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RE: Rule the Waves 2
Posted: Mon May 20, 2019 11:50 pm
by wodin
Steam and Iron with campaign expansion is alot easier for a newbie. I find RTW 1 and 2 much harder to understand. Still not sure I know what I'm doing.
Must admit if they had done a Steam and Iron 2 WW2 game I'd have much preferred that to be honest.
ORIGINAL: demyansk
Great, a demo to try, love it, will try
Question,
Is this a difficult game to play?
Oh man, opened the demo and had no clue on what to do
RE: Rule the Waves 2
Posted: Tue May 21, 2019 5:02 pm
by Red2112
ORIGINAL: demyansk
Great, a demo to try, love it, will try
Question,
Is this a difficult game to play?
Oh man, opened the demo and had no clue on what to do
Here ya go...
https://www.youtube.com/watch?v=OjrfEQ7N67g
Part two follows in side bar.
Red
RE: Rule the Waves 2
Posted: Tue May 21, 2019 5:51 pm
by Infierno
Fantastic game but for the life of me I can't figure out how to do the tactical battles properly. If there's not a clear objective to accomplish aside from "sink the enemy ships", then I find myself just drifting around trying to find enemies, until I'm told the enemy fleet left and given an inexplicable Major Defeat.
I'm loving the grand strategy layer, and mechanically I enjoy the tactical battles. Maybe I should try the 1920 starting campaign.
RE: Rule the Waves 2
Posted: Tue May 21, 2019 11:13 pm
by GaryChildress
ORIGINAL: Infierno
Fantastic game but for the life of me I can't figure out how to do the tactical battles properly. If there's not a clear objective to accomplish aside from "sink the enemy ships", then I find myself just drifting around trying to find enemies, until I'm told the enemy fleet left and given an inexplicable Major Defeat.
I'm loving the grand strategy layer, and mechanically I enjoy the tactical battles. Maybe I should try the 1920 starting campaign.
Basically for the fleet battles, you're in it until either the time runs out or either you or the enemy retreat. For cruiser actions, I usually try to find out if the enemy ship is tougher and better gunned than mine or not. If they are bigger and tougher I retreat as best I can, if not I go in for the kill (reason why I like to design ships with good speed at the sacrifice of armor and firepower, if I find myself in a match up with a weaker enemy, the speed comes in handy, likewise if they are tougher.).
RE: Rule the Waves 2
Posted: Tue May 21, 2019 11:42 pm
by RFalvo69
If someone is uncertain about his role in this game (half-designer/half diplomat/half admiral/half...) I have a book to suggest:
Crisis in the Mediterranean: Naval Competition and Great Power Politics, 1904-1914
https://www.amazon.it/gp/product/B00H6U ... UTF8&psc=1
It is basically a long AAR covering the years before WWI (and no further: it stops when the war begins). There is everything: tech research, internal political maneuvering, and the need to respect budgets while delivering the best possible ships - all of this in the fluid situation of the Inner Sea at the beginning of the XX Century. It helped me a lot both as a reference when I learned the ropes of RTW1 and a way to clear my mind about an unusual situation for a wargamer to find himself in. I can't recommend it enough.
RE: Rule the Waves 2
Posted: Wed May 22, 2019 12:55 am
by Infierno
ORIGINAL: GaryChildress
ORIGINAL: Infierno
Fantastic game but for the life of me I can't figure out how to do the tactical battles properly. If there's not a clear objective to accomplish aside from "sink the enemy ships", then I find myself just drifting around trying to find enemies, until I'm told the enemy fleet left and given an inexplicable Major Defeat.
I'm loving the grand strategy layer, and mechanically I enjoy the tactical battles. Maybe I should try the 1920 starting campaign.
Basically for the fleet battles, you're in it until either the time runs out or either you or the enemy retreat. For cruiser actions, I usually try to find out if the enemy ship is tougher and better gunned than mine or not. If they are bigger and tougher I retreat as best I can, if not I go in for the kill (reason why I like to design ships with good speed at the sacrifice of armor and firepower, if I find myself in a match up with a weaker enemy, the speed comes in handy, likewise if they are tougher.).
Thanks a lot, I appreciate this!
RE: Rule the Waves 2
Posted: Wed May 22, 2019 11:50 am
by 76mm
ORIGINAL: wodin
Must admit if they had done a Steam and Iron 2 WW2 game I'd have much preferred that to be honest.
Me too, hopefully this is on their shortlist. I find it really surprising that there are not any recent/contemporary WWII naval games at the tactical level (similar to CMANO).
RE: Rule the Waves 2
Posted: Wed May 22, 2019 8:11 pm
by demyansk
I tried the game but it needs a tutorial
RE: Rule the Waves 2
Posted: Wed Oct 06, 2021 9:06 pm
by nukkxx5058
a) Do they plan multiplayer (pbem or other) in the future ?
b) Can't find their official forum. Any idea where they hid it ?
RE: Rule the Waves 2
Posted: Wed Oct 06, 2021 9:24 pm
by WYBaugh
ORIGINAL: nukkxx5058
a) Do they plan multiplayer (pbem or other) in the future ?
b) Can't find their official forum. Any idea where they hid it ?
https://nws-online.proboards.com/board/27/rule-waves-2
RE: Rule the Waves 2
Posted: Wed Oct 06, 2021 9:44 pm
by nukkxx5058
Thanks !
And about PBEM/MP ?
RE: Rule the Waves 2
Posted: Thu Oct 07, 2021 3:02 pm
by LarryP
ORIGINAL: demyansk
I tried the game but it needs a tutorial
Amen! It has TONS of options with NO tooltips. Hard to play.
RE: Rule the Waves 2
Posted: Fri Oct 08, 2021 9:59 pm
by nukkxx5058
Anybody has an idea of what language (or game creation plateform) was used to develop RTW2 ? Well, it could have been MS Excel but I guess it's wasn't [:D] [:D][:D]
Anyway, my question was serious.
Thank you