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RE: Can someone explain why this division won't recombine?
Posted: Mon Sep 03, 2018 5:08 pm
by BillBrown
When I tested it, I got this result:
The Division can be rebuilt even though the parent is set to West Coast and
the children are set to Southwest Pacific.

RE: Can someone explain why this division won't recombine?
Posted: Mon Sep 03, 2018 5:10 pm
by btd64
Exactly....GP
RE: Can someone explain why this division won't recombine?
Posted: Mon Sep 03, 2018 7:25 pm
by PaxMondo
ORIGINAL: GetAssista
Succesively upgrading regiments is a very useful tactics when you lack full complement of new squads. Speeds up the ability for about half a year for Allies depending on nation, so "never ever" is not a good advice here.
Then, 3 regiments are not as resistant to damage as is a full division, and great commanders for regiments are harder to come by. So it is not full eqiuvalence.
Yes, but for me the risk of not being able to re-combine is greater than the benefit of getting 1 regiment upgraded a few months earlier. Moreso now when we essentially have lost dev support, so a savegame 'save' from a dev is now far from guaranteed.
RE: Can someone explain why this division won't recombine?
Posted: Mon Sep 03, 2018 8:07 pm
by BBfanboy
ORIGINAL: inqistor
Looks ok to me. When have you split it?
My guess is, one of the devices have not upgraded. It's hard to check, because there are few devices with exactly the same name, but different production numbers, or something like that. Are you using beta patch? It shows which devices can upgrade.
There could be something to this. IIRC while I was in the editor there are different devices called "scout car" and "halftrack", which are meant to be assigned to different nationalities, i.e. different pools. Open the Editor and look at the mod and see if different device numbers are involved for the same device slot. Shouldn't happen with a division formed and then split, but when tinkering in the database things can get squirrelly.
Having said that, the data error that was mentioned sounds like the most likely culprit.
RE: Can someone explain why this division won't recombine?
Posted: Mon Sep 03, 2018 8:14 pm
by dave sindel
ORIGINAL: BillBrown
When I tested it, I got this result:
The Division can be rebuilt even though the parent is set to West Coast and
the children are set to Southwest Pacific.
Bill, I tested your theory of changing the status of the 3 units, and it didnt make a difference. It's not a big deal, I can use these 3 on garrison duty along the coast of China in places like Foochow and Wenchow and Hangchow.
RE: Can someone explain why this division won't recombine?
Posted: Mon Sep 03, 2018 9:45 pm
by Lokasenna
Can you repeat the original post, but this time with the TOE of the units showing instead of the current status of the unit? I am wondering if there is somehow a difference in the subunit TOEs.
RE: Can someone explain why this division won't recombine?
Posted: Mon Sep 03, 2018 11:13 pm
by CaptBeefheart
It's a longshot, but did you click "unit organization" for each of the three division pieces? You seem light on engineers and I wonder if there's a fragment of forgotten engineers sitting on a beach somewhere drinking maitais with the nurses while their poor brethren slog it out in China.
[EDIT: I see NY59Giants had this idea above.]
By the way, it can dangerous having all three division pieces on "upgrade allowed." One of those might get 57mm AT guns and it'll take a lot of effort to sort that out. Stockpiling 57mm guns is another solution, though.
Cheers,
CC
RE: Can someone explain why this division won't recombine?
Posted: Mon Sep 03, 2018 11:19 pm
by Lowpe
What is not mentioned is what version of the game, if the beta is being used, and if this is a modded game.
The latest game release with the beta will show a double asterisk when there is a device type that is preventing a splinter rebuild like pictured below.
An equal sign would denote an upgrade available. For example: **=

RE: Can someone explain why this division won't recombine?
Posted: Mon Sep 03, 2018 11:32 pm
by BillBrown
ORIGINAL: Lowpe
What is not mentioned is what version of the game, if the beta is being used, and if this is a modded game.
The latest game release with the beta will show a double asterisk when there is a device type that is preventing a splinter rebuild like pictured below.
An equal sign would denote an upgrade available. For example: **=
They show up in the 11.24 version also.
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 4:41 am
by GetAssista
ORIGINAL: PaxMondo
ORIGINAL: GetAssista
Succesively upgrading regiments is a very useful tactics when you lack full complement of new squads. Speeds up the ability for about half a year for Allies depending on nation, so "never ever" is not a good advice here.
Then, 3 regiments are not as resistant to damage as is a full division, and great commanders for regiments are harder to come by. So it is not full eqiuvalence.
Yes, but for me the risk of not being able to re-combine is greater than the benefit of getting 1 regiment upgraded a few months earlier. Moreso now when we essentially have lost dev support, so a savegame 'save' from a dev is now far from guaranteed.
I did partial upgrades a lot and never had any problems with recombining, and only had to wait some a couple times when I forgot about the due process and partially upgraded devices with thin pools. You just need to adhere to some safety measures:
- Pick a division to upgrade, preferrably in some major base with supply.
- Make sure upgrade tick is off
- Note all the non-squad devices that need upgrades amd make sure they are stockpiled in the pools
- Then split the division and turn upgrades on for 1st regiment
- Wait for it to receive new squads as upgrades then turn upgrades on for 2nd regiment
- Repeat for 3rd
- Now recombine the division and turn upgrade on to upgrade devices. The latter now can be switched off stockpiling in pools.
Naturally, upgrades should be routinely turned off in all the other LCUs with old squads and devices. Only one division at a time
ORIGINAL: Lowpe
What is not mentioned is what version of the game, if the beta is being used, and if this is a modded game.
