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RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 5:05 am
by geofflambert
The engineer vehicles, half-tracks and scout cars will only move off road in that terrain one hex per day. A division without those amenities will move faster, maybe two hexes per day.

RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 5:15 am
by geofflambert
Not to mention all those trucks. They were made for ripping down roads. Turn around and use the road. Here is what the terrain in that area looks like from a road. Your guys are using ropes and winches to lower those paperweights up and down ravines because the knucklehead commander can see where he's going and wants to go straight there.

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RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 5:35 am
by GetAssista
ORIGINAL: geofflambert
The engineer vehicles, half-tracks and scout cars will only move off road in that terrain one hex per day. A division without those amenities will move faster, maybe two hexes per day.
Type of devices in the unit does not matter for the movement speed in this game. Only type of the unit itself does

RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 5:56 am
by geofflambert
Now, let's discuss proper fighter aircraft tactics in the jungle.


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RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 5:58 am
by geofflambert
ORIGINAL: GetAssista
ORIGINAL: geofflambert
The engineer vehicles, half-tracks and scout cars will only move off road in that terrain one hex per day. A division without those amenities will move faster, maybe two hexes per day.
Type of devices in the unit does not matter for the movement speed in this game. Only type of the unit itself does

Try loading them on transports and flying them over, then.

RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 5:59 am
by geofflambert
Motorized units like this one move faster on roads than non-motorized units.

RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 6:13 am
by geofflambert
Looking at this again I see that something is trying to move NE while this unit is moving SW along the road. It's in move mode so it should move about 15 miles a turn. I'm at a loss. Fatigue and disruption aren't enough to slow it down that much.

RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 6:19 am
by geofflambert
I have had something happen to me on more than two occasions that I never figured out where I ordered a unit to move directly to an adjacent hex and it would show progress each turn and then all of a sudden it would arrive in an adjacent hex still moving toward the target hex but with progress reset to zero. Don't know if that's related to this. Maybe try reissuing the order but start out in combat mode rather than move mode, then switch it to move mode after a turn.

RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 6:28 am
by Yaab
They are the new soldiers. They march on point shoes.

RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 6:29 am
by geofflambert
ORIGINAL: Gewehr_43

Eureka! Another unit was set to follow them and (presumably because they are a heavy artillery unit) they move very slowly. Canceled the follow command and the unit is moving like lightning!

Do you have a save of that turn before you killed the follow order? Would be nice to see the whole stack and what the orders were for each unit. Something was trying to move up the ridge to the NE, maybe that somehow was interfering.

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RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 7:03 am
by GetAssista
ORIGINAL: geofflambert
Motorized units like this one move faster on roads than non-motorized units.
For the green ones among us, there is even a table in the top right corner of the GC map. Motorized units only move faster when they have ARM type instead of INF

RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 12:39 pm
by BBfanboy
ORIGINAL: HansBolter
ORIGINAL: m10bob

What season is it?..Does the dirt road turn to mush in the rain? The direction of movement indicates an enemy IS present which may slow the advance. What is the density of the terrain off that single lane dirt road?
While the fatigue is only 25%, it might even be a malaria zone?

You have a good leader and loads of supply so I suspect what I mentioned, season and terrain.


Unless he is playing an RHS scenario movement rates on roads aren't subject to seasonal variations.

Infantry movement on a secondary road is 15 miles be day in move mode. Moderately high fatigue will reduce that to 12-14 miles per day.

An infantry unit will make that move in 4 days even if fatigued.

None of the possible effects you mention would slow a unit to 1 mile per day.

Something seems bugged.

I have used the "follow" command hundreds of times over tens of games and have never seen this.

Follow is best used when river crossing where a shock attack will be mandated to ensure everyone crosses together.

Outside of that use, I prefer the "all march" command for getting everyone in a hex moving to the same target.
Bugged? C'mon guys, just push the R button!
There is NO road running NE from Davao to the central base. The terrain is from Jungle Rough to Mountain. The enemy owns the target hex which seems to slow movement rates by half if you have a leader with low aggression - like the 46 Aggression for the leader of that unit. Combine that with dragging heavy artillery in that terrain and the one mile per day is explained!

EDIT: Oops, didn't read far enough and Geoff covered most of my comments. As for the unit heading SW, if it is not headed to a different target hex, it could be a unit with ARM designation which will automatically take a different route to use roads and get there faster because the game engine calculates that. Just get the infantry unit soldiers to climb on the tanks and hook the heavy artillery to the rear towing pintle hook and enjoy the trip.

RE: Slow LCU movement question

Posted: Sun Mar 10, 2019 12:42 pm
by Dante Fierro
Jungle? What about the bananas?

RE: Slow LCU movement question

Posted: Tue Mar 12, 2019 2:17 pm
by rustysi
I'd check the march objective. Yours says 79,92, but IIRC it should also show Davao. Hex 79,92 might be somewhere else and that's screwing things up. Just a SWAG.