RE: Taking Warsaw in turn 2?
Posted: Wed May 08, 2019 9:56 am
Paris taken in 3 turns by May?? Would like to see how that's done.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: hellraiser1973
I think the plunder is affected by how many units are alive when they surrender. I am not sure exactly about the formula though.
ORIGINAL: Tanaka
ORIGINAL: hellraiser1973
I think the plunder is affected by how many units are alive when they surrender. I am not sure exactly about the formula though.
Wait so it is actually more beneficial to not destroy and capture everything? It is better to avoid everything and just capture the capital?
ORIGINAL: majpalmer
One of the things I dislike about the game is how it handles TIME.
You should be able to take Warsaw in two turns. And you often can, although a bad roll and you're looking a three.
Paris fell on 14 June--35 days into Gelb. In game turns that's three turns. Unlikely.
The Balkan campaign is worse. The Germans struck on 6 April and by June 1 had taken Belgrade, Athens, and Crete--56 days? In game turns that's two spring turns! Lots of luck!It takes two turn to prep for, and land on Crete, and that assumes you can start in southern Greece!
I'm working on a Mod with 11 day-simultaneous turns. In other words each turn (the Allied and the Axis) covers 11 days, no matter the season, not the current minimum of 14, 28, or 42. (Why should winter turns pass faster in the North African Desert?)
Obviously, there are plenty of game balance considerations with such a change, and I'm working on them.
My bigger concern is that each side can have different weather, this makes no sense to me. If your turns are simultaneous it would correct that.