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RE: Subs! Again! tweaking strongly recommended
Posted: Thu Mar 22, 2018 7:33 am
by PvtBenjamin
I was a statistics major and I can tell you it ain't likely but possible (.008) [:(]
I didn't realize 0 lv subs still have a 20% dive against lv 2 destroyers - appreciate the info but ughh
RE: Subs! Again! tweaking strongly recommended
Posted: Thu Mar 22, 2018 7:49 am
by Taxman66
The base chance for a dive is 40%, +/- 10% per level.
It does seem to come in waves where you'll either string a bunch of successful attacks or a string a bunch of dives in a row.
RE: Subs! Again! tweaking strongly recommended
Posted: Thu Mar 22, 2018 8:07 am
by PvtBenjamin
Thanks
It does seem to come in waves. I'm going to start monitoring this more closely.
Intelligence also seems to come in waves. Is there any reason for that?
RE: Subs! Again! tweaking strongly recommended
Posted: Thu Mar 22, 2018 8:23 am
by PvtBenjamin
ORIGINAL: Taxman66
The base chance for a dive is 40%, +/- 10% per level.
It does seem to come in waves where you'll either string a bunch of successful attacks or a string a bunch of dives in a row.
I didn't follow these changes are closely as I should have, just complained about them [:o]
So a lv 1 sub vs lv 1 destoyer is 40%?
Is a lv 1 sub vs a lv 0 destoyer 50%?
lv 2 sub vs lv 0 60%?
RE: Subs! Again! tweaking strongly recommended
Posted: Thu Mar 22, 2018 9:37 am
by Taxman66
Yes, which is why it is important to research ASW if you want to counter them.
Note if the ASW is higher than the sub the chance to dive goes down. This is how it always was supposed to work. There was a bug where the ASW wasn't reducing the chance, though the base was 20% it only went up with the sub level and didn't care about the ASW. So subs were getting 60% and 70% dive chances (at lvl 4 & 5) no matter what the ASW was.
RE: Subs! Again! tweaking strongly recommended
Posted: Thu Mar 22, 2018 4:17 pm
by LLv34Mika
Another strange thing...
a motor torpedo boat has an attack value vs subs of 3 (without any ASW research), destroyers only 1
so if you invest two chits into ASW that's the equal of 5 motor torpedo boats. If you lose them they are easy, cheap and fast to replace. So all you have to do is "block" subs with your light cruisers and destroyers and then slowly get your torpedo boats near.
But to be honest... I still don't get it. A destroyer is the most effective thing vs a sub.
I could still live with those diving subs... even 50% is fine for me. But then increase the destroyer attack value to 2 again and let those subs stop diving as soon as supply drops to 0 (or if they are below str 5 - both ok for me)
RE: Subs! Again! tweaking strongly recommended
Posted: Thu Mar 22, 2018 4:39 pm
by Taxman66
The UK can only buy 3 Motor Torpedo boats; and they are slow as sin, and as thin as tissue paper if they encounter anything other than a sub.
RE: Subs! Again! tweaking strongly recommended
Posted: Thu Mar 22, 2018 4:40 pm
by PvtBenjamin
The motor speed boat with a Maritime will make them think twice about Sealion [X(] limited range on Motor tho
I just had another situation were a 1 str lv 0 sub dove 3 times in a row vs 10 str 1 lv 1 destoyers
So yesterday I had a .008 probability and today a .027 probability.
Is it possible there is a glitch were once subs dive the probability of them diving increases?
I'm seeing alot of 3,4 even 5 in a row dives.