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RE: Seeking an explanation

Posted: Sun Mar 18, 2018 9:32 pm
by zuluhour
One last note. After a short exchange off line I was admonished to reread the manual. Insightful as usual it was sage advice. I was
correct in the assumption naval search will not discover ships in port, disbanded in port, nor disbanded at a dot base. REF:10.1 and 10.2.
Here in lies the rub, you must consider recon when seeking ships not formed in task forces. Yes, another dimension. I have no
problem at all with this as I believe it allows one to conduct operations very similar to USN destroyer missions in the Solomon Islands.
In the real campaign you can see the destroyer squadrons forming after sundown, performing bombardments, interdictions etc. and
disbanded before dawn. I have the feeling this tactic can make one see red before it is fully understood and counter measures are
found.

ps. I have played Paul aka Ziggurat and my gut tells me he gets frustrated before he should. My apologies, no harm meant. You can always
PM me if you feel something is wrong or want an explanation. I'm no expert but a lot of stuff I have learned the hard way. Thank you
Lars, mad emperor in Denmark.

RE: Seeking an explanation

Posted: Mon Mar 19, 2018 7:49 am
by inqistor
You see this occurrence for several months now, and what exactly your fleet is doing?
You sent transport fleet, you know it will be intercepted, but where are your large ships, which would intercept enemy? Your bases north of Australia are empty. I see green dots all around Timor. You are sure, they are empty?
I see planes and ships at Darwin, while you already have troops ashore. What is Yamato doing? It should pay there visit, at least twice a week. It is July 42, not that Allies can do anything about it, unless they'll release whole CV fleet.

RE: Seeking an explanation

Posted: Sat Mar 24, 2018 5:09 pm
by rustysi
I do agree that hiding large assets could get really gamey, but it is up to you as the player to alleviate this by using your brain.

And this is exactly what I'm saying. Even with ships in port I often see the 'anchor' symbol to show ships are in the port without recon. Not that it gives direct info as to what's there, but I know something is 'home'. Now that could be as a result of 'intel' or something else, not sure. My point is that to hid 'heavy' vessels in 'plain' site is not conducive to the type of game I seek. As I said, "its playing the code", because as you know this is the result...
naval search will not discover ships in port, disbanded in port, nor disbanded at a dot base.
I don't have trouble with the first two, but do chafe at the last when relatively large numbers, and large ships are involved. The reason for that is quite simple too. Ports are normally well defended with radar, aircraft, and AAA, therby they'll be avoided by a naval search. This is not true of an undeveloped 'dot base'. Now that's not to say as you put it that 'a nav search' aircraft will spend much time lurking around and looking at said 'dot', but I think it may notice the 600lb gorilla lurking at the location. IOW, yeah it may easily miss a ship or two at such a locale, but parking a 'fleet' there should draw notice as the search passes by.

One other thing, you say that as Japan I have a sufficient 'recon' capability. I say nay sir. I don't have near enough to check every little dot base in the SRA or anywhere else for that matter. I do consider myself vigilent in doing as much as possible and I have those little company sized units jumping all over the place taking as many 'dot bases' as possible as soon as it is 'safe' for them to do so.

RE: Seeking an explanation

Posted: Sat Mar 24, 2018 8:50 pm
by zuluhour
I would answer respectfully, your not supposed to have enough assets, your naval search arcs are what they are, as in RL
your search a/c are not going to freewheel around avery atoll and island as this will leave holes in the patterns. If you are
afraid of running into a brace of destroyers, bring your own. This is not a new tactic nor a necessarily good one either.
Just a way of operating out of forward areas similar to the Guadalcanal actions. I have some interesting reads how the
USN handled the constant threats by air and surface forces. Dispersal is not the right term but conveys the meaning.
No offense, just a counter point.

**One last thought, all your aircraft are potential recon ships though pilot training is essential for better spotting. All the
dots are bases have people on them friendly or not to that players side. Just because there are no counters on them
does not mean they are valueless. I am playing a very meticulous Japanese player who is systematically denying me
use of them. I think its more fun as now those special comando type units are really valuable and FUN to use. I think if
the hexes were 5nm ground combat and naval bases could become far more complex but it would easier to see how
a forward installation and environs functioned.

**I reread this, it is not supposed to sound rude, I sound acerbic.

RE: Seeking an explanation

Posted: Sat Mar 24, 2018 9:22 pm
by geofflambert
He has a cruiser flotilla that you are not detecting but his cruiser flotillas search planes are finding your TFs just fine. What is it you are complaining about?

