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RE: Desert Storm - The FULL historic Scenario
Posted: Sun Mar 17, 2019 2:10 pm
by Kennetho
ORIGINAL: magi
in war east you must adjust the orientation of the piers at Qsar naval base...
Hmm, never thought of that.
Thx
RE: Desert Storm - The FULL historic Scenario
Posted: Thu Mar 21, 2019 5:36 am
by PN79
...
2) Although you shut down the radars, SAMs still shoot with large accuracy. As I understand from my research, targeting planes with search radar embedded in the Sa-2 and SA-6 would be the same as looking through a straw.
...
Actually it is not that way. Originally SA-1 and SA-2 were designed in time when nobody counted with ARMs and these systems has mode sector search to independently search for targets. SA-2 was even originally placed without accompanying search radar. But this mode is magnet for ARMs so it was not used since threat of ARMs was known.
SA-3 and SA-4 need accompanying radar for target location but still have some limited ability to search for targets on their own.
SA-5 is the system really dependent on accompanying radar and is practically unable to work without it.
SA-6 and SA-8 have actually two different and separate radars on their vehicles (currently not properly represented in game) which operate independently from each other. Both have search radar and engagement radar. They are still working with outside accompanying radar as this one provides first information about target then vehicle search radar is activated to provide exact data for engagement radar. Once the engagement radar catches target the vehicle search radar can be turned off.
RE: Desert Storm - The FULL historic Scenario
Posted: Fri Mar 22, 2019 1:28 pm
by fatgreta1066
ORIGINAL: Kennetho
Hi fatgreta,
You're totally correct, the metrics of the game is quite different from what happened back in 91.
But then again, it wouldn't be fun to play if the Iraqis rolled over as they did in the Gulf War?
Yeah, this scenario is all about patience, committing the right force at the right time and not put all forces up at the same time.
But as you mention, there a so many things you want to emulate from historic events, that just isn't possible in the game.
1) F-117 aren't stealth!!!
2) Although you shut down the radars, SAMs still shoot with large accuracy. As I understand from my research, targeting planes with search radar embedded in the Sa-2 and SA-6 would be the same as looking through a straw.
3) The LGB's with BLU109 doesn't penetrate hardened hangers.
4) Jamming doesn't seem to have any effect at all.
If I don't micromanage every single engagement my planes are shot down left and right. Even if the loadout is long range guided weapons like AGM-123 Skipper, the planes will stray into SAM range.
I can't get my planes to stay at high altitude when the engage, which were one of the BASICS during the first stage of the air war, the descend to predefined altitude 12.000 feet.
Also helicopters - in particular my Marine AH-1 Cobras from MAG-50 - are suffering a lot when venturing into KTO, so I decided to keep them out of the battle.
About the Special Forces...
Yeah, in my original scenario I had all the SF's lined up for insertion behind enemy lines - ready for intel gathering, laser targeting and SCUD detection. I just couldn't get it to work. The unit didn't load into the chopper.
J-STAR and RF-4s do a great job detecting ground units, so I decided to take the SF units out of the newest scenarion.
I hope to hear your input soon on your experience from this game. I'll be posting a version 1.2 VERY soon. I have particularly had focus on ARMY helicopter units (although they played little part of the strategic air campaign the first month of the war)
Jamming definitely has an effect, go into the editor and switch to the Iraqi side to see how many radars are jammed.
SAMs have 2 types of radars, search and fire control. Often HARM's only take out the search radar. If the fire control radar remains operational and your plane is identified and in range, the missiles can still fire. I learned that lesson many times, all the hard way.
I had the same experience with Stealth fighters, they get annihilated and I can't figure out a way to get that to stop. I've tried many different mission profiles, and even after all of the radars and SAM emplacements are taken out they get shot down by what I think are probably hand held SAMs or AAA?
There is a way to set what altitude you planes will fly, you have to wait until the mission is formed and then do to each waypoint. The default is given in the loadout screen. I'd love to be able to manipulate those settings somehow other than waypoint to waypoint
I also suffered horrendous helicopter losses. I suspect that the game scale doesn't model those engagement very effectively.
RE: Desert Storm - The FULL historic Scenario
Posted: Fri Mar 22, 2019 1:30 pm
by fatgreta1066
It's kind of bad timing for this scenario that Command: Desert Storm is coming out soon. I'll be interested to see in what ways they're the same and different.
RE: Desert Storm - The FULL historic Scenario
Posted: Fri Mar 22, 2019 5:18 pm
by Dimitris
ORIGINAL: Kennetho
But as you mention, there a so many things you want to emulate from historic events, that just isn't possible in the game.
1) F-117 aren't stealth!!!
2) Although you shut down the radars, SAMs still shoot with large accuracy. As I understand from my research, targeting planes with search radar embedded in the Sa-2 and SA-6 would be the same as looking through a straw.
3) The LGB's with BLU109 doesn't penetrate hardened hangers.
4) Jamming doesn't seem to have any effect at all.
Each of those should work. When easy, can you make a new thread for each issue on the Tech Support forum, with a suitable save for each? We'd like to take a look. Thanks.
RE: Desert Storm - The FULL historic Scenario
Posted: Sat Apr 06, 2019 6:06 am
by pjb1
In the Western scenario 2 issues. At Incirlik the F-16s and F-4s are both using the same call signs(minor). Iraqi airfields seem to be doubled, 2 sets of all facilities.
RE: Desert Storm - The FULL historic Scenario
Posted: Sat Apr 06, 2019 10:53 pm
by magi
Quote.....
“There is a way to set what altitude you planes will fly, you have to wait until the mission is formed and then do to each waypoint. The default is given in the loadout screen. I'd love to be able to manipulate those settings somehow other than waypoint to waypoint”
There are a number of simple ways to keep your air assets at a given elevation… One.. in their assigned mission in the editor there are boxes that you can enter the elevation you want them to traverse at..... or when you launch them you can choose an elevation and they will stay at that elevation until they get to do their mission area or defined elevation at a waypoint point ......
Re: Desert Storm - The FULL historic Scenario
Posted: Wed Dec 04, 2024 4:09 pm
by Nina27
Hi Kennetho, I just realized that I almost make the same scenario than you
