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RE: Tank Units attacking Cities to good!

Posted: Mon Nov 04, 2019 11:14 am
by Simulacra53
ORIGINAL: Worg64
ORIGINAL: Simulacra53
Not every city is Stalingrad.
And not every hex is a good terrain for Tanks.

True, but not asking for a Panzer Armee to act as a Gebirgsjaeger division and operate in the mountains.
But as said before a Mechanized Army or Corps is much more than tanks alone...and again, not every city is a Stalingrad.

RE: Tank Units attacking Cities to good!

Posted: Mon Nov 04, 2019 2:01 pm
by Worg64
ORIGINAL: Simulacra53
ORIGINAL: Worg64
ORIGINAL: Simulacra53
Not every city is Stalingrad.
And not every hex is a good terrain for Tanks.

True, but not asking for a Panzer Armee to act as a Gebirgsjaeger division and operate in the mountains.
But as said before a Mechanized Army or Corps is much more than tanks alone...and again, not every city is a Stalingrad.
I have not said so, on the contrary if you read my earlier thread in this post. I agree tank/mech corps should be able attack cities.
This is Not the issue as I also have said earlier in threads in this post.
The Issue is and something Alvaro agree with me is that tank corps has double the OPERATIONAL points and therefore Always are better to attack with, even against cities.
Thats why a tank corp should cost 2 OPERATIONAL points to attack cities. They would still be great attacking cities due to their high combat value but would not be able attack cities twice as many times a Infantry corp could.
A tank and infantry corp attacking a city should be equal in balance doing so. In the open terrain a Tank corp should be superior.

RE: Tank Units attacking Cities to good!

Posted: Mon Nov 04, 2019 2:14 pm
by RFalvo69
ORIGINAL: Cohen_slith

Consider also the scale of the hex though.
A City is not the whole hex.

Yup. But why your panzer korps are in the hex? [;)]

RE: Tank Units attacking Cities to good!

Posted: Tue Nov 05, 2019 7:23 am
by Worg64
ORIGINAL: RFalvo69

ORIGINAL: Cohen_slith

Consider also the scale of the hex though.
A City is not the whole hex.

Yup. But why your panzer korps are in the hex? [;)]

They have a traffic jam into the city trying to find the petrol stations [;)]

RE: Tank Units attacking Cities to good!

Posted: Tue Nov 05, 2019 2:55 pm
by Simulacra53
ORIGINAL: Worg64
ORIGINAL: Simulacra53
ORIGINAL: Worg64

And not every hex is a good terrain for Tanks.

True, but not asking for a Panzer Armee to act as a Gebirgsjaeger division and operate in the mountains.
But as said before a Mechanized Army or Corps is much more than tanks alone...and again, not every city is a Stalingrad.
I have not said so, on the contrary if you read my earlier thread in this post. I agree tank/mech corps should be able attack cities.
This is Not the issue as I also have said earlier in threads in this post.
The Issue is and something Alvaro agree with me is that tank corps has double the OPERATIONAL points and therefore Always are better to attack with, even against cities.
Thats why a tank corp should cost 2 OPERATIONAL points to attack cities. They would still be great attacking cities due to their high combat value but would not be able attack cities twice as many times a Infantry corp could.
A tank and infantry corp attacking a city should be equal in balance doing so. In the open terrain a Tank corp should be superior.

I can follow the reasoning of more cost, to stop gaming the game.
Although with the support of infantry armor can have a force multiplier effect even in cities - cracking defensive positions with fire power.
Having a StuG in support is much better than not having them.

But am preaching to the choir, we are basically on the same page.