By the way, what the heck are you doing in northern Oz? Are you hunting for oil? Do you need more resources? Are you going to press gang some aborigines into your navy?

RE: Seeking an explanation

Posted: Sat Mar 24, 2018 9:42 pm
by Lowpe
ORIGINAL: rustysi
I do agree that hiding large assets could get really gamey, but it is up to you as the player to alleviate this by using your brain.

And this is exactly what I'm saying. Even with ships in port I often see the 'anchor' symbol to show ships are in the port without recon. Not that it gives direct info as to what's there, but I know something is 'home'. Now that could be as a result of 'intel' or something else, not sure. My point is that to hid 'heavy' vessels in 'plain' site is not conducive to the type of game I seek. As I said, "its playing the code", because as you know this is the result...
naval search will not discover ships in port, disbanded in port, nor disbanded at a dot base.
I don't have trouble with the first two, but do chafe at the last when relatively large numbers, and large ships are involved. The reason for that is quite simple too. Ports are normally well defended with radar, aircraft, and AAA, therby they'll be avoided by a naval search. This is not true of an undeveloped 'dot base'. Now that's not to say as you put it that 'a nav search' aircraft will spend much time lurking around and looking at said 'dot', but I think it may notice the 600lb gorilla lurking at the location. IOW, yeah it may easily miss a ship or two at such a locale, but parking a 'fleet' there should draw notice as the search passes by.

One other thing, you say that as Japan I have a sufficient 'recon' capability. I say nay sir. I don't have near enough to check every little dot base in the SRA or anywhere else for that matter. I do consider myself vigilent in doing as much as possible and I have those little company sized units jumping all over the place taking as many 'dot bases' as possible as soon as it is 'safe' for them to do so.

To tell you the truth, hiding ships in dot bases is an art Japan needs to learn if you hope to have any large ships survive into 1945. The timing of the disband to port is hideously important as movement, refueling, ops point burn and the phases of the turn become super important. Good night naval search can spot the task force before it disappears and sometimes for whatever reason the task force doesn't disband before the daytime air strikes can savage the fleet....

It is a super valid tactic and not gamey at all...but one you need to think about and plan for.

One counter is to have a group of bombers set to port strike low, commanders discretion with 10-20 percent on search. You can easily break a group of bombers/floats into thirds and cover quite a few bases. When the bombers come in low against ships disbanded into a dot base the results are exceptionally gratifying and damaging.

It is also easy to sweep several bases the same way and still provide local CAP using the settings.

Also have Iboats patrol across dot bases is effective against disbanded ships.

RE: Seeking an explanation

Posted: Mon Mar 26, 2018 8:03 pm
by cardas
It is a super valid tactic and not gamey at all...but one you need to think about and plan for.

How is it not gamey? There's no "attack ships at sea OR port" setting for aircraft so a player has to guess which setting they should use. Guess wrong and suddenly a task force becomes, in a sense, invincible. Now don't get me wrong, I'm fine with people making use of quirks of the game engine if both players agree with it. I don't blame anyone for using this tactic however it is still gamey as it relies on the binary nature of air group orders.

RE: Seeking an explanation

Posted: Mon Mar 26, 2018 9:02 pm
by BBfanboy
ORIGINAL: cardas
It is a super valid tactic and not gamey at all...but one you need to think about and plan for.

How is it not gamey? There's no "attack ships at sea OR port" setting for aircraft so a player has to guess which setting they should use. Guess wrong and suddenly a task force becomes, in a sense, invincible. Now don't get me wrong, I'm fine with people making use of quirks of the game engine if both players agree with it. I don't blame anyone for using this tactic however it is still gamey as it relies on the binary nature of air group orders.
Anything that can be done by either side pretty much equally should not be considered gamey. As you said, it is just a game quirk.

RE: Seeking an explanation

Posted: Mon Mar 26, 2018 9:14 pm
by Lowpe
ORIGINAL: cardas

There's no "attack ships at sea OR port" setting for aircraft

[&:], Sure there is.

RE: Seeking an explanation

Posted: Mon Mar 26, 2018 9:40 pm
by cardas
ORIGINAL: BBfanboy

Anything that can be done by either side pretty much equally should not be considered gamey. As you said, it is just a game quirk.
Okay, I would define gamey as something that relies on game mechanics to be possible and which wouldn't be a valid tactic in real life. I want to emphasize again that just because I think it's gamey doesn't mean I think it's necessarily wrong to make use of it.

