RE: CMO - Tacview After Action not Supported?
Posted: Sun Nov 03, 2019 12:46 pm
Fog of WarORIGINAL: JOhnnyr
Sorry, what is FOW
What's your Strategy?
https://forums.matrixgames.com:443/
Fog of WarORIGINAL: JOhnnyr
Sorry, what is FOW
ORIGINAL: JOhnnyr
Ah ok, I see. Thank you. The other feature would also be nice, but as you say, would take dev time.
Can you elaborate on how the integration between Tacview and CMO will work? For example, if I click on a unit in CMO, will it be shown in Tacview?
I suppose the "FOW" (I'm still not sure what that means, if you could spell it out for me I would appreciate it) importance would just depend on how easy it is to see opposing units in tacview? If it's really obvious, then it kinda spoils things (for example, if I'm hunting a sub)
Any elaboration you could make would be very much appreciated. Thank you!
I'd also like to point out that we are all here because of the fantastic game you've made (and improved) over the years, so again, thanks for making this amazing thing
ORIGINAL: Dimitris
ORIGINAL: JOhnnyr
Ah ok, I see. Thank you. The other feature would also be nice, but as you say, would take dev time.
Can you elaborate on how the integration between Tacview and CMO will work? For example, if I click on a unit in CMO, will it be shown in Tacview?
I suppose the "FOW" (I'm still not sure what that means, if you could spell it out for me I would appreciate it) importance would just depend on how easy it is to see opposing units in tacview? If it's really obvious, then it kinda spoils things (for example, if I'm hunting a sub)
Any elaboration you could make would be very much appreciated. Thank you!
I'd also like to point out that we are all here because of the fantastic game you've made (and improved) over the years, so again, thanks for making this amazing thing
You are welcome, and thank you for the kind words.
We presented the basics of Tacview integration in this article last month: http://www.warfaresims.com/?p=4975
The way the interaction works is that you click on a unit or contact on the top-down map, and the camera centers on this object in Tacview, as in this example: https://steamcdn-a.akamaihd.net/steam/a ... 03873c.jpg
You can zoom/pan the Tacview camera around the selected object, so you can go from close focus on unit all the way out to seeing the entire theater. The Tacview window is not a "fixed" part of the overall main window but is instead it own separate window. This makes it easy to resize it, move it around the screen to your preference or park it on a second monitor, if you have one.
As Sharana said, FOW refers to Fog Of War; because Tacview was originally developed as an AAR tool, it is designed to show the ground-truth and all objects, instead of a specific side's view. IMO this is the biggest limitation of this implementation so far, and we would very much like to implement more realistic FOW, but as I said before we first need to determine if it's reasonably feasible and if players actually want it (more than other items, that is).
The association between the database and Tacview’s 3D models (which model to display for unit-XYZ?) is handled by two Excel spreadsheets (one for DB3000 and another for CWDB) which list all database entries and the most suitable model for each (because there are not enough models for all platforms in the databases, often generic models or “close enough” substitutes are used instead of precise matches). The 3D models are stored as individual .obj files (Alias-Wavefront format). This is important, because it means that end users can tweak the associations and add their own custom models as desired. Some of our beta testers have come forward with many new models (example: https://twitter.com/warfaresims/status/ ... 1935634434) which greatly enhance the visual experience.
Does accurately represent depth.ORIGINAL: JOhnnyr
ORIGINAL: Dimitris
ORIGINAL: JOhnnyr
Ah ok, I see. Thank you. The other feature would also be nice, but as you say, would take dev time.
Can you elaborate on how the integration between Tacview and CMO will work? For example, if I click on a unit in CMO, will it be shown in Tacview?
I suppose the "FOW" (I'm still not sure what that means, if you could spell it out for me I would appreciate it) importance would just depend on how easy it is to see opposing units in tacview? If it's really obvious, then it kinda spoils things (for example, if I'm hunting a sub)
Any elaboration you could make would be very much appreciated. Thank you!
I'd also like to point out that we are all here because of the fantastic game you've made (and improved) over the years, so again, thanks for making this amazing thing
You are welcome, and thank you for the kind words.
We presented the basics of Tacview integration in this article last month: http://www.warfaresims.com/?p=4975
The way the interaction works is that you click on a unit or contact on the top-down map, and the camera centers on this object in Tacview, as in this example: https://steamcdn-a.akamaihd.net/steam/a ... 03873c.jpg
You can zoom/pan the Tacview camera around the selected object, so you can go from close focus on unit all the way out to seeing the entire theater. The Tacview window is not a "fixed" part of the overall main window but is instead it own separate window. This makes it easy to resize it, move it around the screen to your preference or park it on a second monitor, if you have one.
