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RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 7:52 am
by OxfordGuy3
ORIGINAL: Titan

ORIGINAL: Tanaka

Disappointing...yeah if only the map scale were a little bigger this game could really be amazing [:(]

Absoultley it's got everything going for it..Everything is there and in place, Just the map is to squeezed!!!! Stops this from being a great game. Personally i would of prefered a pacific theater on a decent scale than global on this scale...

I too wish that instead of trying to cover the whole world war, they had just covered the Pacific Theatre in this game, from India to the US west coast, and done it properly and well, and also to have continued improving SCWIE (though hopefully this will continue to be patched still). Nevertheless, I will still play SCWAW, as theren't aren't really any other modern manageable strategic wargames that cover the Pacfic theatre.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 8:48 am
by Dorky8
I agree the game game could be amazing but the ratio of scale and troop ranges is dramatically different than SCWIE. Just go to the first screen of each. A sub (no cruise ) gets from St Johns to Belfast in 4+ turns in WIE and 2+ in WAW. Axis Tac Bombers can hit Paris from next to Luxembourg in WAW (not close WIE), on and on.


RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 8:51 am
by OxfordGuy3
ORIGINAL: Dorky8

I agree the game game could be amazing but the ratio of scale and troop ranges is dramatically different than SCWIE. Just go to the first screen of each. A sub (no cruise ) gets from St Johns to Belfast in 4+ turns in WIE and 2+ in WAW. Axis Tac Bombers can hit Paris from next to Luxembourg in WAW (not close WIE), on and on.

It seems odd to have changed the map scale dramatically, but not unit ranges so much

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 8:58 am
by Dorky8
I haven't tried it yet but I bet with 2 paratroopers and 4 bombers you can take Paris in one turn. French damn well better have a full str Army in Paris early.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 9:27 am
by Dorky8
The action points are the same on tanks( w/mobility 6)in both games. So in WIE its 5 1/3 turns from Warsaw to Moscow in WAW it 3 1/3. With all due respect this map or ranges needs a major rework.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 10:29 am
by Toby42
ORIGINAL: Titan

ORIGINAL: Tanaka

Disappointing...yeah if only the map scale were a little bigger this game could really be amazing [:(]

Absoultley it's got everything going for it..Everything is there and in place, Just the map is to squeezed!!!! Stops this from being a great game. Personally i would of prefered a pacific theater on a decent scale than global on this scale...
Exactly what I was thinking!

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 10:44 am
by Hubert Cater
Thanks for the feedback everyone and while the following thought might not apply for everyone, sometimes it is just a matter of what you are used to and I'd suggested a few play through a before passing final judgement.

Granted the scale is a bit different and some of the unit ranges may initially seem too similar to our previous release, but rest assured the details were fine tuned to work optimally for this game considering the scale, zones of control as well as turn lengths.

It is meant to be a bit of a different game, i.e a bit of a reduced scale improves approachability and playability for a world
map, and for myself at least, after playing and testing World at War for several months, and then going back to Europe at War, my initial immediate impression was that the map was too big and the unit density too low. After a few games everything felt normalized once again.

Again, sometimes it is just getting past what you are used to, and I suspect for many, the details of Europe at War are almost burned into the memory banks after having played that game for the last two years.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 10:53 am
by Hubert Cater
For a few other considerations, the current map already has over 40000 hexes and if we were to have kept the previous scale, AI turn lengths would have the potential to increase dramatically later on in the war and you would have a lot of dead areas of the map at a rather large scale as well.

Multiplayer game lengths would increase as well and then you would have the argument for increased use of transit loops from let's say the US east coast to Europe and so on. The use of these seems to be split within the community as you are no longer able to effectively intercept your opponent in a realistic fashion, and at the current scale the need of these loops is avoided and therefore the potential criticism or negative game play avoided too.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 10:54 am
by jackharry
Hubert, thanks for the response. I was just wondering was there any particular reason to revert to a smaller map than was used in the previous "Global" game ie AOD? It just seems a backwards step

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 10:56 am
by jackharry
I understand the logic not to use a WIE scale for a world map but would a AOD scale not have been a good compromise

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 11:03 am
by Hubert Cater
It's a little hard to compare AOD scale directly to this release as one uses hexes and the other tiles and as has been pointed out above some distances, when comparing between the two, are either longer or shorter etc.

Designing a world map is quite the undertaking and when we were reviewing the initial proposals the current scale looked and felt about right for what we wanted to achieve as highlighted a bit more in the second post.

It's possible to go much larger, which is maybe preferable for some of the land combat areas, but then possibly introduces a lot of tedium in other parts of the map, or the desire to use a lot of transit loops and so on.

We diligently tried to strike the right balance and I hope players play a few games and let the new system bed itself in prior to passing final judgement.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 11:29 am
by Toby42
I do own other of your titles. I am put off by the reports of gridlock in China? So I'm on the fence until I can make a proper decision on buying?

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 1:35 pm
by Dorky8
I just asked for a refund. The scale just doesn't work for me.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 2:14 pm
by BillRunacre
ORIGINAL: Toby42

I do own other of your titles. I am put off by the reports of gridlock in China? So I'm on the fence until I can make a proper decision on buying?

Hi

Judging by the battle reports we received throughout the beta testing, and from my own playing experience, the war in China is actually somewhat more mobile than it was for much of the period covered by this game.

By 1939 Chinese resistance had stiffened greatly and the Japanese were making less headway than before, so China should have a more static feel about it unless Japan invests significant forces into the area (potentially risking their preparations for war with the USA etc) or Japan weakens their forces here too much.

Bill

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 2:32 pm
by Numdydar
ORIGINAL: Toby42

I do own other of your titles. I am put off by the reports of gridlock in China? So I'm on the fence until I can make a proper decision on buying?

I have had no issues in advancing in China so I am not sure where that issue is coming from. The below shows what I have done by Nov '41



Image

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 2:42 pm
by Tanaka
I don't think most of us were looking for the same scale as WIE just a little bigger than what is currently offered. Maybe someone will make a mod...

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 3:25 pm
by budd
I'm one of the ones defiantly on the fence and the concern about the map scale is the only reason i haven't bought yet. I didn't enjoy the original map size of the first global, but the AOD map size felt right. I know its not a straight comparison with the tiles and hexes, but it appears a lot smaller than the AOD map. Just not sure.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 3:54 pm
by Titan
ORIGINAL: Dorky8

The action points are the same on tanks( w/mobility 6)in both games. So in WIE its 5 1/3 turns from Warsaw to Moscow in WAW it 3 1/3. With all due respect this map or ranges needs a major rework.

Not so much the ranges, map needs to be bigger, You need to be able to deploy and move your army in a meaningful way.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 4:03 pm
by Smirfy

Let's face it in WWII lots of the world map is redundant. Most of Africa, Australia, South Pacific, Central Russia won't figure unless its a fantasy and all of South America is of little value. I think the Devs could have been more creative with the map and perhaps broken in down into theatres. Basically, the units don't scale with the map.

RE: Difference in Scale Between the Two Games

Posted: Sun Dec 09, 2018 4:11 pm
by Dorky8
ORIGINAL: Titan

ORIGINAL: Dorky8

The action points are the same on tanks( w/mobility 6)in both games. So in WIE its 5 1/3 turns from Warsaw to Moscow in WAW it 3 1/3. With all due respect this map or ranges needs a major rework.

Not so much the ranges, map needs to be bigger, You need to be able to deploy and move your army in a meaningful way.




Thats my point