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RE: Board game style mod
Posted: Mon Oct 22, 2018 9:20 pm
by budd
I use JSME but i still have both versions installed and had the mod loaded on my Matrix version and it shows for the steam version. If your not using JSME i think you could just drop the files into the graphics override folder which should be in Steam/steamapps/common/The operational art of war/ Graphics overrride.
RE: Board game style mod
Posted: Tue Oct 23, 2018 11:33 am
by rocketman71
@RealChuckB: Do you have a folder called "Graphics Override" in the MyDocuments folder and that's all needed to work?
@Budd: I have put the mod files in the folder you suggested. Should all the files be in a folder or just at the root level?
RE: Board game style mod
Posted: Tue Oct 23, 2018 4:26 pm
by budd
Drop all the files directly into the graphics override and start a game to check it out.
RE: Board game style mod
Posted: Tue Oct 23, 2018 6:00 pm
by rocketman71
That is how I have it now and it doesn't work. I previously had the Matrix version installed on the C-partition of a hybrid drive, but now the Steam version on the D-partition. I noticed that when I uninstalled the Matrix one that all files didn't delete. I tried to manually find/delete all, but I suspect something is still around to mess things up. I might just overwrite the basic graphics with the mod and if I ever want to revert to the original I'll reinstall the game instead.
RE: Board game style mod
Posted: Tue Oct 23, 2018 8:10 pm
by budd
Sorry it didn't work, I currently have the files in documents/mygames/the operational art of war/graphics override and it's works for both installs, which surprised me when I started the steam version. I do use JSME which I installed in the mygames/operational art of war main directory.
RE: Board game style mod
Posted: Wed Oct 24, 2018 3:36 pm
by rocketman71
I finally got it to work. I was sure I had deleted the TOAW folder from "MyGames" when I was about to install the Steam version. Maybe I didn't or maybe the Steam version installs there too (which would be strange)? Anyway, putting the files in the MyGames folder (which contains more than just the "override") worked. I was under the impression that Steam always handled everything within the Steam folder structure and not elsewhere, but I was wrong. All is well that ends well [:)]
RE: Board game style mod
Posted: Wed Oct 24, 2018 4:21 pm
by gliz2
This is a AMAZING ART bro. Kudos to You for Your efforts

RE: Board game style mod
Posted: Wed Oct 24, 2018 6:03 pm
by stolypin
I've downloaded this but cannot get the RAR file to open. I've tried three different unzipping apps without success.
Anyone have a suggestion?
RE: Board game style mod
Posted: Wed Oct 24, 2018 6:08 pm
by budd
RE: Board game style mod
Posted: Wed Oct 24, 2018 6:23 pm
by stolypin
RE: Board game style mod
Posted: Wed Oct 24, 2018 6:36 pm
by rocketman71
ORIGINAL: gliz2
This is a AMAZING ART bro. Kudos to You for Your efforts
Hear, hear! Truly a work of art. That's why I so desperately wanted it to work. Kudos to the maker [&o]
RE: Board game style mod
Posted: Fri Nov 02, 2018 11:18 pm
by Cabido
Thanks for the kind feedbacks. I've just updated the page with a new interface mod.

RE: Board game style mod
Posted: Tue Nov 06, 2018 6:34 pm
by Cabido
For those who have downloaded version 1.2 of the mod, here are new cursors (already added to version 1.2.1). These make it easier to distinguish hotspots and movement vs selection functions. They are fancier too. You need to place them in your Cursors folder under Graphics Override. Delete circlesc.cur and cursor1.cur; you should have circlesc.ani, cursor1.ani and crosshai.cur files in this folder.
RE: Board game style mod
Posted: Wed Nov 07, 2018 1:36 am
by gwgardner
I very much enjoy your mod. Thanks for the updates.
May I ask why the dense urban has a white circle around it? It is the only graphic that seems out of keeping with the rest of the mod, to me.
RE: Board game style mod
Posted: Wed Nov 07, 2018 7:20 am
by Rasputitsa
ORIGINAL: gwgardner
I very much enjoy your mod. Thanks for the updates.
May I ask why the dense urban has a white circle around it? It is the only graphic that seems out of keeping with the rest of the mod, to me.
Is this not part of update v4.1, as I have noticed that it appears when you get a battle report and it highlights the battle hex. I don't know if it's adjustable, e.g. is there an off key ?
RE: Board game style mod
Posted: Wed Nov 07, 2018 4:05 pm
by Cabido
gwgardner is right. It's part of the mod. I may change it at some point, but it's not that easy. I have tried to create the look of hand drawn board, so as to give a greater impression of a real board game, since we cannot play with perspective or lighting. I could not simply change the drawing style of the dense urban completely (to keep a coherent look) and I have to deal with color limitations, since urban hexes are frequently placed over hills, forest, open, desert, etc. You have to get a color that fits well all those different tonalities. Density alone wasn't enough to distinguish - clearly - a dense urban hex from an urban hex when placed side by side. Since some games use circles to identify cities and dense urban tend to be very important hexes, for their huge defensive bonus and for being, usually, convergence points of roads and railroads, circling was a solution to highlight them as well as defining their borders with relation to urban hex.
Anyway, I may try to find a different solution, at some point, and upload it as an option.
RE: Board game style mod
Posted: Thu Nov 08, 2018 1:57 pm
by Rasputitsa
Ooops, looking at the wrong white circle ! [&:]
RE: Board game style mod
Posted: Thu Nov 08, 2018 10:11 pm
by sPzAbt653
For what it's worth concerning urban and dense urban graphics, I was working on SC3 graphics mods and tried a few variations of urban graphics taken from old board game styles, and none of them looked very nice. I had noticed that some board games used simple circles [as you mention] so I tried them and liked the results enough to use them [as seen below].
Not trying to influence anything, just discussing it [:)]

RE: Board game style mod
Posted: Fri Nov 09, 2018 6:12 pm
by Cabido
Primitive forms are always an elegant solution. Spheres work very well for cities when we have a low scale map. In a large scale one, we would have multiple spheres for a single city, so it wouldn't work. TOAW uses multiple scales, so we have to find a middle ground.
RE: Board game style mod
Posted: Sat Nov 10, 2018 1:34 am
by rhinobones
Much prefer Cabido’s graphics. His graphics design seem to enhance play of the game.
Regards, RhinoBones