As Sharana said, FOW refers to Fog Of War; because Tacview was originally developed as an AAR tool, it is designed to show the ground-truth and all objects, instead of a specific side's view. IMO this is the biggest limitation of this implementation so far, and we would very much like to implement more realistic FOW, but as I said before we first need to determine if it's reasonably feasible and if players actually want it (more than other items, that is).
The association between the database and Tacview’s 3D models (which model to display for unit-XYZ?) is handled by two Excel spreadsheets (one for DB3000 and another for CWDB) which list all database entries and the most suitable model for each (because there are not enough models for all platforms in the databases, often generic models or “close enough” substitutes are used instead of precise matches). The 3D models are stored as individual .obj files (Alias-Wavefront format). This is important, because it means that end users can tweak the associations and add their own custom models as desired. Some of our beta testers have come forward with many new models (example: https://twitter.com/warfaresims/status/ ... 1935634434) which greatly enhance the visual experience.
Thank you for the info! I had one more question, on regards to subsurface contacts and ownship in tacview, does it accurately represent depth? Or is the model always just below the surface as shown in the video?
Thanks!
ORIGINAL: Dimitris
...
The association between the database and Tacview’s 3D models (which model to display for unit-XYZ?) is handled by two Excel spreadsheets (one for DB3000 and another for CWDB) which list all database entries and the most suitable model for each (because there are not enough models for all platforms in the databases, often generic models or “close enough” substitutes are used instead of precise matches). The 3D models are stored as individual .obj files (Alias-Wavefront format). This is important, because it means that end users can tweak the associations and add their own custom models as desired. Some of our beta testers have come forward with many new models (example: https://twitter.com/warfaresims/status/ ... 1935634434) which greatly enhance the visual experience.
ORIGINAL: Dimitris
ORIGINAL: JOhnnyr
Ah ok, I see. Thank you. The other feature would also be nice, but as you say, would take dev time.
Can you elaborate on how the integration between Tacview and CMO will work? For example, if I click on a unit in CMO, will it be shown in Tacview?
I suppose the "FOW" (I'm still not sure what that means, if you could spell it out for me I would appreciate it) importance would just depend on how easy it is to see opposing units in tacview? If it's really obvious, then it kinda spoils things (for example, if I'm hunting a sub)
Any elaboration you could make would be very much appreciated. Thank you!
I'd also like to point out that we are all here because of the fantastic game you've made (and improved) over the years, so again, thanks for making this amazing thing
You are welcome, and thank you for the kind words.
We presented the basics of Tacview integration in this article last month: http://www.warfaresims.com/?p=4975
The way the interaction works is that you click on a unit or contact on the top-down map, and the camera centers on this object in Tacview, as in this example: https://steamcdn-a.akamaihd.net/steam/a ... 03873c.jpg
You can zoom/pan the Tacview camera around the selected object, so you can go from close focus on unit all the way out to seeing the entire theater. The Tacview window is not a "fixed" part of the overall main window but is instead it own separate window. This makes it easy to resize it, move it around the screen to your preference or park it on a second monitor, if you have one.
As Sharana said, FOW refers to Fog Of War; because Tacview was originally developed as an AAR tool, it is designed to show the ground-truth and all objects, instead of a specific side's view. IMO this is the biggest limitation of this implementation so far, and we would very much like to implement more realistic FOW, but as I said before we first need to determine if it's reasonably feasible and if players actually want it (more than other items, that is).
The association between the database and Tacview’s 3D models (which model to display for unit-XYZ?) is handled by two Excel spreadsheets (one for DB3000 and another for CWDB) which list all database entries and the most suitable model for each (because there are not enough models for all platforms in the databases, often generic models or “close enough” substitutes are used instead of precise matches). The 3D models are stored as individual .obj files (Alias-Wavefront format). This is important, because it means that end users can tweak the associations and add their own custom models as desired. Some of our beta testers have come forward with many new models (example: https://twitter.com/warfaresims/status/ ... 1935634434) which greatly enhance the visual experience.
ORIGINAL: Dimitris
If it is essential to your workflow, please contact us through a business address to discuss about a PE license.
please contact us through a business address to discuss about a PE license.
ORIGINAL: Ghost0815
Will CMO on Steam and Standalone TacView Advance version [outside of Steam] work together?
https://store.steampowered.com/app/1177 ... _Advanced/ORIGINAL: JOhnnyr
ORIGINAL: Ghost0815
Will CMO on Steam and Standalone TacView Advance version [outside of Steam] work together?
Tacview isn't available on steam yet, but regardless, it doesn't matter what version of CMO you buy, they will all work with Tacview Advanced. (which is only available from the tacview website)
ORIGINAL: jirik
Hi,
one question related to Tacview realtime. As I've checked the CMO manual there is still the recorder function available. Would it be possible to record scenario play and then while replaying it to stream it again to Tacview?
Thanks
J.