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RE: Updated Scen 1 and 2
Posted: Wed Sep 25, 2019 6:36 pm
by AlessandroW
Andy,
I think these bases should be located in Thailand (maybe already are, just in your list are in Burma):
1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong
If someone uses Tracker and wants an updated region file, attached you can find the original "Kull_Regions_v131a" file with the new bases named "Kull_Regions_v140_Scenario1_Update" located in the correct regions.
Kull, let me know if for you is fine otherwise I will use another one [:)]
RE: Updated Scen 1 and 2
Posted: Wed Sep 25, 2019 6:58 pm
by Andy Mac
They are in Thailand just how I grouped them
RE: Updated Scen 1 and 2
Posted: Wed Sep 25, 2019 7:57 pm
by Andy Mac
don't start an AI game with either of the above something is triggering Soviet Activation and haven't found it yet got tests running to try and pinpoint the cause
RE: Updated Scen 1 and 2
Posted: Wed Sep 25, 2019 9:49 pm
by Kull
ORIGINAL: AlessandroW
Andy,
I think these bases should be located in Thailand (maybe already are, just in your list are in Burma):
1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong
If someone uses Tracker and wants an updated region file, attached you can find the original "Kull_Regions_v131a" file with the new bases named "Kull_Regions_v140_Scenario1_Update" located in the correct regions.
Kull, let me know if for you is fine otherwise I will use another one [:)]
That's fine - thanks for doing this! Also as Andy's response indicates, the assignment of bases to "Regions" isn't a "Hard Science". For example, some of the Tracker Region files group all Japanese Homeland bases into "Japan". Others group them by the large islands (Honshu, Kyushu, etc). In my file all the Japanese islands that share road/rail links go in one region while "Hokkaido" is separate, simply because that makes it easier to know which of the bases in "Japan" share fuel, oil, supply and resources via overland flow.
RE: Updated Scen 1 and 2
Posted: Wed Sep 25, 2019 11:40 pm
by Nomad
My region files were done at a time that Floyd was considering making two or three levels of nested regions
available. So you could have the individual Japanese Islands as regions, then combine some of them
into a second mega region and also the possibility of having a number of mega regions/regions combined
into another mass region. So, I have been using Kull's region files as a start and then modifying it
as necessary for different mods.
RE: Updated Scen 1 and 2
Posted: Thu Sep 26, 2019 12:53 am
by BBfanboy
ORIGINAL: Andy Mac
don't start an AI game with either of the above something is triggering Soviet Activation and haven't found it yet got tests running to try and pinpoint the cause
I wonder if someone re-grouping the new bases made a typo and put in the Soviet country code on one of them?
RE: Updated Scen 1 and 2
Posted: Thu Sep 26, 2019 11:33 am
by AlessandroW
ORIGINAL: Nomad
My region files were done at a time that Floyd was considering making two or three levels of nested regions
available. So you could have the individual Japanese Islands as regions, then combine some of them
into a second mega region and also the possibility of having a number of mega regions/regions combined
into another mass region. So, I have been using Kull's region files as a start and then modifying it
as necessary for different mods.
Sorry, I'm rather new to this tool, how can I combine more regions together?
RE: Updated Scen 1 and 2
Posted: Thu Sep 26, 2019 11:37 am
by Alfred
Look up the Tracker sticky on the main AE forum page.
Alfred
RE: Updated Scen 1 and 2
Posted: Thu Sep 26, 2019 12:24 pm
by AlessandroW
You are right, sorry to hijack the thread!
RE: Updated Scen 1 and 2
Posted: Thu Sep 26, 2019 9:03 pm
by Moltrey
Andy:
Thanks a lot for continuing to improve a great game. If I didn't already believe there are champions for WITP:AE, I would now.
I did have a senior moment and unzipped the files in the main directory instead of the SCEN directory.

All fixed now and everything shows up as advertised.
Thanks again!
RE: Updated Scen 1 and 2
Posted: Fri Sep 27, 2019 9:26 am
by Kull
Hi Andy - Running Scen 1 "computer-v-computer" and have it to 1/20/42, but so far no activation. Will keep going and see what happens. Keeping save files every 5 turns in case you need then.
RE: Updated Scen 1 and 2
Posted: Fri Sep 27, 2019 3:37 pm
by mind_messing
Any chance of a changelog Andy?
RE: Updated Scen 1 and 2
Posted: Fri Sep 27, 2019 3:53 pm
by Kull
I have to stop testing for a while, but here's the Japanese intel screen on 2-17-42

RE: Updated Scen 1 and 2
Posted: Fri Sep 27, 2019 6:07 pm
by Andy Mac
Perfect thanks the scenes above are ok then that’s good
RE: Updated Scen 1 and 2
Posted: Fri Sep 27, 2019 6:08 pm
by Andy Mac
The first post has much of a change log as I have
RE: Updated Scen 1 and 2
Posted: Fri Sep 27, 2019 8:16 pm
by Andy Mac
Thanks Kull spotted a small error in scen 2 updated above these are ok please remember you need to delete the existing AI files the attached only have 1 AI variant at present and the existing alternate AI files are now INVALID so please delete from your scen fine i.e. aei002-XX.dat all of the files aei002.dat-01 to aei002.dat-14 should be deleted or moved for now I will get around to updating variants with new baseline later
RE: Updated Scen 1 and 2
Posted: Fri Sep 27, 2019 8:17 pm
by Andy Mac
Scen 10 is in testing now and I should have that done this weekend
RE: Updated Scen 1 and 2
Posted: Sat Sep 28, 2019 5:26 am
by Sardaukar
Would these work for Scen 26 (DaBabes Lite)?
RE: Updated Scen 1 and 2
Posted: Sat Sep 28, 2019 8:33 am
by Andy Mac
Not sure haven't checked
RE: Updated Scen 1 and 2
Posted: Sat Sep 28, 2019 9:48 am
by mind_messing
ORIGINAL: Andy Mac
The first post has much of a change log as I have
I think having a proper one would help with:
1. identifying bugs.
2. promoting uptake.
I don't for a moment doubt your ability or knowledge of AE's code, but as someone with one game in progress, I'd like a little bit more information regarding changes to things like industry and aircraft stats before making the decision to switch over.
Can this update be applied to a game in progress?