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RE: Battle of Britain Operational level

Posted: Fri Jun 28, 2019 1:02 am
by Hairog
RAF view with fog of war and Chain Home up and running.

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RE: Battle of Britain Operational level

Posted: Fri Jul 05, 2019 10:41 pm
by Hairog
With 3D units

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RE: Battle of Britain Operational level

Posted: Sat Jul 06, 2019 1:29 am
by seydlitz22513
Hello Hairog, Please excuse this interruption to your thread, it's very interesting that you have managed to include Chain Home Early Warning Radar into your scenario. Because I'm working on a mod for World at War where I too have added Radar to the game. I used the Pillbox unit slot in order to add the Radar to the game, plus it is a research option mostly used on naval units.

Your mod looks really interesting looking forward to trying it out when completed.[:)]

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RE: Battle of Britain Operational level

Posted: Sat Jul 06, 2019 1:56 am
by seydlitz22513
Radar research used in the game to upgrade Battleships etc. [;)]

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RE: Battle of Britain Operational level

Posted: Mon Jul 08, 2019 10:01 pm
by Hairog
Looks interesting seydlitz22513. What does your mod do? Mine acts like an extended 5 hex spotting radius from Chain Home unit.

RE: Battle of Britain Operational level

Posted: Tue Jul 09, 2019 1:18 am
by seydlitz22513
Each level of research increases the detection range by 1 hex my mod is for World at War so each hex ix approx 30 miles, but it works out more or less the same for Europe at War as each hex is about 20 miles give or take.[;)]

RE: Battle of Britain Operational level

Posted: Wed Jul 10, 2019 11:36 pm
by Hairog
Thanks. Same concept as what I did. Great minds think alike. :)

RE: Battle of Britain Operational level

Posted: Fri Jul 19, 2019 1:27 am
by Hairog
Beta is available. See post Here