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RE: Afrika Korps

Posted: Wed Jan 23, 2019 9:25 pm
by Christolos
ORIGINAL: Hubert Cater

This is a tricky one as there were quite a few vocal players that were against the automatic arrival in North Africa, plus there are the issues with the previous setup as highlighted above where players could cut off all arrival positions and then the Afrika Korps had no chance to arrive at all.

While no solution will ever satisfy everyone, the current setup does avoid gamey exploits to prevent the arrival of the Afrika Korps, and plays out more historically as we've highlighted in similar threads.

I like the current setup and in fact, would even like the invasion of Norway and Denmark to be handled the same way.
Right now, it seems too easy for the Axis to defeat Poland in two turns (easier than it was in SC War in Europe) and to launch an early 1939 blitzkrieg against France, knocking her out of the war way earlier than what happened historically. Of course there was the 'Phony war' period, which shouldn't have to happen in a game like this, that followed the conquest of Poland, but maybe to balance the game against an easy early conquest of France, by having the Axis actually invade Norway and Denmark (if they want to), would be a way to provide the Allies some way of retaliating strategically.

Just my thoughts for now.

Cheers,

C

RE: Afrika Korps

Posted: Thu Jan 24, 2019 12:42 pm
by Numdydar
I always invade Denmark myself as it is is just very easy to do. Just like RL :)

I'd seldom invade Norway as it is just too much effort for too little gain imho if I did not have a script.

RE: Afrika Korps

Posted: Thu Jan 24, 2019 9:20 pm
by Mithrilotter
I still don't understand why there couldn't be an additional option to deploy the Africa Korps in Africa. For example, DE 102 allows the UK to deploy the 7th Armored in Egypt or in the UK.

RE: Afrika Korps

Posted: Thu Jan 24, 2019 9:47 pm
by seydlitz22513
ORIGINAL: Mithrilotter

I still don't understand why there couldn't be an additional option to deploy the Africa Korps in Africa. For example, DE 102 allows the UK to deploy the 7th Armored in Egypt or in the UK.


Historically DE 102 etc is a work of fiction, because in 1938 apart from a name change the British unit was already in Egypt.


Mobile Division (Egypt)
RENAMED: 7th Armoured Division (1940)

The 7th Armoured Division was an armoured division of the British Army that saw distinguished active service during World War II, where its exploits in the Western Desert Campaign gained it the Desert Rats nickname.

After the Munich Agreement, the division was formed in Egypt during 1938 as the Mobile Division (Egypt) and its first divisional commander was the tank theorist Major-General Sir Percy Hobart. In February 1940, the name of the unit was changed to the 7th Armoured Division.

RE: Afrika Korps

Posted: Fri Jan 25, 2019 2:53 pm
by taffjones
+1 for having a option to deploy the AK in Libya (For an additional cost) or in Italy.
I questioned it in the Beta test. Not being the best player I could see a good Allied player being able to decimate the transports en-route to Africa, especially as Germany doesn't have enough transport slots to ship them over in 1 turn.
I know good Axis players would love a Allied player to try and take out the transports by having a lot of air units in the med.
So a good player v a less experienced player (or not so good player) has an advantage whichever side they play at the moment.

RE: Afrika Korps

Posted: Fri Jan 25, 2019 3:25 pm
by Yogol
ORIGINAL: Hubert Cater

This is a tricky one as there were quite a few vocal players that were against the automatic arrival in North Africa, plus there are the issues with the previous setup as highlighted above where players could cut off all arrival positions and then the Afrika Korps had no chance to arrive at all.

While no solution will ever satisfy everyone, the current setup does avoid gamey exploits to prevent the arrival of the Afrika Korps, and plays out more historically as we've highlighted in similar threads.

I understand, but the current setup is too far stacked against the Axis.

The units do not arrive in a port (except one unit) so they have to be moved to a port.
And they arrive in the north, so the transports take two turns to get to Africa.

Plus, on the highest difficulty setting, the AI has +2 spotting which makes it very difficult to get past Malta with those transporters.
You have no choice but to take out Malta, and it has to be done in 1940, because else you can't get them to the Eastern front in time.

In my opinion, it would have made more sense to make a decision event and give an option to deploy them in Africa for -say- 300MPP extra.

Plus... I do not know what causes this, but the Italians are worse than in previous games. On the highest difficulty setting, it is impossible to hold the line in Africa with the Italians.
Even when you move all three Italian armies, three corps and a HQ (a considerable investment by itself), the Allied obliterate them before the German troops are there.


This Africa Corps is my biggest point of critic on the game, the rest of the game is as expected or better
(except my old complaint for a bigger map: I know it would be an insane amount of work top redo all the map-design, AI events and balancing, but it would be amazing!!!!)

RE: Afrika Korps

Posted: Fri Jan 25, 2019 4:12 pm
by xwormwood
ORIGINAL: taffjones

+1 for having a option to deploy the AK in Libya (For an additional cost) or in Italy.
I questioned it in the Beta test. Not being the best player I could see a good Allied player being able to decimate the transports en-route to Africa, especially as Germany doesn't have enough transport slots to ship them over in 1 turn.
I know good Axis players would love a Allied player to try and take out the transports by having a lot of air units in the med.
So a good player v a less experienced player (or not so good player) has an advantage whichever side they play at the moment.

Please regard that there are players who play against the AI. And there are players who play only against opponents they know, but never against unkown players or competitive players.

If you want an auto deployment, or auto-victories (like Norway), please ask for an option to enable / disable during the game creation phase. That is where this decision belongs.

RE: Afrika Korps

Posted: Fri Jan 25, 2019 4:15 pm
by xwormwood
ORIGINAL: Yogol
ORIGINAL: Hubert Cater

This is a tricky one as there were quite a few vocal players that were against the automatic arrival in North Africa, plus there are the issues with the previous setup as highlighted above where players could cut off all arrival positions and then the Afrika Korps had no chance to arrive at all.

While no solution will ever satisfy everyone, the current setup does avoid gamey exploits to prevent the arrival of the Afrika Korps, and plays out more historically as we've highlighted in similar threads.

I understand, but the current setup is too far stacked against the Axis.

The units do not arrive in a port (except one unit) so they have to be moved to a port.
And they arrive in the north, so the transports take two turns to get to Africa.

Plus, on the highest difficulty setting, the AI has +2 spotting which makes it very difficult to get past Malta with those transporters.
You have no choice but to take out Malta, and it has to be done in 1940, because else you can't get them to the Eastern front in time.

In my opinion, it would have made more sense to make a decision event and give an option to deploy them in Africa for -say- 300MPP extra.

Plus... I do not know what causes this, but the Italians are worse than in previous games. On the highest difficulty setting, it is impossible to hold the line in Africa with the Italians.
Even when you move all three Italian armies, three corps and a HQ (a considerable investment by itself), the Allied obliterate them before the German troops are there.


This Africa Corps is my biggest point of critic on the game, the rest of the game is as expected or better
(except my old complaint for a bigger map: I know it would be an insane amount of work top redo all the map-design, AI events and balancing, but it would be amazing!!!!)

Against the AI you have plenty of time and possibilties to stop the AIs Allied invasion into Lybia, and with this you get more than enought time to bring in the AK.
With forced march / cruise mode you can bring the transports often enough into North Africe within one turn.
And adding two air units into Sicilly or Lybia will give you the recon abilities to avoid most the Allied units, espacially if you use your italian sub as well.