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RE: Figurative Counters
Posted: Fri Mar 08, 2019 3:17 am
by cathar1244
Cabido,
Beautiful work, your login name should be Da Vinci. My mucking about with counter colors is like someone tossing a bucket of paint on the wall and saying, "See, modern art!" [:D] The work here is very fine, thank you.
One idea. I've always found the CCA-CCB-CCC-CCR counters to be redundant. They were all "combat commands"; one thinks a single counter marked "CC" or "Cbt Cmd" would suffice as designers give the unit a name in any case -- I see no advantage in each combat command identified with its counter icon. That would free up three counter designs for some other use. (Not to mention the TF, BG, and KG counters ...)
Cheers
RE: Figurative Counters
Posted: Fri Mar 08, 2019 4:46 am
by rhinobones
Cabido
You see the point exactly. The counter CCA and others have no value other than the equipment assigned.
Regards, RhinoBones
RE: Figurative Counters
Posted: Fri Mar 08, 2019 4:58 am
by rhinobones
Hey buddy, been there.
Regards, Rhino
RE: Figurative Counters
Posted: Fri Mar 08, 2019 8:55 am
by sPzAbt653
One idea. I've always found the CCA-CCB-CCC-CCR counters to be redundant ...
Again, we don't need 'ideas' on how to circumvent the issue. All that is known and has been known.
RE: Figurative Counters
Posted: Fri Mar 08, 2019 9:00 am
by cathar1244
ORIGINAL: sPzAbt653
One idea. I've always found the CCA-CCB-CCC-CCR counters to be redundant ...
Again, we don't need 'ideas' on how to circumvent the issue. All that is known and has been known.
Cool, but no fixes among graphics mods posted? I ask because I don't know. As far as ideas go ... well, circumvention may be all we have.
Cheers
RE: Figurative Counters
Posted: Sun Mar 31, 2019 5:38 am
by larryfulkerson
I agree with Steve. Scenario designers don't need their efforts to double for no good reason. One countersheet for all the combatants in the scenario is unacceptable. It's a workaround kind of solution that needs a fix instead. I'd like to see TOAW use 200 countersheets, one for each nation and several for special situations, special terrain, special units, etc. Make the scenario designers efforts easier. Hopefully much easier. Without scenario designers TOAW will die a slow lingering death.
RE: Figurative Counters
Posted: Thu Jun 20, 2019 2:14 pm
by wodin
Lovely work.
I made a few hundred counters for a game that hardly had the space which was as tough! Just one pixel would make or break look of a unit!
One thing though is I wish like your self I'd done top down plane view instead of side on, would have helped alot!! Also you could have as many counters as units in game, so for instance I created inf units that wore a different helmet depending on nation and even armed service so German mountain troops had different helmet to standard inf, this aswell as weapon type was how you tell difference in sides and unit capabilities. The actual game was released with around 100 counter types I increased it to around 600+ I believe. it was a tactical game though so lots of counters really helped the player, they could see exactly what type of tank a unit had rather than seeing say a generic medium tank and having to choose unit to see exactly what type of tank it was.
Good work though!
RE: Figurative Counters
Posted: Fri Nov 29, 2019 6:24 pm
by kosmoface
It has been ages I looked into this part of the forum, but I have to say NICE WORK, CABIDO!!! I am always happy to someone tackle this "mission" of creating figurative counters. And TOAW IV is really something else to master.
RE: Figurative Counters
Posted: Wed Feb 16, 2022 1:13 pm
by Curtis Lemay
Cabido is long gone, and the link doesn't work anymore. Some players are asking on the Steam board if anyone has a copy of this mod they would share.
RE: Figurative Counters
Posted: Wed Feb 16, 2022 2:44 pm
by cathar1244
Bob,
The .zip file for these counters is attached.
Cheers
RE: Figurative Counters
Posted: Wed Feb 16, 2022 7:53 pm
by Curtis Lemay
ORIGINAL: cathar1244
Bob,
The .zip file for these counters is attached.
Cheers
Good man!