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RE: Random Questions from a New Player

Posted: Mon Jul 09, 2018 1:29 pm
by HansBolter
ORIGINAL: dorsey

ORIGINAL: BBfanboy

ORIGINAL: dorsey

Guys, now I have a real problem.

With the patch, the windowed display is cutting off the bottom of the screen. When I check out a base, for example, I can't see the industry options.

I was searching the forum, and saw that the beta ends in "-w" when viewed in properties through the shortcut - I read that removing this move the game back to full screen mode. However, when I tried that, the game wouldn't launch. Does anyone have a suggestion?
When you install the game it puts a shortcut on your desktop. THIS IS NOT THE GAME SHORTCUT. It points to the Autorun.exe which opens a menu box that allows you to open the editor, the manual, search for updates or ... launch the game. The switches do not work with this shortcut.

Use Windows Explorer (or whatever they call it now) to navigate your file system until you find the War in the Pacific Admiral Edition.exe file. Right click on it and choose "create shortcut". Drag this shortcut to your desktop and then start the process of installing switches in the correct shortcut.

There is a whole series of posts in the Tech Section about switches, what they do, and how to put them into your shortcut. You can launch the game without the switches but it is likely to be really wonky, especially if you are using Win 10.

That didn't work unfortunately.

I found the exe file in the directory, created a shortcut and moved it to the desktop. That indeed solved the display problems, but the game was unpatched.

It seems the only way I can run the beta patch is to use the shortcut on the desktop created by the beta installer. When I try to remove the "-w" command from the properties screen in the beta patch shortcut, the game won't launch.

The beta patches create a subfolder that the beta executable is located in.
Move the beta executable file out of the beta subfolder and into the main game folder and set up a shortcut linked to it to launch the game.


RE: Random Questions from a New Player

Posted: Tue Jul 10, 2018 3:43 am
by dorsey
ORIGINAL: HansBolter




The beta patches create a subfolder that the beta executable is located in.
Move the beta executable file out of the beta subfolder and into the main game folder and set up a shortcut linked to it to launch the game.


I got it!!! It took me forever, but thanks so much!

Last question, for a while at least. :)

From the tracker, I downloaded all the ships, but the CSV file doesn't have the ship speeds or tonnage. That would be extremely helpful to organize convoys. Is that information available in downloadable form somewhere?

I was looking around in the WITP folders--I thought it must be in there somewhere, but I didn't see it.

RE: Random Questions from a New Player

Posted: Tue Jul 10, 2018 9:01 am
by Chickenboy
Dorsey,

Since you're just getting started, I'd encourage you to not get stuck 'down in the weeds' in terms of ship draft, supply ship speeds and other tracker esoterica. Get a feel for how the first few turns feel and actually run them. Tracker and the other detailed questions can come later. As the Allied player, you can do just fine without Tracker altogether. Don't let data overload be a resistance.

RE: Random Questions from a New Player

Posted: Tue Jul 10, 2018 9:26 am
by pws1225
+1

RE: Random Questions from a New Player

Posted: Tue Jul 10, 2018 10:37 am
by btd64
+2

RE: Random Questions from a New Player

Posted: Wed Jul 11, 2018 2:37 pm
by rustysi
As the Allied player, you can do just fine without Tracker altogether.

Agreed. For me as a JFB, I don't use tracker and things work well. So far anyway.[:D]

RE: Random Questions from a New Player

Posted: Wed Jul 11, 2018 3:20 pm
by HansBolter
It will be a long way into the game before you have the luxury of grouping transports with common speed, endurance and capacity.

The Allied shipping starts the game extremely dispersed. You will spend the first few turns combing every port to find the transports you need to get started heading back to main supply and troop hubs.

My current game is in Feburary '45 and since early '44 I have enjoyed the luxury of creating efficient transport TFs with common speed, endurance and capacity.

Early on, grouping by common speed is about the best you can hope for.

As others have commented don't get too caught up in min/maxxing and enjoy the ride.

RE: Random Questions from a New Player

Posted: Wed Jul 11, 2018 3:49 pm
by rustysi
The Allied shipping starts the game extremely dispersed. You will spend the first few turns combing every port to find the transports you need to get started heading back to main supply and troop hubs

Same for Japan. Aka, 'Operation Red Cloud'.[:D]

RE: Random Questions from a New Player

Posted: Sat Jul 14, 2018 3:30 pm
by Joqqemanzinho
Not sure where to ask this question, but since I too am a new player with questions (not so much random, more stupid), maybe this would not be a bad place to ask them:

I've played a bit of Warplan Orange, and while there are similarities, the dominance of airplanes of large areas of the map is a huge difference. My question is: what sort of strategies should I focus on to keep my supply lines and important infrastructure at least somewhat safe? Patrol planes seem to work well for some areas, but when it comes to offensives especially at the start of the war, I hesitate about whether I should try to get AA units around as much as possible, or just build lots of forward airfields up so I can move fighter squadrons there. What sort of weight should I give to either option and what other options am I missing here? Thanks in advance and sorry if I hijacked this thread and pulled it off-topic.

RE: Random Questions from a New Player

Posted: Sat Jul 14, 2018 3:35 pm
by RangerJoe
AAA units will shoot in day time or night time while fighters can be swept aside. Have planes discover the subs and then have dedicated and well trained ASW task forces to kill/cripple the subs. Keep a fleet search going ti protect against commerce raiders and they can also detect subs.

