BLUEPRINT FOR A MASSACRE
German Set-up
My primary objective is to stop the Americans as they move across open terrain (the double road in the upper part of the map, the wide area right of the lower building). Should the AI attack from the lower part of the map, it could make use of some cover, but the approaches are anyway covered by fire from the German defenders.
I could have deployed my units in more advanced positions, but I do not want to expose them to the American First Fire and to fight the AI at very close ranges. This way, I will have two Fire Phases (Movement/Defensive and Fire) to hurt them before they can reply with significant amounts of fire. The wooden building marked with a magenta "X", in particular, would be an ideal location to place the B** leader and the two MGs, but is too exposed to possible American fire on the first turn.
I am not especially worried by the M18s: being open-topped vehicles, they should be fairly easy to stop with small arms fire.
A = D* + FJ/LMG + 2 2nd Line: covers the upper approaches
B = C + FJ/LMG + FJ/Psk: reserve, ready to fire point-blank at any US forces that manages to cross the double road, or to move to deal with any M18s daring (and lucky) enough to penetrate beyond the main road.
C = B** + FJ/HMG + 1st line: this stack covers the most direct approach to the VP hexes. With a -2 leader, it should be deadly.
D = FJ/MMG + 1st line: similar to the D stack, but with no leader, this one covers the lower approaches.
E = c* + + FJ/LMG + FJ/Psk + FJ: this stack should provide additional fire covering the fields of fire of the C & D MG stacks.
50 PaK = I think the other unit are more than enough to stop the Americans, so I placed it in the upper building, to use it against any American unit that manages to come close to the VP hexes.
81mm Mtr = I love mortars: this one is positioned to cover both the lower approaches and a large part of the double road.
Note: when I played the scenario with the Americans, I never saw the German mortar [&:].