ORIGINAL: Lowpe

[&:], Sure there is.
Ah, yes, the way I phrased it was a bit flawed and naturally interpreted in a way I didn't mean. Sorry about being unclear. What I meant is that if you are, say, at the Gilbert Islands you can sweep the area with naval search and just use naval attack to hit shipping in the area. You can't efficiently do that and have recon plus port attacks against ships at the small atolls at the same time. In a real world scenario anchoring at one of these small islands would hardly hide them from the naval search, right?
Clearing out ships disbanded like that seems more of a hassle than it ought to be. You can, in theory, naval attack + naval search + port attack with a single group. To recon a base to find disbanded ships you need an entirely separate group though which won't participate in the port attacks. Or have I been doing something wrong/overlooking something?

RE: Seeking an explanation

Posted: Thu Mar 29, 2018 8:05 am
by zuluhour
ORIGINAL: cardas
ORIGINAL: BBfanboy

Anything that can be done by either side pretty much equally should not be considered gamey. As you said, it is just a game quirk.
Okay, I would define gamey as something that relies on game mechanics to be possible and which wouldn't be a valid tactic in real life. I want to emphasize again that just because I think it's gamey doesn't mean I think it's necessarily wrong to make use of it.

ORIGINAL: Lowpe

[&:], Sure there is.
Ah, yes, the way I phrased it was a bit flawed and naturally interpreted in a way I didn't mean. Sorry about being unclear. What I meant is that if you are, say, at the Gilbert Islands you can sweep the area with naval search and just use naval attack to hit shipping in the area. You can't efficiently do that and have recon plus port attacks against ships at the small atolls at the same time. In a real world scenario anchoring at one of these small islands would hardly hide them from the naval search, right?
Clearing out ships disbanded like that seems more of a hassle than it ought to be. You can, in theory, naval attack + naval search + port attack with a single group. To recon a base to find disbanded ships you need an entirely separate group though which won't participate in the port attacks. Or have I been doing something wrong/overlooking something?
Ah, yes, the way I phrased it was a bit flawed and naturally interpreted in a way I didn't mean. Sorry about being unclear. What I meant is that if you are, say, at the Gilbert Islands you can sweep the area with naval search and just use naval attack to hit shipping in the area. You can't efficiently do that and have recon plus port attacks against ships at the small atolls at the same time. In a real world scenario anchoring at one of these small islands would hardly hide them from the naval search, right? Clearing out ships disbanded like that seems more of a hassle than it ought to be. You can, in theory, naval attack + naval search + port attack with a single group. To recon a base to find disbanded ships you need an entirely separate group though which won't participate in the port attacks. Or have I been doing something wrong/overlooking something?

Last post on this. Many of the island masses shown on the map represent hundreds of smaller islands and island groups. Naval search aircraft are
not going to deviate from their arcs to search them all, this is a job for recon. There will be no smoke or wakes to follow nor building complexes
or emplacements to see.

*last comment, I promise. Use aircraft on cruisers to recon, commanders discretion if your lazy, and enter the world of discovery. I have several tactics
to defeat this this and to use it. I ain't sharing everthing for Christmas sake.

RE: Seeking an explanation

Posted: Thu Mar 29, 2018 10:15 am
by BBfanboy
zuluhour: I ain't sharing everthing for Christmas sake.
Santa gave you some sake for Christmas and told you not to share it? Was it medicinal sake with a little "weed" in it? How good do we have to be to get some? [:)]

https://boutiquejapan.com/sake101/

RE: Seeking an explanation

Posted: Thu Mar 29, 2018 2:35 pm
by zuluhour
Zulu HQ always share....

Image

RE: Seeking an explanation

Posted: Sat Mar 31, 2018 1:04 pm
by rustysi
afraid of running into a brace of destroyers,

Not afraid of running into a braced of destroyers. Do bring my own, and if said 'brace' was hidden in a 'dot' base have no problem. Just don't hide the KB there.
To tell you the truth, hiding ships in dot bases is an art Japan needs to learn if you hope to have any large ships survive into 1945.

While I understand what you're saying, its a tactic I'll not use. Nor will my opponents for that matter. I will not hide large combat naval vessels at 'dot' bases.
You can easily break a group of bombers/floats into thirds and cover quite a few bases.


Not easily as units suffer from poor leaders in the component 'groups'. And no I don't have the PP's to correct this, too few points, too many needs. I do in fact do this with recon units though.
Also have Iboats patrol across dot bases is effective against disbanded ships.

