RE: Interdiction Broken Since 2014
Posted: Thu May 30, 2019 1:49 pm
Ahhhh duh I should kept reading....face palm....brain fart....
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: BigDuke66
According to the latest FITE2 release:
"The only thing that’s fixed to our knowledge is the random bombing is now limited to the end of the turn, and not during each combat phase."
Question is is there no also supply & readiness consumption for these attacks?
I used to move some of my AA units around as the first thing in the turn just to get the INT strikes to eventually quit so I could move my remaining unit without INT strikes.ORIGINAL: Hellen_slith
ORIGINAL: BigDuke66
According to the latest FITE2 release:
"The only thing that’s fixed to our knowledge is the random bombing is now limited to the end of the turn, and not during each combat phase."
Question is is there no also supply & readiness consumption for these attacks?
I thought FitE2 had a house rule: no interdiction.
Does this mean that the latest beta of TOAW has "fixed" that issue?
For all scenes? The interdiction issue is a real turn off ... I can't imagine new players having to deal with it. I have learned how to mitigate the interdiction strikes, but it would be nice not having to run RR units around, "fishing" for interdiction so that my fighters can shoot it all down.
ORIGINAL: larryfulkerson
I used to move some of my AA units around as the first thing in the turn just to get the INT strikes to eventually quit so I could move my remaining unit without INT strikes.ORIGINAL: Hellen_slith
ORIGINAL: BigDuke66
According to the latest FITE2 release:
"The only thing that’s fixed to our knowledge is the random bombing is now limited to the end of the turn, and not during each combat phase."
Question is is there no also supply & readiness consumption for these attacks?
I thought FitE2 had a house rule: no interdiction.
Does this mean that the latest beta of TOAW has "fixed" that issue?
For all scenes? The interdiction issue is a real turn off ... I can't imagine new players having to deal with it. I have learned how to mitigate the interdiction strikes, but it would be nice not having to run RR units around, "fishing" for interdiction so that my fighters can shoot it all down.
ORIGINAL: Bamilus
ORIGINAL: Lobster
To run COW I would have to download something like Oracle VM and read up on it. Then I'd have to find my Windows 98 manual which has the reg. numbers for 98. To find that manual I would have to go on an expedition into the unexplored depths of storage land. A journey from which many have never returned with sanity intact. Not going there. Too scary.
Grogs aren't well known for their high tech computers so I bet there's a chance someone active on these forums is still using Windows 98, lol
ORIGINAL: fogger
From memory about 6-7 years ago there was a problem with AA and someone wrote a small (unofficial) patch. Is my memory correct and is that person still around?