please

Posted: Wed Feb 21, 2018 10:05 am
by apd1004
There is a lot of "Vulcan Arithmetic" that goes into combat results from a multitude of factors to include the random number generator and certain AI cheats. This combined with excellent developer tweaking/support is what has made Gary Grigsby games great for the past couple decades.

With fog of war enabled, all enemy information you see is a lie. You want to get a hex to Det Level 10 to make it not as much of a lie.

The idea is to keep enemy morale low, fatigue high, experience low (causing casualties that get replaced by lower quality troops), and supply status low. Inverse is true for your units, both air and ground. Don't let the enemy recover; make sure you use the freshest units possible.

I have found that a good blend of overlapping AD's achieves the best results to prep an area for ground assault. A recon box over a 3 hex radius railway/railyard strike box with level bombers, over a 1-2 hex radius interdiction strike with level bombers & fighter bombers, over a 0 hex unit strike with rocket & bomb loadout fighter bombers, and having enough aircraft with miles left over for Ground Support is a good combination for the point of attack for your ground assault.

I have discovered you don't need 9's (good luck getting them anyway) for interdiction values to break a line. See the previous two lines.