Rule of thumb... Subs stay clear of shallow water.
There's no "attack ships at sea OR port"

You can do this in the game. Set for 'naval attack', this allows for a secondary attack, set that to port.

Lowpe, I do respect you as a player and your play, but here we'll just have to disagree. I just can't get my mind wrapped around 'hiding' such large naval units at such locations, sorry.

RE: Seeking an explanation

Posted: Mon Apr 09, 2018 7:10 pm
by mmoaorrke
As the opponent in question and since our game is on pause while Paul advertises for a replacement player, (and I hope we get one), to possibly clear up any misconceptions on my play, and since I found this post today, I thought it would be a good idea to reply to this thread. I'm certainly not the best player, there are many better in the various AARs, some of which posted here. I don't have the password, that would be just wrong. Doubt it is glitchy AI. Not using dot bases. I have over the last 2 years read a bunch of AARs and for any new player, there are ALOT of good tips and ideas in them. I even picked up a new tactic in this thread (thanks zulu) in the discussion about using dot bases for ambushes. One of the tips I picked up in one of the AARs (I forget whose it was, so can't give proper credit) was how to improve chances for mid-ocean intercepts. In the interest of giving back, and since it seemed to work so well it frustrated Paul, using the patrol feature, max reaction range, good commanders, and a bit of luck I've been able to make a few. In addition, I've also been a little late to some invasions but intercepted after the unload phase. Paul did fool me once at Perth, I transferred alot units but it was a false intel as that is when he landed at Wyndahm. Once he landed there and went for Darwin it was pretty obvious that was his supply source and where additional TFs would be coming. With allied intel, guessing intentions, some sub contacts (I always read the intel, watch the combat replay and read the combat report and take copious notes) in the port and between there and enemy ports I think that is what led to the intercept example in question. That (intel and sub contacts) would not show detection levels if I understand the game mechanic. I won't say which route but as someone pointed out, search arcs are important (e.g., day and night on patrolling TFs). As to it happening frequently, I think as the allied player and knowing generally where the enemy is going in the first part of the game, increases chances.
Mark

RE: Seeking an explanation

Posted: Mon Apr 09, 2018 8:44 pm
by BBfanboy
Mark, thanks for weighing in and giving your perspective. Doing a lot of homework on Intel and animations definitely pays off in this game.

Just one suggestion from a guy who has had some training on written communications - continuous text gets very hard for the human eye to follow. Even if the rule of one idea per paragraph is being followed it is a good idea to put in breaks with the "Return" key every two or three lines. Old guys like me have the additional problem that our ability to concentrate on tasks like reading small text is less than it used to be, so I would greatly appreciate the breaks that allow my brain to landmark where I am in the stream!

Image

RE: Seeking an explanation

Posted: Thu Apr 12, 2018 2:45 pm
by rustysi
ORIGINAL: mmoaorrke

As the opponent in question and since our game is on pause while Paul advertises for a replacement player, (and I hope we get one), to possibly clear up any misconceptions on my play, and since I found this post today, I thought it would be a good idea to reply to this thread. I'm certainly not the best player, there are many better in the various AARs, some of which posted here. I don't have the password, that would be just wrong. Doubt it is glitchy AI. Not using dot bases. I have over the last 2 years read a bunch of AARs and for any new player, there are ALOT of good tips and ideas in them. I even picked up a new tactic in this thread (thanks zulu) in the discussion about using dot bases for ambushes. One of the tips I picked up in one of the AARs (I forget whose it was, so can't give proper credit) was how to improve chances for mid-ocean intercepts. In the interest of giving back, and since it seemed to work so well it frustrated Paul, using the patrol feature, max reaction range, good commanders, and a bit of luck I've been able to make a few. In addition, I've also been a little late to some invasions but intercepted after the unload phase. Paul did fool me once at Perth, I transferred alot units but it was a false intel as that is when he landed at Wyndahm. Once he landed there and went for Darwin it was pretty obvious that was his supply source and where additional TFs would be coming. With allied intel, guessing intentions, some sub contacts (I always read the intel, watch the combat replay and read the combat report and take copious notes) in the port and between there and enemy ports I think that is what led to the intercept example in question. That (intel and sub contacts) would not show detection levels if I understand the game mechanic. I won't say which route but as someone pointed out, search arcs are important (e.g., day and night on patrolling TFs). As to it happening frequently, I think as the allied player and knowing generally where the enemy is going in the first part of the game, increases chances.
Mark

Thanks for the clarification. Also, good job keeping your opponent off balance.