The latest game release with the beta will show a double asterisk when there is a device type that is preventing a splinter rebuild like pictured below.
All squads and devices have identical names in all 3 regs the OP posted. Which is enough to conclude they are in fact identical. There are very few devices in US TOE that share the same name being parts of same upgrade chain, and I don't see those in TOE
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 8:28 am
by szmike
I would check if all subunits have the same TOE, by the look on the screens it seems to be the same, but that's the only thing not mentioned earlier that would cause inability to recombine.
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 12:31 pm
by dave sindel
ORIGINAL: Lowpe
What is not mentioned is what version of the game, if the beta is being used, and if this is a modded game.
The latest game release with the beta will show a double asterisk when there is a device type that is preventing a splinter rebuild like pictured below.
An equal sign would denote an upgrade available. For example: **=
Lowpe - it's a stock scenario 1, and not either a mod, or the beta version.
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 12:33 pm
by dave sindel
ORIGINAL: CaptBeefheart
It's a longshot, but did you click "unit organization" for each of the three division pieces? You seem light on engineers and I wonder if there's a fragment of forgotten engineers sitting on a beach somewhere drinking maitais with the nurses while their poor brethren slog it out in China.
[EDIT: I see NY59Giants had this idea above.]
By the way, it can dangerous having all three division pieces on "upgrade allowed." One of those might get 57mm AT guns and it'll take a lot of effort to sort that out. Stockpiling 57mm guns is another solution, though.
Cheers,
CC
I checked each of the 3 last night - and these 3 are the only units that display. I'm sure there are not any fragments hanging out there.
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 12:34 pm
by dave sindel
ORIGINAL: Lokasenna
Can you repeat the original post, but this time with the TOE of the units showing instead of the current status of the unit? I am wondering if there is somehow a difference in the subunit TOEs.
Loka, I'll try and do this later on today when I do my latest turn.
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 3:01 pm
by Lokasenna
ORIGINAL: Lowpe
What is not mentioned is what version of the game, if the beta is being used, and if this is a modded game.
The latest game release with the beta will show a double asterisk when there is a device type that is preventing a splinter rebuild like pictured below.
An equal sign would denote an upgrade available. For example: **=
An equal sign only denotes an upgrade is available if there are enough devices.
Without looking up upgrade dates because I'm ignorant, it is entirely possible that one or more of the subunit TOEs has upgraded while one or more has not upgraded -
and that there are not enough devices in the pools to upgrade that device on the subunit(s) that have an upgraded TOE.
But it sounds like he's not playing with at least some of the beta releases anyway, so he may not see the = next to devices that can upgrade.
Dave, you should update to the latest beta. It has many, many bugfixes compared to the latest official release.
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 3:18 pm
by rustysi
Then, 3 regiments are not as resistant to damage as is a full division,
To begin with, no I didn't save the link, and yes I'm still kicking myself in the butt. A short time back I was looking for something else when I came upon a Dev's statement that addressed this piece of 'Forum Lore'. He stated that in all testing that they had done in this matter when the '3 regiments' are operating in the same hex they would perform at so close to the combined unit as to be negligible. I'm paraphrasing here, but not altering what was said.
As to the thread, I can't see exactly why the unit won't combine. I'm coming up to a point in my game as Japan where I will have the same situation. All children assigned to one HQ, and the 'full unit' assigned to another. If I remember I will post when the time comes. Its about a game month away, and that's about 1 and 1/2 months for me so...
For the record, when I split a unit I turn 'upgrades' off as a rule. Doesn't mean I haven't forgotten from time to time.
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 3:30 pm
by rustysi
Dave, you should update to the latest beta. It has many, many bugfixes compared to the latest official release.
Personally I don't like doing this mid-game, especially if a PBEM, but that's just me.
I'd like to mention one specific 'fix' that I know is in the latest beta. That is the reloading of main gun ammo by AE's while underway. It won't happen if you don't have the patch. It was also a problem with the loading in port, but that was fixed way back. I guess since the 'at sea unrep' didn't occur until '45 it wasn't noticed. As soon as the two were 'linked' together 'Mr. M' fixed it right away, and then sadly, finally, had to bow out.
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 3:44 pm
by Lowpe
ORIGINAL: rustysi
Then, 3 regiments are not as resistant to damage as is a full division,
To begin with, no I didn't save the link, and yes I'm still kicking myself in the butt. A short time back I was looking for something else when I came upon a Dev's statement that addressed this piece of 'Forum Lore'. He stated that in all testing that they had done in this matter when the '3 regiments' are operating in the same hex they would perform at so close to the combined unit as to be negligible. I'm paraphrasing here, but not altering what was said.
witpqs probably has the thread somewhere, and I believe it was Micahel that worked the kinks out of the code. I think he said about 96% equivalent...I know one place it is mentioned is the mod forum for Dababes mods where they don't allow the Australians to combine into divisions.
RE: Can someone explain why this division won't recombine?
Posted: Tue Sep 04, 2018 4:45 pm
by rustysi
I think he said about 96% equivalent...
Sounds about right.
RE: Can someone explain why this division won't recombine?
Posted: Wed Sep 05, 2018 8:05 am
by dave sindel
ORIGINAL: dave sindel
ORIGINAL: Lokasenna
Can you repeat the original post, but this time with the TOE of the units showing instead of the current status of the unit? I am wondering if there is somehow a difference in the subunit TOEs.
Loka, I'll try and do this later on today when I do my latest turn.
Per Lokasenna's request - here are the TOE screenshots for all 3
