RE: Design Criticism
Posted: Mon Jan 21, 2019 12:38 pm
Maybe something like that for week 1 and 2 would work.
Farthest I've gotten into this game is summer of 1943. I was playing Sparkley, I was the Axis. He's a really good player. He was grinding me up. I think in general in this game, once the momentum starts going your way, it's really hard to reverse it.ORIGINAL: 56ajax
If Soviet players had the opportunity to get further into the game perhaps they may agree with you.