RE: Tanks losses due to "accident" - why?
Posted: Mon Oct 08, 2018 11:49 am
When you look at the tips in the editor it says that 0.05% is 5%, but in fact it's not. So I assume the creator wanted to have slight chance to auto destroying some units in game (in earlier DC series games armored and air units are affected, in Barbarossa only armored, as there is no real planes here).
German tanks replacements are also diminishing, which is contrary to what I believe was in RL. As you look at replacements table you will see that with every replacement wave there is overall less tank replacements (15->10->5->-5->5 / 22->15->15->10->10 / 5->5->5->5->5). So instead of heavy losses diminishing German motorized armies there are supernatural "accidents" and lowered factory output that kills your profits
And I'm not talking about other things that affect the armored units like combat losses and mechanical breakdowns (based on mileage).
So overall: 50% destroyed tanks WITHOUT enemy fire is something rather weird. These tanks are not broken down (for repairs) but just killed (removed from play).
PS: Suggested Ger tank replacements (as I have done in my copy of std scenario)
PzII 15->15->10->5->5........[+10]
PZIII 22->15->15>15->15....[+10]
PZIV 5->5->10->10->10.......[+15]
German tanks replacements are also diminishing, which is contrary to what I believe was in RL. As you look at replacements table you will see that with every replacement wave there is overall less tank replacements (15->10->5->-5->5 / 22->15->15->10->10 / 5->5->5->5->5). So instead of heavy losses diminishing German motorized armies there are supernatural "accidents" and lowered factory output that kills your profits
And I'm not talking about other things that affect the armored units like combat losses and mechanical breakdowns (based on mileage).
So overall: 50% destroyed tanks WITHOUT enemy fire is something rather weird. These tanks are not broken down (for repairs) but just killed (removed from play).
PS: Suggested Ger tank replacements (as I have done in my copy of std scenario)
PzII 15->15->10->5->5........[+10]
PZIII 22->15->15>15->15....[+10]
PZIV 5->5->10->10->10.......[+15]