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RE: Tanks losses due to "accident" - why?

Posted: Mon Oct 08, 2018 11:49 am
by Khanti
When you look at the tips in the editor it says that 0.05% is 5%, but in fact it's not. So I assume the creator wanted to have slight chance to auto destroying some units in game (in earlier DC series games armored and air units are affected, in Barbarossa only armored, as there is no real planes here).

German tanks replacements are also diminishing, which is contrary to what I believe was in RL. As you look at replacements table you will see that with every replacement wave there is overall less tank replacements (15->10->5->-5->5 / 22->15->15->10->10 / 5->5->5->5->5). So instead of heavy losses diminishing German motorized armies there are supernatural "accidents" and lowered factory output that kills your profits ;-)

And I'm not talking about other things that affect the armored units like combat losses and mechanical breakdowns (based on mileage).

So overall: 50% destroyed tanks WITHOUT enemy fire is something rather weird. These tanks are not broken down (for repairs) but just killed (removed from play).


PS: Suggested Ger tank replacements (as I have done in my copy of std scenario)

PzII 15->15->10->5->5........[+10]
PZIII 22->15->15>15->15....[+10]
PZIV 5->5->10->10->10.......[+15]

RE: Tanks losses due to "accident" - why?

Posted: Mon Oct 08, 2018 1:00 pm
by Oberst_Klink
I am still evaluating the combat value table... I will try to get the excel sheet ready this week, incl. auto-calculation for new types one wishes to include in further scenarios. I did notice quite a few discrepancies though... I am sure Cameron will be able to clarify them.

Klink, Oberst

RE: Tanks losses due to "accident" - why?

Posted: Mon Mar 25, 2019 1:24 pm
by Bamilus
I understand from posts above that accident losses are set by default to 50%. While I agree that's excessive (since the tanks are just removed permanently), I'm wondering if anyone cam confirm that lowering the value won't significantly impact game balance over course of entire game. I'd hate to start a game, make these setting changes, and then find out it imbalances game because game is supposed to be balanced around a 50% accident rate. Can anyone who has played a full campaign add some clarity?

RE: Tanks losses due to "accident" - why?

Posted: Tue Apr 23, 2019 11:46 am
by Bamilus
Welp, played a first game on normal and won sudden death victory without modifying. This leads me to believe that editing the value would make the game incredibly easy.