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RE: AT guns and "STEEP ANGLE"
Posted: Wed Oct 16, 2019 7:07 pm
by GrdAdmiral
Are halftracks accuracy patched? The American howitzer halftrack seems to shot either to high or to low. It feels like I’m just shooting the mountains or the sky. The anti-tank gun half tracks also seem to either shoot the ground or shoot the sky.
RE: AT guns and "STEEP ANGLE"
Posted: Wed Oct 16, 2019 7:20 pm
by SteveMcClaire
Hi pfg1701,
I tried to reproduce the situation shown in your screenshot but didn't see the same issue - the AT gun fired and knocked out the Panzer III immediatey.
I will continue looking into this but if you encounter it again a saved game file would be much appreciated.

RE: AT guns and "STEEP ANGLE"
Posted: Wed Oct 16, 2019 7:37 pm
by budd
ORIGINAL: Steve McClaire
ComradeP,
I wasn't able to reproduce any 'Steep Angle' issue with the locations you show in your screenshot. If you see this happening again a saved game would be very helpful. I will continue to investigate the issue in the meantime.
but did either unit fire, ComradeP mentioned they just stared at each other
RE: AT guns and "STEEP ANGLE"
Posted: Thu Oct 17, 2019 9:30 am
by headcount_slith
I think I may have just witnessed a steep angle situation involving an AT gun. Unfortunately the gun crew broke moments after the pic was taken so I couldn't study it for long.
The Pak 36 had fired several shots at the Sherman at a similar range (the Sherman then moved or turned slightly which may have created appropriate conditions)

RE: AT guns and "STEEP ANGLE"
Posted: Thu Oct 17, 2019 12:06 pm
by SteveMcClaire
ORIGINAL: budd
but did either unit fire, ComradeP mentioned they just stared at each other
Yes they both fired. You can see from the unit action icons that one gun is aiming to fire a second round and the other is reloading after firing. The gun dead ahead of the tank is slightly slower since they are busy ducking the tank bow MG fire.
RE: AT guns and "STEEP ANGLE"
Posted: Thu Oct 17, 2019 1:23 pm
by ComradeP
Odd. Though the battle became rather glitched at the end, the AT gun at Meftah didn't fire either at the start.
Just to be sure: you're using the latest public build for these tests, not a test version that might include a fix for the issue that isn't in a public build?
I'll try a clean install with patches applied before I start the game, maybe that will solve the issue.
The saves for that battle are regrettably already overwritten, so I can't provide a saved game.
The strangest thing was that the Panzer stared at the AT guns, but fired at infantry units normally with both cannon and MG's.
RE: AT guns and "STEEP ANGLE"
Posted: Thu Oct 17, 2019 2:31 pm
by headcount_slith
I've run a series of AT gun vs. tank tests and haven't seen any "steep angle" issues yet apart from the one mentioned above.
What I have seen is a few examples of AT guns missing close-range targets over and over again. The attached pic shows a Pak 36 that used its entire ammo supply firing at the nearby AC and missed (the shots seemed too high) every time.

RE: AT guns and "STEEP ANGLE"
Posted: Thu Oct 17, 2019 2:40 pm
by headcount_slith
Hmmm. Having running the save again, I did end up with a steep angle situation (AT gun not firing at AC)

RE: AT guns and "STEEP ANGLE"
Posted: Thu Oct 17, 2019 2:45 pm
by headcount_slith
The savegame:
RE: AT guns and "STEEP ANGLE"
Posted: Thu Oct 17, 2019 5:12 pm
by headcount_slith
This is bizarre. When I turn my Panther's tail to the AT gun, counter-intuitively the AT gun stops firing ("bad shot"). When I turn back, the firing starts again. I have a savegame if you're interested.

RE: AT guns and "STEEP ANGLE"
Posted: Thu Oct 17, 2019 5:41 pm
by PipFromSlitherine
A savegame is always welcome and would be very useful.
Cheers
Pip
RE: AT guns and "STEEP ANGLE"
Posted: Fri Oct 18, 2019 6:37 am
by headcount_slith
There you go. I hope it helps.
RE: AT guns and "STEEP ANGLE"
Posted: Fri Oct 18, 2019 6:43 am
by headcount_slith
Actually, this one is better. The Panther is already in position.
RE: AT guns and "STEEP ANGLE"
Posted: Fri Oct 18, 2019 1:49 pm
by SteveMcClaire
Got it. Thank you, I'll check it out.
EDIT: Ok, I have found two issues that I will get fixed, though they won't be in the next (1.0.2) update as that is almost ready to go out.
* When loading an in-battle saved game the position of towed guns' firing points was being calculated incorrectly, thus the steep angle not occurring when I tried it straight from a new battle setup but reproducing when I loaded your saved game.
* Theoretical kill chance for vehicles was always defaulting to front armor when incoming angle relative to the target was >= 180 degrees. So if the Panther turned right just a tiny bit it would start firing. If it sat or turned left it wouldn't.
Steve
RE: AT guns and "STEEP ANGLE"
Posted: Sat Oct 19, 2019 2:40 am
by headcount_slith
Nicely sleuthed. The second issue would explain several other situations I've observed over the last few days.