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RE: Air units

Posted: Mon Feb 19, 2018 12:28 pm
by DanNeely
ORIGINAL: warspite1

ORIGINAL: larryfulkerson
You tend to do that if someone has a gun pointed at your head.
The Allies just said whatever the Axis is paying you I'll double it. That usually does the trick.
warspite1

Each of the minor Axis powers had their own reasons for throwing their lot in with the Nazis. But when the Soviets pushed the Germans back I don't think payment had anything to do with the changing of sides.

Disagree. In both cases the minors got "paid" in not having a super power stomp them into the mud immediately. Instead they were crushed into the filth on an installment plan.

RE: Air units

Posted: Tue Feb 20, 2018 3:45 am
by echo9c
So, I'm playing Bitter Victory Sicily 1943, solitaire with both sides set with the air staff assistant off. I end the Axis turn with no attacks planned. The allies conduct +40 air attacks on a variety of targets. The turn ends and I check the Allied Air Unit report. I confirm the air assistant is off. The air units are on Interdiction, air superiority and 1 unit is on combat support. Most of them are now reorganizing after this mass of air attacks. Does this happen because of 9.1.4 Air Superiority and Interdiction - "Impairing your opponent's ability to supply his force" and "units performing interdiction missions are subject to interdiction by enemy air units with air superiority missions" or is it something that I don't understand about the game?

RE: Air units

Posted: Tue Feb 20, 2018 4:30 am
by devoncop
Firstly....how many of the Allied attacks were Airfield attacks?I would guess quite a few. That forces Axis fighter planes up to defend their bases even if outnumbered and may be most of the reason for the chaos [:)]


RE: Air units

Posted: Tue Feb 20, 2018 10:39 am
by Lobster
ORIGINAL: echo9c

Most of them are now reorganizing after this mass of air attacks.

There are a few reasons this happens to a unit. Open the manual and do a search (the little magnifying glass towards the left top) for reorganizing. It would be helpful if, when you put the game cursor over a reorganizing unit, it would give a reason for the reorganizing status.


RE: Air units

Posted: Wed Feb 21, 2018 1:05 am
by echo9c
ORIGINAL: devoncop

Firstly....how many of the Allied attacks were Airfield attacks?I would guess quite a few. That forces Axis fighter planes up to defend their bases even if outnumbered and may be most of the reason for the chaos [:)]

I'm not sure how many were airfield attacks. I'll have to go back to the game, play another turn and have a look.

RE: Air units

Posted: Wed Feb 21, 2018 1:23 am
by echo9c
ORIGINAL: Lobster

ORIGINAL: echo9c

Most of them are now reorganizing after this mass of air attacks.

There are a few reasons this happens to a unit. Open the manual and do a search (the little magnifying glass towards the left top) for reorganizing. It would be helpful if, when you put the game cursor over a reorganizing unit, it would give a reason for the reorganizing status.

I understand the aspects of reorganizing, that's not my issue. I always played the earlier versions of Opart with the air assistant managing the air war. However TOAW IV with its time stamp and IMO a much easier system of managing time encouraged me into looking after the air war in addition to the ground war. I read warspite's post on his problems with the air force attacking and although I'm not sure if I'm having the same issue I couldn't find anything in the manual other then maybe rule 9.1.4, that explained why both the Allied and Axis are were doing all these attacks when I ended a turn, as I had not ordered any attacks, but I had set most of the units on air superiority and combat support. I hope this makes sense, its not always easy to explain what you mean in print. (I'll take face to face conversations with a couple of beers any day:) ) If anyone can explain whats going on, I'd appreciate it, if not, its not a show stopper for me. I just like to try understand the "why" of these things.