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RE: NS_WGS The Pied Piper -- NATO

Posted: Wed Jul 03, 2019 4:01 pm
by JoeMK
As a formal language’s code sometimes turns out to be the coming-to-life of logic, I like to accept also failing elite troops: maybe the platoon leader himself was killed, all the explosions of these anti-tank guided missiles, no clear thinking any more, and a wrong decision.

Apropos war and logic. In the last week I re-read a book from my younger days, a C.S. Forester’s Horatio Hornblower novel. Fortunately it is easy to find the original passage in the internet:

“War was as unlike spherical trigonometry as anything could be, thought Hornblower, grinning at the inconsequence of his thoughts. Often one approached a problem in war without knowing what it was one wanted to achieve, to prove, or construct, and without even knowing fully what means were available for doing it. War was generally a matter of slipshod, makeshift, hit-or-miss extemporisation. Even if it were not murderous and wasteful it would still be no trade for a man who enjoyed logic.”

So have fun and enjoy. Life only happens once.


RE: NS_WGS The Pied Piper -- NATO

Posted: Fri Jul 05, 2019 6:43 pm
by JoeMK
0810 - Company of Leopard 2 tanks has arrived, new and changed orders

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RE: NS_WGS The Pied Piper -- NATO

Posted: Sun Jul 07, 2019 10:11 am
by StuccoFresco
Warsaw Pact's order cycle seems to be collapsing. Did you get their HQ?

RE: NS_WGS The Pied Piper -- NATO

Posted: Sun Jul 07, 2019 7:53 pm
by JoeMK
0828 hrs -- While reinforcements are on their hasty march...

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RE: NS_WGS The Pied Piper -- NATO

Posted: Sun Jul 07, 2019 7:58 pm
by JoeMK
Thank you. The game is pure excitement. And replaying a scenario, phase by phase, doesn’t reduce this great experience!

OK, it’s just my 13th scenario. And as it’s a short one I wonder how I could present a concentrate of either a bigger one or even a campaign. I will see, but it’s also a question of time...

RE: NS_WGS The Pied Piper -- NATO

Posted: Sun Jul 07, 2019 8:03 pm
by JoeMK
Not the HiHQ itself, but at 0810 hrs 10 from their 16 commanding units are, indeed, eliminated. These sixteen units are split into 12 normal headquarters, these ones with the flag, and 4 BTR-60PU vehicles. At least two, possibly three of the BTR-60PUs are gone at that time. Regarding the game’s scoring , the WP forces’ loss of starting commanding ability is either 58% or 67%; if counting heads and not VPs, the result would be either 65% or 60%.

Anyway, this surely effects their order cycle.

But, for me, there’s one uncertainty. As far as I can see, the tank battalion’s HQs aren’t equipped with formal commanding units. Each battalion HQ consists of also two tracked BMD-1P vehicles. Although furiously attacked, they are still in action...

RE: NS_WGS The Pied Piper -- NATO

Posted: Sun Jul 07, 2019 11:01 pm
by exsonic01
What a nail-biting moment of waiting for the news of bridge collapse. I also remember, I had the same feelings when I first try this scenario. It was fight against time.
Thank you for very nicely detailed AAR, you make me to try this scenario again :)

RE: NS_WGS The Pied Piper -- NATO

Posted: Tue Jul 09, 2019 5:30 pm
by JoeMK
0849 hrs - Reinforcements partly installed, heavy fights, and new and changed orders

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RE: NS_WGS The Pied Piper -- NATO

Posted: Tue Jul 09, 2019 7:11 pm
by CapnDarwin
Heavy action.[X(] Good luck!

RE: NS_WGS The Pied Piper -- NATO

Posted: Thu Jul 11, 2019 4:27 pm
by JoeMK
0906 hrs - More heavy action, two normal orders and a “gamy” but justifiable order situation’s solution…

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RE: NS_WGS The Pied Piper -- NATO

Posted: Thu Jul 18, 2019 10:37 am
by JoeMK
I thank the scenario designer having given the player the Leopard 2-tank after this fight against time!

RE: NS_WGS The Pied Piper -- NATO

Posted: Thu Jul 18, 2019 10:42 am
by JoeMK
Yes, I agree, it is fight against time. Since company 2/4th Panzer Bn has taken up its positions finally, equipped with these Leopard 2-tanks, so much better than model 1, at least as opponent of the T-80BV, I’m more easily breathing.

To try a scenario again? Fortunately I have to play so many more scenarios in addition, and then also campaigns, that I feel glad today not to think about what I would have undertaken if all WP tank forces had started along road N1 for instance, or if enemy forces had started in a more mixed arrangement. On the other side, the latter I had expected…

RE: NS_WGS The Pied Piper -- NATO

Posted: Thu Jul 18, 2019 10:48 am
by JoeMK
0906 - 0924 hrs: Area Groß Hilligsfeld, deployment, and advances along road K60 and road N217

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RE: NS_WGS The Pied Piper -- NATO

Posted: Thu Jul 18, 2019 10:53 am
by CapnDarwin
Looking like a hard pitched battle. [8D]

RE: NS_WGS The Pied Piper -- NATO

Posted: Thu Jul 18, 2019 11:09 am
by JoeMK
0924 hrs - WP forces have changed plan of attack

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RE: NS_WGS The Pied Piper -- NATO

Posted: Thu Jul 18, 2019 5:41 pm
by JoeMK
0924 hrs – Higher Command Intervention

By now I have always accepted,
sometimes I even breathed easily when the game triggered Sudden Death.
But this time I feel a little bit dissatisfied…
I will not end the game now.

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RE: NS_WGS The Pied Piper -- NATO

Posted: Sun Jul 21, 2019 5:24 am
by HeinzBaby
Keep going Joe!!
I'm loving your AAR, its good to see what happens when the Reds attack with an open fist, when the Panzers make a stand.
Great graphics presentation

RE: NS_WGS The Pied Piper -- NATO

Posted: Sat Jul 27, 2019 8:28 am
by JoeMK
0924 - 0944 hrs - The story so far

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RE: NS_WGS The Pied Piper -- NATO

Posted: Sat Jul 27, 2019 8:31 am
by JoeMK
0944 hrs - WP forces on the offensive

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RE: NS_WGS The Pied Piper -- NATO

Posted: Sat Jul 27, 2019 6:36 pm
by JoeMK
0944 - 1002 hrs -- More casualties

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