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RE: Height Maps
Posted: Fri Nov 30, 2018 7:49 pm
by exsonic01
22sec, could you print height.bmp with following coord?
North Latitude = 38.984838 N
South Latitude = 38.431374 N
West Longitude = 125.247189 E
East Longitude = 125.956292 E
I think I found the reason for previous error. Just print out height.bmp for that section. This time, I used project CRS and layer CRS both for pseudo Mercator, and this more or less matches with your previous files. This will work.
RE: Height Maps
Posted: Sun Dec 02, 2018 11:11 am
by 22sec
ORIGINAL: exsonic01
22sec, could you print height.bmp with following coord?
North Latitude = 38.984838 N
South Latitude = 38.431374 N
West Longitude = 125.247189 E
East Longitude = 125.956292 E
I think I found the reason for previous error. Just print out height.bmp for that section. This time, I used project CRS and layer CRS both for pseudo Mercator, and this more or less matches with your previous files. This will work.
125.956292
https://drive.google.com/open?id=178k2veqllGJM-kpBWyF3ibZMzlLa2ftx
RE: Height Maps
Posted: Mon Dec 03, 2018 1:15 am
by exsonic01
ORIGINAL: 22sec
ORIGINAL: exsonic01
22sec, could you print height.bmp with following coord?
North Latitude = 38.984838 N
South Latitude = 38.431374 N
West Longitude = 125.247189 E
East Longitude = 125.956292 E
I think I found the reason for previous error. Just print out height.bmp for that section. This time, I used project CRS and layer CRS both for pseudo Mercator, and this more or less matches with your previous files. This will work.
125.956292
https://drive.google.com/open?id=178k2veqllGJM-kpBWyF3ibZMzlLa2ftx
Thanks, I still need to edit to match height image with map, but this is much better than others.
RE: Height Maps
Posted: Mon Dec 03, 2018 10:43 am
by Af1352pasha
22sec, could you print height.bmp with following coord?
Left Longitude input= 47.529900
Right Longitude input= 47.870661
Top Latitude input= 32.479270
Bottom Latitude input= 32.191810
RE: Height Maps
Posted: Mon Dec 03, 2018 5:31 pm
by CCIP-subsim
Out of curiosity - how difficult would it be to generate a "miniature" height map?
I had an idle thought of making a "mini-Europe" map, fitting the entire continent into the 61.44 box. It's not realistic, but would make for some neat environments!
That would, however, also require the elevation to be rescaled - say, by a factor of 10 (i.e. a 3 km mountain in real-world would be a 300 m hill in the "miniature" game map). Is that something that'd be easy to do, or too much work?
RE: Height Maps
Posted: Mon Dec 03, 2018 11:26 pm
by 22sec
ORIGINAL: Af1352pasha
22sec, could you print height.bmp with following coord?
Left Longitude input= 47.529900
Right Longitude input= 47.870661
Top Latitude input= 32.479270
Bottom Latitude input= 32.191810
https://drive.google.com/open?id=1b9xv98xsZX5tjLjuBAv510hN00Fdih7R
RE: Height Maps
Posted: Mon Dec 03, 2018 11:27 pm
by 22sec
ORIGINAL: CCIP-subsim
Out of curiosity - how difficult would it be to generate a "miniature" height map?
I had an idle thought of making a "mini-Europe" map, fitting the entire continent into the 61.44 box. It's not realistic, but would make for some neat environments!
That would, however, also require the elevation to be rescaled - say, by a factor of 10 (i.e. a 3 km mountain in real-world would be a 300 m hill in the "miniature" game map). Is that something that'd be easy to do, or too much work?
I think it would be a ton of work.
RE: Height Maps
Posted: Tue Dec 04, 2018 10:35 am
by Af1352pasha
thanks 22sec
finally my generated height map become similar to yours I added custom shader with some adjustment in slope and its same as you generated.
I think I can free your time for asking about height maps!
Regards,

RE: Height Maps
Posted: Tue Dec 04, 2018 7:33 pm
by CCIP-subsim
ORIGINAL: 22sec
ORIGINAL: CCIP-subsim
Out of curiosity - how difficult would it be to generate a "miniature" height map?
I had an idle thought of making a "mini-Europe" map, fitting the entire continent into the 61.44 box. It's not realistic, but would make for some neat environments!
That would, however, also require the elevation to be rescaled - say, by a factor of 10 (i.e. a 3 km mountain in real-world would be a 300 m hill in the "miniature" game map). Is that something that'd be easy to do, or too much work?
I think it would be a ton of work.
Yeah, I sort of figured!
No worries - it's not like I don't have a real-world map to work on as it is [:)]
I guess for something like that, it might actually be easier to create a non-real-world height map from scratch.
I've been playing around a bit with editing height maps by using gradients - it actually works decently well, as long as you understand height mapping works, so thanks again for explanations on that!