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RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 2:08 pm
by Zovs
I have several questions.

1. Can you provide a matrix to that table showing who we are in round one as far as pairings go? Mine says I am R5 but who am I playing?

There is a R3, R4, R5 and R8 and a B1, B2, B6 and B7 so that is all confusing.

Should it be R1-R4 and B1-B4 with R1 vs B1 and R2 vs B2 and err I am not sure how your doing the pairing part and not following.

2. Advanced Game Options?

I suggest turning off the following:

No Borders
High Supply (that is the old way)
Trusted PBEM
Variable Initiative (although for PBEM it does not mater)

3. What about the 'suggested house rule' don't watch the VCR playback? It's an honor rule and its the DAK vs the Desert Rats.

4. The Commonwealth goes first so they are the "Red" team so the R1-R4 or Rwhatever needs to go first. So we need to have clarity on items 2 and 3 above first.

5. I just opened up a test and as the CW they can use their air assets to attack, so another house rule?

Sorry for my confusion but this does look like it may be a fun one.

RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 2:48 pm
by Hellen_slith
ORIGINAL: Zovs

I have several questions.

1. Can you provide a matrix to that table showing who we are in round one as far as pairings go? Mine says I am R5 but who am I playing?

There is a R3, R4, R5 and R8 and a B1, B2, B6 and B7 so that is all confusing.

Should it be R1-R4 and B1-B4 with R1 vs B1 and R2 vs B2 and err I am not sure how your doing the pairing part and not following.

2. Advanced Game Options?

I suggest turning off the following:

No Borders
High Supply (that is the old way)
Trusted PBEM
Variable Initiative (although for PBEM it does not mater)

3. What about the 'suggested house rule' don't watch the VCR playback? It's an honor rule and its the DAK vs the Desert Rats.

4. The Commonwealth goes first so they are the "Red" team so the R1-R4 or Rwhatever needs to go first. So we need to have clarity on items 2 and 3 above first.

5. I just opened up a test and as the CW they can use their air assets to attack, so another house rule?

Sorry for my confusion but this does look like it may be a fun one.
Good questions!

1. You are #6 on the matrix ... under the round 1 pairing column, it says "R5" for you ... so that means you have Red (Commonwealth) versus #5 (cpt flam, and his line says "B6" because he has blue pieces (germans) versus #6, zovs).

I initialized the pairings using a random draw and seeded the first four entrants using standard Swiss pairing rules for a "non-ELO" tournament.

Everybody after that was seeded in order of entry and paired using Dutch pairing rules.

Order of pairing and colors to play really don't matter in the first round of this non "ELO" tournament. In round 2, players will play those with similar scores from round 1 (as close as possible) and will have the other color pieces side to play. Pairings and colors in round 2 will be determined using the discretionary Dutch pairing rules for Swiss style tournaments.

2. All that is fine with me.

3. Yes, honor rules. We are all honorable gentlemen, are we not? :)

4. See answer to 1

5. Not sure, I am inclined to follow the scenario briefing. If I recall, Mr. McBride didn't mention restrictions on Commonwealth air use on turn 1, but I may have overlooked that. As long as we are all on the same page, makes no difference to me. My only suggestion is to keep things as easy as possible and as much fun as is possible.

I hope these answers help! Thanks for bringing these points up, we definitely want to have a good start!

RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 4:14 pm
by comte
Wait am I still playing MDanz?

RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 4:16 pm
by Zovs
So just so we are all on the same page, these options correct?

Image

RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 4:25 pm
by Zovs
This is what I meant about the 1st turn air, I am not sure if the original scenario designer intended that no air missions be flow or if there is something set in the event editor to reduce the effects of air on turn one, presently I don't see any. So this may be another 1st turn honor rule?

Image

RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 4:50 pm
by mdanz
I'm agreeable with the above.
I have a question about the British side.
The scenario said the first turn is for the British to advance to there "jump off point". I noticed I can advance practically to Tobruk before the German player can do much at all.
Is this a problem?
I know the Germans were slow to react to this attack..
should said "Jump off points" be marked or a limit agreed on?

RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 4:55 pm
by Zovs
I say let it ride and see what happens, I suspect some nasty things will happen soon...

BTW I sent my first CW turn to Captain Flamm, I am not much for doing homework, just charge forward and attack!

lol

RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 5:02 pm
by Hellen_slith
ORIGINAL: comte

Wait am I still playing MDanz?

Yes, mdanz would be Commonwealth

RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 5:11 pm
by Hellen_slith
Here's what I'm seeing from the scenario notes:

"Both sides have their air units grounded on turn 1 due to heavy rains. This improves over the next few turns for both sides."

