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RE: refuel bug

Posted: Sat Feb 17, 2018 3:56 pm
by rustysi
ORIGINAL: RichardAckermann

Cool finding. This game is still full of surprises after so many years.

Yeah, but this isn't WAD. So now that its known just don't do it.

RE: refuel bug

Posted: Sat Feb 17, 2018 6:33 pm
by ericv
ORIGINAL: Ackermann

Cool finding. This game is still full of surprises after so many years.
ORIGINAL: GetAssista

Yeah, good find!
I can second this one. Also manifests itself sometimes when you refuel your combat ships from merchants' bunkers. Some types of ships seem more prone to the shenanigans than the others. E.g. does not work for CVs or BBs refuelling each other, also it seems hard to replicate this for IJN ships (tried it in my test scenario just now).
On the other hand in my experience large Allied AKEs can sometimes generate fuel out of nowhere for combat ships if you have enough turns to cycle through. Had this happen in my AI games on a few occasions, yet to find the exact conditions for this to become possible.

It surprised me as well. I haven't tested this with the japanese or AKE's for that matter.

Lot's of things that still could be patched up in this beautiful game

RE: refuel bug

Posted: Sun Feb 18, 2018 1:29 pm
by witpqs
ORIGINAL: rustysi

ORIGINAL: RichardAckermann

Cool finding. This game is still full of surprises after so many years.

Yeah, but this isn't WAD. So now that its known just don't do it.
The good news is it can be avoided by just 'refuel before splitting' into separate TF's, if I understood correctly.

RE: refuel bug

Posted: Tue Feb 20, 2018 8:20 pm
by BBfanboy
The "bug" may be an illusion. I tried it several times and as the OP showed, the TFs showed max fuel range for each of the ships in the TF screen. BUT, if you look at the individual ship screen the Fuel % varies just as it would if some ships donated their fuel to completely fill others.

I don't know if the game engine uses (1) the ship fuel % or (2) the displayed fuel range to figure how far the ship can go without refuelling.

In the first instance, the exercise in transferring fuel gained nothing but used ops points, and when the ship with lowest fuel % gets to Bingo fuel the other ships will have to buddy-fuel it, wasting still more ops points.

In the second instance, the ship can go the complete fuel range displayed and it is indeed an exploit of the game engine.