If bmbers are coming in unescorted, then kill them with fighters.

RE: Random Questions from a New Player

Posted: Sat Jul 14, 2018 3:42 pm
by Joqqemanzinho
Alright, so mixture of both at all times. Thanks a lot man, very much appreciated.

RE: Random Questions from a New Player

Posted: Sat Jul 14, 2018 8:20 pm
by GetAssista
ORIGINAL: Joqqemanzinho
My question is: what sort of strategies should I focus on to keep my supply lines and important infrastructure at least somewhat safe? Patrol planes seem to work well for some areas, but when it comes to offensives especially at the start of the war, I hesitate about whether I should try to get AA units around as much as possible, or just build lots of forward airfields up so I can move fighter squadrons there. What sort of weight should I give to either option and what other options am I missing here? Thanks in advance and sorry if I hijacked this thread and pulled it off-topic.

Most of planes have limited range, up to 10-12 hexes in case of the bulk of the 2engine bombers. And they need airfields to operate from. So during offensives at the start of the war (means Japan here and later) you try to capture those airfields earlier, plus you provide aircover to your amphibious invasions with your land based or carrier fighters. Not all invasions, because frankly Allied air is weak at that time. That's about it.
When things settle down and you have frontlines in Burma/India, Aleuteans, Solomons there will be enough time to shuffle AA units to cover your oil/fuel producing centers, your main ports closer to the frontline like Singapore or Rabaul, and your masses of land troops mainly in Burma. Fighters remain your main air asset throughout the war, and it is fighters that are prioritized for accelerated research and pilot training. Would not be enough anyway, but bits help
Alles have it easier, they get great AA and progressively better planes as time goes by, and they don't need to protect industry, only their troops/ships/offensive airfields

RE: Random Questions from a New Player

Posted: Tue Jul 17, 2018 1:22 pm
by dorsey
ORIGINAL: RangerJoe

AAA units will shoot in day time or night time while fighters can be swept aside. Have planes discover the subs and then have dedicated and well trained ASW task forces to kill/cripple the subs. Keep a fleet search going ti protect against commerce raiders and they can also detect subs.

If bmbers are coming in unescorted, then kill them with fighters.

How do you get "well trained ASW" ships? It seems so many start the war with abysmal training, and I don't see a way to increase their experience other than using them and waiting for it to VERY slowly creep up.

RE: Random Questions from a New Player

Posted: Tue Jul 17, 2018 1:42 pm
by Alfred
ORIGINAL: dorsey



How do you get "well trained ASW" ships? It seems so many start the war with abysmal training, and I don't see a way to increase their experience other than using them and waiting for it to VERY slowly creep up.

Naval training is not like pilot training. There are only two naval "skills" to be trained up; night and day ship experience. The type of combat is irrelevant.

There are only two ways to increase ship experience:

(a) "shakedown" cruises will raise very low experience levels. The experience gain is capped according to type of vessel. Plus even the best cap is limited to below 50%

(b) combat. Night combat will increase the ship's night experience level, day combat increases the day experience level. To benefit ships must participate in combat. A ship which is in a TF which engages in combat but the ship itself did not participate in the combat of the TF, will not increase its experience level.

Alfred

RE: Random Questions from a New Player

Posted: Tue Jul 17, 2018 1:56 pm
by dorsey
The manual says: "6.3.7 SHAKEDOWN CRUISES It can be useful to run a week or two long shakedown cruise, when a ship is first commissioned. Many ships come into the game with very small combat experience. "

But how do you order one of those, and are there any general guidelines of what max results are?

RE: Random Questions from a New Player

Posted: Tue Jul 17, 2018 2:12 pm
by Alfred
A shakedown cruise is sailing from A to B.
 
Alfred

RE: Random Questions from a New Player

Posted: Tue Jul 17, 2018 2:25 pm
by GetAssista
ORIGINAL: dorsey
The manual says: "6.3.7 SHAKEDOWN CRUISES It can be useful to run a week or two long shakedown cruise, when a ship is first commissioned. Many ships come into the game with very small combat experience. "

But how do you order one of those, and are there any general guidelines of what max results are?
Just being at sea can increase your crew's experience, but only up to some limit. AFAIR it is 45 in both day and night

RE: Random Questions from a New Player

Posted: Tue Jul 17, 2018 2:30 pm
by inqistor
So, does bombarding some stranded remnants of LCU, starving at the coast, increase ship's crew experience?

RE: Random Questions from a New Player

Posted: Tue Jul 17, 2018 2:37 pm
by GetAssista
ORIGINAL: inqistor
So, does bombarding some stranded remnants of LCU, starving at the coast, increase ship's crew experience?
Almost nonexistent. I've seen some +1s with my daily bombardments of AI for several months but very rare. They could also earn it firing on recon planes maybe. AI did not bomb at that point, but search was there sometimes

RE: Random Questions from a New Player

Posted: Tue Jul 17, 2018 2:44 pm
by Kull
ORIGINAL: dorsey

Hi everyone, I briefly played this game many years ago, and now am coming back (I even bought it a second time!). I have the latest patch (including beta), the tracker, and am on my way with the Allies vs. AI Japan.

In case you weren't aware, the scripted AI has been significantly enhanced, but you'll need to update that separately. Can either update all scenarios or - easier - just the one you want to play.