Page 2 of 3

RE: Take WWII into your hands and create your best WarPlan!

Posted: Sat May 11, 2019 10:41 am
by AlvaroSousa
As people find things I fix them. Already the above noted map corrections have been fixed. WarPlan has a map importer system to allow players to grab a real map, set colors and import them. Then you just have to correct import errors and create the roads, rails, cities etc.

It is similar to the Strategic Command 3 Map Importer program which I created for them.

RE: Take WWII into your hands and create your best WarPlan!

Posted: Sat May 11, 2019 4:10 pm
by Plainian
More than happy to give you my thoughts on depicting my home country Scotland. Once I see the full map i can add more.

Ports? Are they tied to cities/towns or can they exist separately? Do they come in different sizes?

Ian from 'bonnie' Dundee

Image

RE: Take WWII into your hands and create your best WarPlan!

Posted: Sat May 11, 2019 6:52 pm
by basem2502
Looks very interesting and looking forwards to see how the game will develop. Please keep those updates coming

RE: Take WWII into your hands and create your best WarPlan!

Posted: Sat May 11, 2019 9:27 pm
by AlvaroSousa
Cities are not tied to ports. Ports and cities are resources and there is a mix of them.

Ports range in size of 1 to 9.
Ports have a range of 3 to 9 port defenses
Ports of 5 or more size can repair ships.

Port size determines how many supplies it can funnel into an area off of main supply.

RE: Take WWII into your hands and create your best WarPlan!

Posted: Sat May 11, 2019 10:03 pm
by ed77tommy
Will this game have Sprites or just NATO symbols? The game looks great though. Definitely peaked my interest.

RE: Take WWII into your hands and create your best WarPlan!

Posted: Sun May 12, 2019 4:31 am
by Simulacra53
ORIGINAL: ed77tommy

Will this game have Sprites or just NATO symbols? The game looks great though. Definitely peaked my interest.

https://www.matrixgames.com/files/games ... 084530.jpg

RE: Take WWII into your hands and create your best WarPlan!

Posted: Sun May 12, 2019 4:35 am
by Simulacra53
Looks like the default is mixed.

Land using NATO
Air and Sea using graphics.
To be honest that’s what I prefer.

[&o]

RE: Take WWII into your hands and create your best WarPlan!

Posted: Sun May 12, 2019 10:04 am
by AlvaroSousa
I do have a package for NATO air counters which I tried. It was hard to distinguish between land and air forces on the map for players. So I used plane symbols. They are pretty obvious what is what.

I did a lot of research on user experience for this game to make sure everything is easy to use and understand.

Air units are....
Air superiority - only unit that can intercept
Interceptor, Escort, Fighter bomber advancements

Ground Attack Group - shorter range better vs land units
Close Support
Strategic Bombers
Naval Air
Sonar and Electronics

Tactical Group - longer range mix of strategic and land attack
Close Support
Strategic Bombers
Naval Air
Sonar and Electronics

Strategic Group - high strategic bombardment very long range
Close Support
Strategic Bombers
Naval Air
Sonar and Electronics

RE: Take WWII into your hands and create your best WarPlan!

Posted: Sun May 12, 2019 1:01 pm
by Simulacra53
Air power looks promising.
Missing interdiction.

RE: Take WWII into your hands and create your best WarPlan!

Posted: Wed May 22, 2019 10:39 pm
by Infierno
This game looks great. I disagree that it needs to be WEGO to stand out. It looks very interesting as is imo

RE: Take WWII into your hands and create your best WarPlan!

Posted: Thu May 23, 2019 12:20 pm
by AlvaroSousa
ORIGINAL: Simulacra53

Air power looks promising.
Missing interdiction.

It does have interdiction. Hitting units with air power reduces effectiveness and has a chance to reduce their movement. Air power does little physical damage to a unit.

RE: Take WWII into your hands and create your best WarPlan!

Posted: Thu May 23, 2019 4:31 pm
by ncc1701e
ORIGINAL: fuzzypup

Air power does little physical damage to a unit

This is great. [:)]

RE: Take WWII into your hands and create your best WarPlan!

Posted: Tue Jun 04, 2019 9:14 pm
by Justinius
Overall I think its an enjoyable game that I recommend.

I few observations from Beta testing.

1. Need an undo move key. I would like to take back a move that I did not intent. Obviously cannot do that with combats.
2. Weather graphics need to be more visible. Maybe have the screen go a different color with the symbols. Also I think the weather needs to be more variable. There should be a chance for clear weather, even a small one, for every month. Seems like predetermined bad weather from October through end of April without any hope of one clear weather turn.
3. Maginot line hexes should not be as powerful if attacking them from the rear areas.
4. Tried to go for a complete conquest of France. Took all cities and killed all units and France still had 2 morale left. Even took Corsica and that did not for a surrender. I was not interested in a negotiated peace.
5. Control of hexes needs to be more visible. Many times I could not determine which hexes I owned.
6. Love the specialty points to make units better.
7. Air power does not seem like it has alot of impact. This may be by design but I havent spent any production on air units.
8. I would like to see a battle report pop up after each attack made by the AI rather than have to hunt for battle results.
9. Compliments on an AI. Bold step just to have one.
10. Overall I highly recommend this game.

RE: Take WWII into your hands and create your best WarPlan!

Posted: Thu Jun 27, 2019 12:57 pm
by juntoalmar
I've seen some comments regarding minor errors in England. I think the Mediterranean coast of Spain (and the Balearic islands) could be more accurate


Image

RE: Take WWII into your hands and create your best WarPlan!

Posted: Fri Jun 28, 2019 12:03 am
by miv792
The game is poorly indexed on Youtube because of the game World of warplanes for Wargaming.

RE: Take WWII into your hands and create your best WarPlan!

Posted: Fri Jun 28, 2019 12:10 am
by AlvaroSousa
I'll put Spain on my list

RE: Take WWII into your hands and create your best WarPlan!

Posted: Fri Jun 28, 2019 7:26 am
by MVokt
Making a more accurate coastline will have much to do with the available tiles. The more tiles the more chances to get more accuracy. Does this game have more tiles than Strategic Command 3?

RE: Take WWII into your hands and create your best WarPlan!

Posted: Mon Jul 01, 2019 9:31 pm
by scout1
Campaign or a series of unrelated battles ?

RE: Take WWII into your hands and create your best WarPlan!

Posted: Mon Jul 01, 2019 11:42 pm
by AlvaroSousa
ORIGINAL: MVokt

Making a more accurate coastline will have much to do with the available tiles. The more tiles the more chances to get more accuracy. Does this game have more tiles than Strategic Command 3?

It does not have more tiles than SC. It has enough tiles to do with what you like without being overwhelming.

RE: Take WWII into your hands and create your best WarPlan!

Posted: Mon Aug 05, 2019 10:24 am
by miv792
Malta double airfield, you have fighters and bombers. Or very quickly gaining superiority there, and the island by the Germans.
The same should be true of such Islands in other parts of the world.