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RE: Event that triggers a supply depot?

Posted: Thu May 09, 2019 1:31 pm
by mussey
ORIGINAL: 76mm
ORIGINAL: Lobster
It's weird that refugee2 works but refugee1 does not. [&:]
Which side is doing the occupying? Maybe if Force 1 is the occupier you can't create "friendly" refugees?"

Force 1 (Soviets) are the occupiers.

RE: Event that triggers a supply depot?

Posted: Thu May 09, 2019 2:24 pm
by Lobster
Ah. I thought you had tested it both ways.

RE: Event that triggers a supply depot?

Posted: Thu May 09, 2019 3:02 pm
by sPzAbt653
When I play tested this, the supply depot ceased to function.
Maybe it isn't seen in that screen shot, but I don't see an event that activates ev536.

RE: Event that triggers a supply depot?

Posted: Thu May 09, 2019 3:26 pm
by Lobster
I think 535 was supposed to active 536 but that got left out. 536 says it's activated by 536 so that might be a problem eh?

RE: Event that triggers a supply depot?

Posted: Fri May 10, 2019 1:00 am
by mussey
Your both correct, 535 it is.

I am almost there. Two of the three steps worked, but the last that completes the repeat from 540 back to 535 is not working:
1) force 1 naval occupies the sea lane -> the land hex supply is activated (this works)
2) force 2 naval occupies the sea lane -> the land hex supply reverts to zero (this works)
3) force 1 naval reoccupies the sea lane -> the land hex is still at zero, (should be 40)

I feel I'm on the verge of a breakthrough but unable to complete the loop.


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RE: Event that triggers a supply depot?

Posted: Fri May 10, 2019 10:40 am
by 76mm
In 540, I am no expert but I thought that "Enable Event" just allows an event to be activated, and does not actually activate it? Should the effect be "Activate Event" rather than "Enable Event"? But I'm sure Steve or Andy could tell you better than me...

RE: Event that triggers a supply depot?

Posted: Sat May 11, 2019 11:06 am
by mussey
ORIGINAL: 76mm

In 540, I am no expert but I thought that "Enable Event" just allows an event to be activated, and does not actually activate it? Should the effect be "Activate Event" rather than "Enable Event"? But I'm sure Steve or Andy could tell you better than me...

I tried that but didn't work either. I'm stumbling along with Events, but getting a little better. Not sure what to think. The Enable event worked for the 2nd step making the transition from #536 to #538, so I thought it would do the same for the 3rd step from #538 back to the beginning #535.

Hopefully, one of the guys with better insight can clue me in.

RE: Event that triggers a supply depot?

Posted: Sat May 11, 2019 4:38 pm
by Lobster
ยงยง Enable Event: All other Events can only be
activated once. You can use this effect to set a
previously activated or triggered Event to be
eligible for another occurrence.

RE: Event that triggers a supply depot?

Posted: Sun May 12, 2019 5:07 am
by mussey
Yes, I'm quite sure it is the Enable event that allows the repeat. I inserted Enable in between all these events and it works, until it hits the supposed repeat 'Activate Heddinge Supply depot'. I can see through the Briefing that all these events activate until it reaches #536 the initial supply depot. Something about that event that doesn't want to cooperate with the Enable...

Does anyone know if another scenario uses a repeat/enable event for supply? If so I can look it up and see how its being used.



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RE: Event that triggers a supply depot?

Posted: Sun May 12, 2019 5:16 am
by larryfulkerson
IIRC D21 has a suppy point near Odessa in the water that may have some kind of event associated. Come to think of it, the scenario might be FITE2.

RE: Event that triggers a supply depot?

Posted: Sun May 12, 2019 7:07 am
by sPzAbt653
I Occupies > Enables 2 Occupies; 2 Occupies should Enable 1 Occupies but that's not what you show in post #25.

RE: Event that triggers a supply depot?

Posted: Sun May 12, 2019 7:50 am
by mussey
ORIGINAL: sPzAbt653

I Occupies > Enables 2 Occupies; 2 Occupies should Enable 1 Occupies but that's not what you show in post #25.
Sorry about that, here's the new set-up that I used. Several more Enable events were inserted, but still hung up:



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RE: Event that triggers a supply depot?

Posted: Sun May 12, 2019 7:53 am
by mussey
... and this was the ensuing result:



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RE: Event that triggers a supply depot?

Posted: Sun May 12, 2019 6:51 pm
by sPzAbt653
Looks like the Supply Points also need to be Enabled, like this:

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RE: Event that triggers a supply depot?

Posted: Tue May 14, 2019 7:23 pm
by mussey
ORIGINAL: sPzAbt653

Looks like the Supply Points also need to be Enabled, like this:

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That does not work either. The two Supply Point events refer to each other on the same turn, thus turning the supply to zero:



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