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RE: Coastal guns easily eliminated

Posted: Sun Feb 10, 2019 7:25 pm
by Cabido
Done

RE: Coastal guns easily eliminated

Posted: Sun Feb 10, 2019 10:25 pm
by sPzAbt653
I doubt this scenario worked any differently under III.
But there was no Sea Interdiction in III, so by default it is different. Open Malta 42 with IV and do what you see in Post #17 [move a cruiser up and down the coast] and the Coast Artillery units will eventually be eliminated by the Counter Fire from the cruiser. Not the Fixed Units, they appear to stay silent or are immune. Do the same in III and nothing happens.

We discussed it in Beta years ago. Our 'project leader's' answer is in post #11 above, and in the thread that John T. posted a link for, so you might as well consider it working as desired. I am more surprised that no one since IV's release has mentioned the Sea Interdiction by Air Units. Maybe it has been discussed, I certainly don't read every thread. This new feature seems more out of whack than Coast Battery behaviour. To me, that is.

RE: Coastal guns easily eliminated

Posted: Mon Feb 11, 2019 2:38 pm
by Cabido
I have posted what's below on the old version of the same question. But there, they didn't test the same vessel counter firing and conducting normal bombardment against coastal units.

But the retreat explanation makes no sense. You can have a plausible explanation for normal fixed units being treated differently from coastal units, due to the greater exposition of the last, as stated by Lobster. Or based on retreat, as in the post, even if I can't judge it's plausibility. But what would explain the fact that the same coastal unit being fired upon by the same vessel is always eliminated with counter fire (after interdiction) and be able to survive ten rounds with normal bombardment? What would explain the EXTREMELY MORE EFFECTIVE power of counter fire vs simple bombardment from the same vessel with the same guns?

I'm not comparing normal fixed guns with coastal guns anymore. It's just that:

A fires at B with counter fire for one round. B is always eliminated.
A fires at B with normal bombardment order. B can survive ten rounds of bombardment.