So it sounds like to me the intent was no air on turn 1; if the scene opens and is allowing EITHER side air movement etc., then it should be an honor rule that no air is allowed on turn 1 ... not air unit movement, air unit combat / air combat support, or air interdiction. Those restrictions are lifted entirely at the start of turn 2.

w/re/to British movement, I'm reading/

"This study sets the British just off their start-lines and allows them freedom of choice in the offensive. They can attempt an end-run to Bir Hakeim and Gazala, the historical middle thrust to Sidi Rezegh, or follow in the footsteps of Battleaxe and run directly up to invest Bardia and then move along the coast to Tobruk."

So it seems to me that Brits are pretty much free to move where they wish ... but if I recall, there is an exclusion zone somewhere on the map that restricts some areas. That exclusion zone is lifted at some point ... not sure when.

I hope this helps!!

RE: Proposed Tournament Important Update

Posted: Wed Sep 18, 2019 5:18 pm
by Hellen_slith
ORIGINAL: Zovs

I say let it ride and see what happens, I suspect some nasty things will happen soon...

BTW I sent my first CW turn to Captain Flamm, I am not much for doing homework, just charge forward and attack!

lol

That's the spirit!! If you and your opponent are comfortable and ready to play, feel free to proceed. PS do at least familiarize with the purposed of the hexes marked with percent numbers ... capturing those is something the Commonwealth might consider as a strategy.

PPS I hope we get more entrants. They will be seeded into the bracket in the order that they join up, and then two by two I'll flip the lucky nickel, assign colors, and ... away we go!!

Good luck to all!

RE: Proposed Tournament Important Update

Posted: Thu Sep 19, 2019 8:34 pm
by Hellen_slith
ORIGINAL: Zovs
1. Can you ... showing who we are in round one as far as pairings go\

Yes, the pairings are shown in the latest update

RE: Proposed Tournament Important Update

Posted: Sat Sep 21, 2019 11:20 am
by Hellen_slith
[edit: player scoresheets not needed,disregard]

RE: Tobruk 41 Tournament: Important Update

Posted: Sat Sep 21, 2019 12:49 pm
by Hellen_slith
[edit: moved current information to the bottom for clarity, added current pairings / changed entry procedure]

RE: Tobruk 41 Tournament: Important Update

Posted: Sun Sep 22, 2019 9:01 am
by tyronec
'Let’s just use 1 point for wins, half a point for draw, and 0 for a loss.'

Just wonder if this is the best way to play it.
Will make it harder to get a result after 4 games, not many for a Swiss tournament.
But the main thing is I think it would detract from the game play, if you are playing just to win or lose it takes some of the subtlety and interest away as against playing for variable results or VPs. Also if part way through and one player is clearly going to win then less incentive to continue to play well to the end.

RE: Tobruk 41 Tournament: Important Update

Posted: Sun Sep 22, 2019 9:32 am
by Hellen_slith
ORIGINAL: tyronec

'Let’s just use 1 point for wins, half a point for draw, and 0 for a loss.'

Just wonder if this is the best way to play it.
Will make it harder to get a result after 4 games, not many for a Swiss tournament.
But the main thing is I think it would detract from the game play, if you are playing just to win or lose it takes some of the subtlety and interest away as against playing for variable results or VPs. Also if part way through and one player is clearly going to win then less incentive to continue to play well to the end.

Good point, the finalized scoring system is shown in the most recent news letter.

It works well with the Dutch pairing system I'll use.

Thanks for pointing that out, I didn't think of that!

RE: Tobruk 41 Tournament: Important Update

Posted: Sun Sep 22, 2019 10:18 am
by tyronec
Am sure that would work fine.
Should keep more interest until the end of the game.

RE: Tobruk 41 Tournament: Important Update

Posted: Sun Sep 22, 2019 10:58 am
by Hellen_slith
ORIGINAL: tyronec

Am sure that would work fine.
Should keep more interest until the end of the game.

Thanks for bringing that up! What do you think about the levels?


RE: Tobruk 41 Tournament: Important Update

Posted: Sun Sep 22, 2019 12:26 pm
by tyronec
You have all the victory levels in so looks good to me.

RE: Proposed Tournament Important Update

Posted: Sun Sep 22, 2019 2:04 pm
by Hellen_slith
[edit: moved to latest post]

RE: Proposed Tournament Important Update

Posted: Mon Sep 23, 2019 8:48 am
by Zovs
Duels in the Desert!

Of course I forgot (again!) to take screen shots! But Patrick and I are on turn 2. The battles are just starting to heat up, love the double fog of war (i.e., no replaying the VCR playback) gives the desert feel.