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RE: Command: Modern Operations - FAQ
Posted: Fri Sep 20, 2019 12:29 pm
by lecrop
ORIGINAL: Sardaukar
Dare I wish for WW II DLC already? [8D]
My wet dream: the naval campaign in the Atlantic from the BdU perspective...

RE: Command: Modern Operations - FAQ
Posted: Fri Sep 20, 2019 12:29 pm
by jun5896
WW2 database? Wow That's great idea.[:D] I hope to play WW2 naval battle scenario with CMO's engine.
RE: Command: Modern Operations - FAQ
Posted: Fri Sep 20, 2019 9:49 pm
by ProdigyofMilitaryPride
An extension to my question as well, if I may...
Can there be attacks allowed on aircraft in open parking spaces and ships in port as opposed to bombing/blasting the entire facility for a random explosion to do the job?
RE: Command: Modern Operations - FAQ
Posted: Fri Sep 20, 2019 11:36 pm
by Raptorx7_slith
ORIGINAL: ProdigyofMilitaryPride
An extension to my question as well, if I may...
Can there be attacks allowed on aircraft in open parking spaces and ships in port as opposed to bombing/blasting the entire facility for a random explosion to do the job?
You can already target aircraft in open parking spots and hangars.
RE: Command: Modern Operations - FAQ
Posted: Sun Sep 22, 2019 7:03 am
by KnightHawk75
ORIGINAL: Raptorx7_slith
ORIGINAL: ProdigyofMilitaryPride
An extension to my question as well, if I may...
Can there be attacks allowed on aircraft in open parking spaces and ships in port as opposed to bombing/blasting the entire facility for a random explosion to do the job?
You can already target aircraft in open parking spots and hangars.
Assumed person meant the aircraft itself vs the parking space it's on, or alternatively related the issue when you want to hit a 'single unit' airbase and actually being able to select the subunits vs it just random targeting when you hit it via bol (and reassignment) or other round about ways to hit said 'single unit' facilities that don't let you get specific with target selection in those cases.
RE: Command: Modern Operations - FAQ
Posted: Sun Sep 22, 2019 2:35 pm
by ProdigyofMilitaryPride
ORIGINAL: KnightHawk75
ORIGINAL: Raptorx7_slith
ORIGINAL: ProdigyofMilitaryPride
An extension to my question as well, if I may...
Can there be attacks allowed on aircraft in open parking spaces and ships in port as opposed to bombing/blasting the entire facility for a random explosion to do the job?
You can already target aircraft in open parking spots and hangars.
Assumed person meant the aircraft itself vs the parking space it's on, or alternatively related the issue when you want to hit a 'single unit' airbase and actually being able to select the subunits vs it just random targeting when you hit it via bol (and reassignment) or other round about ways to hit said 'single unit' facilities that don't let you get specific with target selection in those cases.
Exactly - Especially when it comes down to having Spec-Ops units like Navy SEALs blow up moored ships or grounded aircraft with explosives. Being able to target the aircraft/ships themselves as opposed to having an explosion on the parking space doing the job.
RE: Command: Modern Operations - FAQ
Posted: Mon Sep 23, 2019 9:47 am
by melnibonian
ORIGINAL: lecrop
My wet dream: the naval campaign in the Atlantic from the BdU perspective...
If this is indeed possible I will try to look for my old installation of Silent Hunter III/GWX Mod [:)]
RE: Command: Modern Operations - FAQ
Posted: Wed Oct 02, 2019 6:18 am
by britten
Thanks to Matrix & Dimitris for providing extensive information about new Command game. You're handling it really well!
There's one more question to ask. Are you able to say if the release will happen this year or next?
RE: Command: Modern Operations - FAQ
Posted: Thu Oct 03, 2019 3:39 am
by ProdigyofMilitaryPride
I'm predicting in two years it'll come to pass. Considering the amount of content this is gonna have...
RE: Command: Modern Operations - FAQ
Posted: Thu Oct 03, 2019 6:03 am
by britten
On published screenshots & vidoes you can see that most of the new features are already implemented (new interface/maps/tacview/map scrolling). Not everything has to be available on the first day of release. That means that day can come much earlier than two years.
RE: Command: Modern Operations - FAQ
Posted: Thu Oct 03, 2019 9:42 am
by Roby7979
ORIGINAL: britten
On published screenshots & vidoes you can see that most of the new features are already implemented (new interface/maps/tacview/map scrolling). Not everything has to be available on the first day of release. That means that day can come much earlier than two years.

RE: Command: Modern Operations - FAQ
Posted: Thu Oct 03, 2019 6:23 pm
by ETF
Lets hope mutiplayer options like COOP for different commands would be amazing. Surely it is a feature on the Nato version. Would imgaine a 2020 release IMHO.
RE: Command: Modern Operations - FAQ
Posted: Sat Oct 05, 2019 7:32 pm
by BrianinMinnie
try # 3(wrong forums), Will the new CMO have many of the new hyper-velocity weapons bandied about in the news nowadays from the US\EU\China\Russia in the databases for our use when this its released? listed as hypothetical maybe?
Thanks
Brian
RE: Command: Modern Operations - FAQ
Posted: Wed Oct 30, 2019 6:41 pm
by ETF
Delete pls
RE: Command: Modern Operations - FAQ
Posted: Wed Oct 30, 2019 7:05 pm
by Vici Supreme
Has the built-in Event Editor been expanded in any way? For example implementing the most commonly used or more advanced LUA functions into pre-scripted trigger/action windows like there where when Command was first released?
RE: Command: Modern Operations - FAQ
Posted: Wed Oct 30, 2019 7:28 pm
by Vici Supreme
ORIGINAL: ProdigyofMilitaryPride
Will a player's past CMANO scenarios also be allowed to be improved? As in being allowed to add in new platforms, change events, etc.?
From what I understand, you will be able to load up your old scenarios for editing since the game itself will have to extract the necessary data of platforms present in old CMANO scenarios and carry it to the new file format. Therefor I don't see why you as the user won't be able to access or edit the extracted data. (What a sentence...) At least this is how I think it will work.
RE: Command: Modern Operations - FAQ
Posted: Wed Oct 30, 2019 8:43 pm
by Scorpion86
ORIGINAL: Vici Supreme
Has the built-in Event Editor been expanded in any way? For example implementing the most commonly used or more advanced LUA functions into pre-scripted trigger/action windows like there where when Command was first released?
+1 for this one! Changing EMCON for instance would be great to have as a pre-scripted trigger/action.
RE: Command: Modern Operations - FAQ
Posted: Thu Oct 31, 2019 12:36 am
by Starstruck
Excellent news that CMO is moving towards allowing WWII scenarios! Really looking forward to that!
RE: Command: Modern Operations - FAQ
Posted: Thu Oct 31, 2019 5:10 am
by ncc1701e
ORIGINAL: Daniele
* Any WW2 scenario in the works? There are far greater ambitions for WW2 than merely a few scenarios, so stay tuned!
Oh terrific [&o]
RE: Command: Modern Operations - FAQ
Posted: Fri Nov 08, 2019 2:07 am
by tevans
Late to the party on this one but got a question. Will current owners of the original version get any type of discount on purchase of the new game. I laid out a big sum for the first game. Would hate to think I have to turn around and put out the same for the second version of what is basically the same game. Hey I admit it. I'm a cheap bastard.
