Page 2 of 2
RE: Stutter
Posted: Tue Nov 27, 2018 10:14 am
by CapnDarwin
Part of the difference is that AB is using a 3d engine that shows a "2d" look. We are using some older 2d code as is and that is being detected by your system and deciding that the Nvidia card is not required. If it was a simple code line to "turn on" 3d cards we would be doing that. We are looking into options to replace our graphics engine in the future (post Southern Storm) and that should eliminate this problem (knock on wood).
RE: Stutter
Posted: Tue Nov 27, 2018 10:49 am
by Phoenix100
Ok. Thanks, Capn Darwin. There's hope for the very distant future, then....I mean, perhaps 3 years down the line....
I already have the intel driver assistant, Zack. Thanks. I'm all up to date.
RE: Stutter
Posted: Tue Nov 27, 2018 4:22 pm
by Veitikka
AB uses the ClanLib SDK as the framework. It handles all the lower level details, and I can focus on the game engine. I know nothing about selecting the video card. FCRS probably uses a very different programming framework.
RE: Stutter
Posted: Tue Nov 27, 2018 8:18 pm
by CapnDarwin
Yep, it's old, 32bit, and 2d. That's why we are looking for a better graphics engine that we can work into our codebase with minimal grief. [X(]